Last Stand has a team hold out
against waves of enemies for as long as possible.
Not exact matches
Also, there's apparently just one mission type
for the co-op mode (i.e., defend a point
against waves of enemies).
Transformers: War
for Cybertron takes players to the final moments
of the grand civil war that will determine the survival
of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments
for the first time, armed with a diverse arsenal
of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War
for Cybertron allows gamers to play through story missions with their friends in drop in / drop out online co-op, and also create their own Transformers character
for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a huge variety
of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons
against increasing
waves of enemies utilizing strong teamwork to survive.
For those
of you not familiar with the Dungeon Defenders franchise, you control one
of four heroes (many more can be unlocked with play) and you defend a certain location
against waves of enemies, by using class - specific defensive towers, traps and special attacks.
It's your standard affair
for a
wave - based shooter, so I won't hold this
against the game, but it would have been nice if the
enemies had some kind
of AI that allowed them to adapt and maybe try and avoid my constant barrage
of bullets to the face.
Survival Mode isn't much better since it trades the limited art and plot
for grinding
against wave after
wave of easy
enemy AI's with no difficulty slider to adjust only
for difficulty to spike each ten matches.
Destroying 10 consecutive
enemy ships or a much larger
enemy ship will yield a power - up referred to as a power core such as a health restoration to repair damage to your ship, thicker armour to protect
against incurring significant damage from incoming
enemy ships, homing missiles that automatically search
for the nearest
enemy ship, a smart bomb capable
of destroying an entire
wave of enemies, a laser that carves through
enemies with ease as a temporary replacement to your gun turrets and more besides.
As well as the few single - player levels, there's also a survival mode which involves fighting off
waves of enemy craft, a number
of multiplayer modes with different objectives, and options
for squad based play and player vs AI battles to ease the misery
of playing
against real people.
Other new features introduced since the game launched on Early Access includes a new lobby, stores to purchase new equipment
for your character; Hold Your Ground, a cooperative mode that sees players fight
against waves of enemies; and The Arena, a free
for all battle over treasure chests filled with loot.
The single - player and cooperative two - player modes pit players
against endless
waves of enemies as they fight
for high scores on an ever - changing board.
DUSK also features arena multiplayer and «Endless Mode»
for players to bet their skills
against nonstop
waves of enemies outside the episodic campaign.
According to Ubisoft, up to four Division Agents will take on the
waves of enemies from all factions that have teamed up
for the first time
against the division agents.
It's a vastly different story on iOS,
of course, where that platform is over-saturated with examples
of tower defence games, and indeed, which has served as something
of an evolution chamber
for it, with various features like hero units and upgradeable towers added over the years to the basic «plant down some towers to defend
against waves of enemies» template.
In what is now a fairly familiar situation
for iOS gamers, you'll be pitted
against waves of enemies that need to be mowed down in succession in order to survive this twin - stick genre death trap.
However the Survival mode will be worth visiting again; it pits you and a friend
against increasingly more difficult
waves of enemies and makes
for a fun diversion from the rest
of the content, especially if you only have a few minutes to play.