Sentences with phrase «against multiple enemies»

The atmosphere changes when you play in the duo or squad playlist, as you're now coordinating with others, sharing resources and going up against multiple enemies at once.
Like its predecessors, it will be an action / adventure game where battles against multiple enemies take place simultaneously.
And that's a bit of luck too because there are times when you'll find yourself up against multiple enemies which all need taking down.
It's a battle fought against multiple enemies while running a marathon.
If your army has to fight battles on six different fronts, against multiple enemies with a variety of strategies and strengths, your army is likely very inefficient.
You still have to manage weapon types, armor, parts and how they all work together in a real time against multiple enemies.
No real indication how combat will play against multiple enemies, which can often look and play sloppy when there are a lot of special moves in a game.
This isn't the worst bug I have ever seen, but the game encourages you to perform combo strings against multiple enemies.
However, it's the brilliant touchscreen combat against multiple enemies at once that was the most engrossing, and each opponent having its own strengths and weaknesses kept every battle interesting and dynamic throughout the game.
Players can collect status - boosting chips and plates to customize all aspects of Naruto's abilities and face - off against multiple enemies using either close combat moves or long - range weapons like shurikens and explosive cards.
However it's when you are engaged against multiple enemies at once that the frame rate falls faster than a Titan with a machete lodged into the back of its neck!
When you are up against multiple enemies at once in close quarters like in Team Deathmatch, Free - For - All or Hardpoint, use this weapon.
«Prominence» moves around freely after it gets summoned so it will be effective when you are facing against multiple enemies at once.
While the art style is completely different in Samurai II: Vengeance than it is in Shadowgun, going for a more anime - style of art, the game itself is hack n» slash at it's finest where you can break out combos against multiple enemies and even get some slow motion final killing blow action in there as well.
Batman: The Arkham Knight's gameplay focuses on combat against multiple enemies, stealth elements, detective skills and cool Bat - gadgets.
That means that this will probably have a Perk that makes it more useful in killing a number of enemies at once, or something that will aid you against multiple enemies for the new horde mode.
This means that any time you fall prey to an enemies blade the onus is on you for the most part; the game rarely feels cheap or underhanded, although on occasion the targeting can be a little iffy when facing off against multiple enemies.
The healing is significant and against multiple enemies or minions, returns tons of health to Sonya.
The fighting feels very slow and robotic and facing off against multiple enemies can be a chore.
You'll frequently have to face off against multiple enemies, some of whom will fire arrows at you from afar.
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