«Prominence» moves around freely after it gets summoned so it will be effective when you are facing
against multiple enemies at once.
When you are up
against multiple enemies at once in close quarters like in Team Deathmatch, Free - For - All or Hardpoint, use this weapon.
The atmosphere changes when you play in the duo or squad playlist, as you're now coordinating with others, sharing resources and going up
against multiple enemies at once.
However, it's the brilliant touchscreen combat
against multiple enemies at once that was the most engrossing, and each opponent having its own strengths and weaknesses kept every battle interesting and dynamic throughout the game.
Not exact matches
Unfortunately, the minimap is so crammed with
enemy and ally units it's hard to pick out an individual target, which makes juggling
multiple objectives
at once a constant struggle
against the interface.
That means that this will probably have a Perk that makes it more useful in killing a number of
enemies at once, or something that will aid you
against multiple enemies for the new horde mode.
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life -
multiple enemies can attack
at once - lizalfos can take up to 6 hearts of damage
at once - make potions to soften your steps and be quieter - fire arrows work well
against Lizalfos - firing a bomb arrow
at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into areas with
enemies that will take you out easily - cook a bunch of hot pepper meals to take into the snow areas to stop losing hearts from shivering - Serene Stable is one of the stables you'll come across - you can go down to the bottom of a ravine and explore - Bosh Kala Shrine is one of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab
Of course, she's not a hard counter
against all characters, but her lockdown skills could prove suitably disrupting and her penchant for attacking
multiple enemies at once could make herding foes deadlier.
Rush extends
multiple hits, Heavy offers robust HP - depleting damage, while Breaks whittle away
at a foe's defense - offering the opportunity for devastating damage
against an vulnerable
enemy.
Each character is equipped with a gun they can use during a battle that deals out minimal damage but allows you to score
multiple hits in a single turn; some
enemies are even weak
against gunfire so characters like Ann with her machine gun can knock down
multiple enemies at the start of battle.
It's a turn - based game, as I mentioned, and your party can face off
against several monsters
at a time, with attacks that can attack
multiple enemies, buff your stats, nerf
enemy stats, do more damage to certain types of
enemies — the usual JRPG fare.
While the art style is completely different in Samurai II: Vengeance than it is in Shadowgun, going for a more anime - style of art, the game itself is hack n» slash
at it's finest where you can break out combos
against multiple enemies and even get some slow motion final killing blow action in there as well.