Instead of facing off
against normal enemies, Bomberman had to defeat a bunch of other evil Bombermen, who could also drop bombs like you.
But the bosses are somewhat of a disappointment, and the same tactics used
against normal enemies are also used for the majority of the bosses.
Not exact matches
But it does make me slightly nervous — depending on how well it works, googlebombing could become an accepted and
normal tactic for influencing the information that's presented about friends and
enemies alike, which goes
against the whole idea behind Google and other search engines (that useful and relevant information will naturally rise to the top).
brand of terror juxtaposes brilliantly
against the hilarious ways you can kill zombies or human
enemies during
normal gameplay, like putting novelty masks heads on their heads, or filling the floor with oil and watching zombie hordes tumble all over some marbles.
Even on the
normal difficulty setting
against a group of lesser
enemies combat can be a harsh master if you're not fully prepared.
On
normal difficulty, these felt more like showcases than strategy - too hard to lose
against a lacklustre
enemy showing, and more an opportunity to breed a few of my favourite units and give them names.
When you are in the
normal areas in the world, you will be able to move left to right as you fight
against enemies that appear along the way.
Many
enemies and objects can be altered in ways that go
against their
normal functions in the Mario series: Bill Blasters can now launch coins and power - ups, while question blocks can be turned into deadly traps containing Hammer Bros..
You can play this in
normal mode, where you can have external views and have your AI crew enabled, who will see and shoot at your
enemy even when you really can't, or you can go hardcore mode, which is just you and your tank
against anyone and everyone else.