Sentences with phrase «against waves of enemies with»

- Horde Mode: Similar to Mass Effect 3: four players against waves of enemies with additional objectives such as disabling a bomb or assassinating a target.
You face off against waves of enemies with up to three other players, but in Anarchy you need to work together to win.

Not exact matches

I also found the tripartite final battle — a confrontation with a human enemy, a section where you rain destruction down on waves of robots, and a battle against one last giant machine — to be a little underwhelming.
Inputting it during a boss fight against the Vic Viper will send the game into Zoradius, a 3 - D take on Gradius with waves of enemies to blast.
With griping aside, I enjoyed Spec Ops and the Survival Mode due to being able to sustain life against waves upon waves of AI driven enemies.
Keeping in step with the multiplayer roadmap released back in the spring, Uncharted 4's co-op multiplayer survival mode is coming in mid-December, pitting Nathan Drake and friends against 50 waves of enemies from merc fodder to flaming pirates.
Transformers: War for Cybertron takes players to the final moments of the grand civil war that will determine the survival of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed with a diverse arsenal of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a huge variety of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons against increasing waves of enemies utilizing strong teamwork to survive.
You now have to defend against 99 waves of enemies with no instructions and no eased pacing.
It seems that Metal Slug Advance won't be making any radical alterations to the tried - and - true Metal Slug formula, which sets a lone commando against seemingly endless waves of enemy troops and a fantastic array of outlandish military hardware, with blowing up everything in sight being the only available recourse.
Basically Horde mode with Nathan Drake, the mode Wil pit players against 50 waves of increasingly difficult enemies.
For those of you not familiar with the Dungeon Defenders franchise, you control one of four heroes (many more can be unlocked with play) and you defend a certain location against waves of enemies, by using class - specific defensive towers, traps and special attacks.
Enemies charge you with a renewed vigour and with extra numbers, turning the final wave of every game into a desperate last stand against the enemy that never failed to have me grinning from ear to ear.
If you don't fancy competing against other players you could get together four friends or randoms and play some Swarm which tasks you with defending an area against waves of attacks from the enemy forces.
The formula is still the same as before: you and three people go up against 15 - waves of increasingly tough enemies that intend to smash your face in with the only goal being to survive.
Firefight will be a PVE mode that can either be played by yourself or with up to two other friends against wave after wave of increasingly difficult enemies.
Horde 3.0 marks the return of the popular multiplayer survival mode that pits up to five players against waves of enemies — a genre that Gears of War helped popularise with the release of Gears of War... [Read More]
Way back in 2003, Treasure's Ikaruga redefined the vertically - scrolling shooter with a strategic style that required players to quickly switch the polarity of their ship to survive (and ultimately, fight back against) an unending wave of enemy gunfire.
But it very much plays like double dragon with a character who attacks with varying moves against waves of enemies and bosses.
Upgrade them with coins collected from your defeated enemies and hold your ground against the increasingly difficult waves of undead.
Survival Mode isn't much better since it trades the limited art and plot for grinding against wave after wave of easy enemy AI's with no difficulty slider to adjust only for difficulty to spike each ten matches.
This is a 45 - level challenge that starts you off with nothing and has you face off against waves of enemies to slowly acquire gear and collect goodies.
It's still fun to play through the main campaign however, as the gameplay is still very solid even though it plays pretty much the same as other CoD games, with players running about chaotic battlefields and taking out tons of enemy soldiers while completing objectives, such as capturing a base, holding a position and facing off against waves of enemies, avoiding snipers, destroying enemy equipment, and more.
Co-op is fun, offering the opportunity to play the entire campaign with a friend, to engage in a survival mode (against waves of Nazi soldiers), and a mode called «Overwatch,» in which one player spots enemy combatants and the other player snipes.
Co-op allows players to go on individual missions against AI, or to compete in a Horde Mode style arena where players have an entire level in which to fight off waves of enemy AI with a friend.
It starts by raising a pillar to draw Hive towards it, where you then fight against seven waves of enemies each with a boss fight and finishing with a final fight that cycles through five different bosses each week.
Survival mode pits you with another player either locally or online in a match against 30 waves of enemies.
Koei Tecmo took the fantasy adventures of Zelda and merged it with the Warriors franchise, a fast - paced hack - and - slash series that had players fighting to take forts and complete missions against waves of enemies.
Trial of the gods is a cooperative mode not unlike Horde mode with increasingly difficult waves of enemies that need to be taken down in a race against the clock.
Destroying 10 consecutive enemy ships or a much larger enemy ship will yield a power - up referred to as a power core such as a health restoration to repair damage to your ship, thicker armour to protect against incurring significant damage from incoming enemy ships, homing missiles that automatically search for the nearest enemy ship, a smart bomb capable of destroying an entire wave of enemies, a laser that carves through enemies with ease as a temporary replacement to your gun turrets and more besides.
As well as the few single - player levels, there's also a survival mode which involves fighting off waves of enemy craft, a number of multiplayer modes with different objectives, and options for squad based play and player vs AI battles to ease the misery of playing against real people.
The multiplayer modes further strengthens the co-op based gameplay with the famous Horde mode and the newer Overrun mode pitting teams of players against enemy waves and other modes playing off of concepts of teamwork.
Other new features introduced since the game launched on Early Access includes a new lobby, stores to purchase new equipment for your character; Hold Your Ground, a cooperative mode that sees players fight against waves of enemies; and The Arena, a free for all battle over treasure chests filled with loot.
Created by shoot -»em - up specialist Treasure, this is a slick side - scrolling action shooter pitting Osamu Tezuka against waves of enemies, armed with a graceful melee combat system and powerful special attacks.
Armed with only your wits and imagination, you must defend against waves of relentless enemies.
Unlike a Terrorist Hunt level where you are clearing all the enemy or defending against waves of AI, the Situations give you tasks that you would fine online — defuse the bomb, rescue the hostage along with some defensive levels.
It's a vastly different story on iOS, of course, where that platform is over-saturated with examples of tower defence games, and indeed, which has served as something of an evolution chamber for it, with various features like hero units and upgradeable towers added over the years to the basic «plant down some towers to defend against waves of enemies» template.
In Horde 2.0 you will be put up against much more of a variety of enemies than the previous Horde Mode and each wave can differ with what enemies attack you.
Featuring 3 Game Modes: - Story: 15 Levels to explore with 5 different enemy types - Endless: How far can you run & slash - Survival: How long can you survive against endless waves of enemies
Players in Bravo Team can go alone, or with a friend, to fight against waves of enemies in a run - down city in Eastern Europe.
This pits you and the other three characters against waves of enemies, and with each new wave comes new objectives.
Combining tactical combat with card - based strategy, your deck is your army in Blitz as you build collections of powerful Halo vehicles and troops and command those units in fast - action matches online or solo against waves of enemies
In Terminus Firefight, play with up to two other players and defend your base against endless waves of enemy forces.
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