- Horde Mode: Similar to Mass Effect 3: four players
against waves of enemies with additional objectives such as disabling a bomb or assassinating a target.
You face off
against waves of enemies with up to three other players, but in Anarchy you need to work together to win.
Not exact matches
I also found the tripartite final battle — a confrontation
with a human
enemy, a section where you rain destruction down on
waves of robots, and a battle
against one last giant machine — to be a little underwhelming.
Inputting it during a boss fight
against the Vic Viper will send the game into Zoradius, a 3 - D take on Gradius
with waves of enemies to blast.
With griping aside, I enjoyed Spec Ops and the Survival Mode due to being able to sustain life
against waves upon
waves of AI driven
enemies.
Keeping in step
with the multiplayer roadmap released back in the spring, Uncharted 4's co-op multiplayer survival mode is coming in mid-December, pitting Nathan Drake and friends
against 50
waves of enemies from merc fodder to flaming pirates.
Transformers: War for Cybertron takes players to the final moments
of the grand civil war that will determine the survival
of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed
with a diverse arsenal
of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete
with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions
with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a huge variety
of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons
against increasing
waves of enemies utilizing strong teamwork to survive.
You now have to defend
against 99
waves of enemies with no instructions and no eased pacing.
It seems that Metal Slug Advance won't be making any radical alterations to the tried - and - true Metal Slug formula, which sets a lone commando
against seemingly endless
waves of enemy troops and a fantastic array
of outlandish military hardware,
with blowing up everything in sight being the only available recourse.
Basically Horde mode
with Nathan Drake, the mode Wil pit players
against 50
waves of increasingly difficult
enemies.
For those
of you not familiar
with the Dungeon Defenders franchise, you control one
of four heroes (many more can be unlocked
with play) and you defend a certain location
against waves of enemies, by using class - specific defensive towers, traps and special attacks.
Enemies charge you
with a renewed vigour and
with extra numbers, turning the final
wave of every game into a desperate last stand
against the
enemy that never failed to have me grinning from ear to ear.
If you don't fancy competing
against other players you could get together four friends or randoms and play some Swarm which tasks you
with defending an area
against waves of attacks from the
enemy forces.
The formula is still the same as before: you and three people go up
against 15 -
waves of increasingly tough
enemies that intend to smash your face in
with the only goal being to survive.
Firefight will be a PVE mode that can either be played by yourself or
with up to two other friends
against wave after
wave of increasingly difficult
enemies.
Horde 3.0 marks the return
of the popular multiplayer survival mode that pits up to five players
against waves of enemies — a genre that Gears
of War helped popularise
with the release
of Gears
of War... [Read More]
Way back in 2003, Treasure's Ikaruga redefined the vertically - scrolling shooter
with a strategic style that required players to quickly switch the polarity
of their ship to survive (and ultimately, fight back
against) an unending
wave of enemy gunfire.
But it very much plays like double dragon
with a character who attacks
with varying moves
against waves of enemies and bosses.
Upgrade them
with coins collected from your defeated
enemies and hold your ground
against the increasingly difficult
waves of undead.
Survival Mode isn't much better since it trades the limited art and plot for grinding
against wave after
wave of easy
enemy AI's
with no difficulty slider to adjust only for difficulty to spike each ten matches.
This is a 45 - level challenge that starts you off
with nothing and has you face off
against waves of enemies to slowly acquire gear and collect goodies.
It's still fun to play through the main campaign however, as the gameplay is still very solid even though it plays pretty much the same as other CoD games,
with players running about chaotic battlefields and taking out tons
of enemy soldiers while completing objectives, such as capturing a base, holding a position and facing off
against waves of enemies, avoiding snipers, destroying
enemy equipment, and more.
Co-op is fun, offering the opportunity to play the entire campaign
with a friend, to engage in a survival mode (
against waves of Nazi soldiers), and a mode called «Overwatch,» in which one player spots
enemy combatants and the other player snipes.
Co-op allows players to go on individual missions
against AI, or to compete in a Horde Mode style arena where players have an entire level in which to fight off
waves of enemy AI
with a friend.
It starts by raising a pillar to draw Hive towards it, where you then fight
against seven
waves of enemies each
with a boss fight and finishing
with a final fight that cycles through five different bosses each week.
Survival mode pits you
with another player either locally or online in a match
against 30
waves of enemies.
Koei Tecmo took the fantasy adventures
of Zelda and merged it
with the Warriors franchise, a fast - paced hack - and - slash series that had players fighting to take forts and complete missions
against waves of enemies.
Trial
of the gods is a cooperative mode not unlike Horde mode
with increasingly difficult
waves of enemies that need to be taken down in a race
against the clock.
Destroying 10 consecutive
enemy ships or a much larger
enemy ship will yield a power - up referred to as a power core such as a health restoration to repair damage to your ship, thicker armour to protect
against incurring significant damage from incoming
enemy ships, homing missiles that automatically search for the nearest
enemy ship, a smart bomb capable
of destroying an entire
wave of enemies, a laser that carves through
enemies with ease as a temporary replacement to your gun turrets and more besides.
As well as the few single - player levels, there's also a survival mode which involves fighting off
waves of enemy craft, a number
of multiplayer modes
with different objectives, and options for squad based play and player vs AI battles to ease the misery
of playing
against real people.
The multiplayer modes further strengthens the co-op based gameplay
with the famous Horde mode and the newer Overrun mode pitting teams
of players
against enemy waves and other modes playing off
of concepts
of teamwork.
Other new features introduced since the game launched on Early Access includes a new lobby, stores to purchase new equipment for your character; Hold Your Ground, a cooperative mode that sees players fight
against waves of enemies; and The Arena, a free for all battle over treasure chests filled
with loot.
Created by shoot -»em - up specialist Treasure, this is a slick side - scrolling action shooter pitting Osamu Tezuka
against waves of enemies, armed
with a graceful melee combat system and powerful special attacks.
Armed
with only your wits and imagination, you must defend
against waves of relentless
enemies.
Unlike a Terrorist Hunt level where you are clearing all the
enemy or defending
against waves of AI, the Situations give you tasks that you would fine online — defuse the bomb, rescue the hostage along
with some defensive levels.
It's a vastly different story on iOS,
of course, where that platform is over-saturated
with examples
of tower defence games, and indeed, which has served as something
of an evolution chamber for it,
with various features like hero units and upgradeable towers added over the years to the basic «plant down some towers to defend
against waves of enemies» template.
In Horde 2.0 you will be put up
against much more
of a variety
of enemies than the previous Horde Mode and each
wave can differ
with what
enemies attack you.
Featuring 3 Game Modes: - Story: 15 Levels to explore
with 5 different
enemy types - Endless: How far can you run & slash - Survival: How long can you survive
against endless
waves of enemies
Players in Bravo Team can go alone, or
with a friend, to fight
against waves of enemies in a run - down city in Eastern Europe.
This pits you and the other three characters
against waves of enemies, and
with each new
wave comes new objectives.
Combining tactical combat
with card - based strategy, your deck is your army in Blitz as you build collections
of powerful Halo vehicles and troops and command those units in fast - action matches online or solo
against waves of enemies
In Terminus Firefight, play
with up to two other players and defend your base
against endless
waves of enemy forces.