The
battles against a wave of enemies can get extremely annoying because you can't actually choose which enemy you are attacking: you will always attack the first one in the row.
Baked into this expansive battlefield are single - player missions, a portal to the game's competitive multiplayer modes, a quest board, access to the popular Garden (and new Graveyard) Ops game type — a wave - based defense mode returning from the first game — tons of collectibles and secrets to uncover, and a neutral spot between the plant and zombie bases that can serve as a chaotic «defend the flag» battle pitting you and up to three
friends against waves of enemies.
Ten distinct trials await challengers — including an arena battle
against waves of enemy AI, a gravity - defying run of drop assassinations, and a race against the clock.
Successfully pulling one of your friends off a cliff during a Deathmatch is almost as satisfying as the first time you experience that epic train segment in the core game; and the co-op mode that pits three
companions against waves of enemies is one of the most addictive of its kind.
For those of you not familiar with the Dungeon Defenders franchise, you control one of four heroes (many more can be unlocked with play) and you defend a certain
location against waves of enemies, by using class - specific defensive towers, traps and special attacks.
I'm talking about escort missions, where players need to carefully guard a giant mech through enemy infested locations, defense missions where players hold out and try to defend a
position against waves of enemies, and timed missions where players need to clear objectives and beat a boss within a set amount of time.
Battle through the exciting campaign against the Red King and his army of minions; defend
against waves of enemy soldiers, bombard castles and steal ammunition from the Red King's strongholds, before retiring to tavern to upgrade yourself for the next battle by buying potions with your hard earned coins!
While the series has always been known for its mindless
combat against waves of enemies, Empires tries to mix things up by allowing players to manage a kingdom and create a dynasty.
Koei Tecmo took the fantasy adventures of Zelda and merged it with the Warriors franchise, a fast - paced hack - and - slash series that had players fighting to take forts and complete
missions against waves of enemies.
Created by shoot -»em - up specialist Treasure, this is a slick side - scrolling action shooter pitting Osamu
Tezuka against waves of enemies, armed with a graceful melee combat system and powerful special attacks.
Aside from the main story, Arcade and Duel modes offer unlimited gameplay, as you
shoot against waves of enemies and take part in showdowns respectively.
New maps playable across Halo Wars 2 classic multiplayer and Terminus Firefight — a unique game mode in the expansion set on a dynamic map where players build bases and armies to defend
against waves of enemy forces.
Since its initial reveal, the focus has been solely on co-op, where up to four players work together to defend various generators and
outposts against waves of enemies.
As a long - time Donald Duck fan, I was overjoyed to have Donald and Goofy fighting at my
side against waves of enemies while exploring the game's many worlds.
Combining tactical combat with card - based strategy, your deck is your army in Blitz as you build collections of powerful Halo vehicles and troops and command those units in fast - action matches online or solo against waves of enemies
This mode pushes players to enjoy this games own take on the horde mode where two to four players will duke it out
against waves of enemies as they come barreling down upon them.