Sentences with phrase «age of digital content»

None of these people exist, but they are powerful guides for any business that wants to grow in an age of digital content.

Not exact matches

In the age of social media, contributed content, and digital overload we all have to figure out how to cut through the noise.
The rules on the content that's allowed on television, particularly children's television, should extend to YouTube, which is soaking up more and more of young people's screen time, says Keen, author of the upcoming book How to Fix the Future: Staying Human in the Digital Age.
Outstanding analysis of how to make content more productive (generate more sales) by aligning it with the needs of the buyer in this digital information age when buyers are gaining more power over sellers (the rise of the buying cycle and the decline of the selling cycle).
The emerging field of content marketing's long - term success and role in the digital age is predicated on the blending of experience design and marketing thinking.
Please share Small Batch digital content with individuals who are over the age of 21.
Among the topics covered were effectively engaging the consumer base through digital content marketing, driving sales and measuring success in a digital age, understanding and effectively leveraging big data, and amplifying the impact of social media trends and insights.
I also think that in a digital age, where content will be delivered in increasingly fragmented ways, we need, as a nation and a multi-threaded society, something like the BBC to experiment on our behalf with the impact of all these new technologies, in what I am sure will be a generally benevolent way.
Her current publications include, a co-authored chapter titled «Leadership Capabilities in the Midst of Transition at Harvard Library» in Leadership in Academic Libraries Today: connecting practice to theory (2014); co-authored an open access article titled: «Lifelong learning in the digital age: A content analysis of recent research on participation» (2015).
This digital world, which can bring young people incredible resources and learning opportunities, also opens up the very real parenting challenges of managing non-stop screen time, preventing cyberbullying, finding age - appropriate content, and more.
The launch of edweek.org in 1996 ushered EPE into the Digital Age and created a platform for the evolution of its Education Week flagship publication into an integrated print - digital news organization that provides distinctive staff - written original reporting, a forum for a lively but civil exchange of opinion on education issues, an unequaled online archive of 30 - plus years of education coverage, high - quality content from news and information partners, interactive databases, and a host of video, multimedia, and other features that clarify complex points of policy and bring the stories of American schools, educators, students, and parents tDigital Age and created a platform for the evolution of its Education Week flagship publication into an integrated print - digital news organization that provides distinctive staff - written original reporting, a forum for a lively but civil exchange of opinion on education issues, an unequaled online archive of 30 - plus years of education coverage, high - quality content from news and information partners, interactive databases, and a host of video, multimedia, and other features that clarify complex points of policy and bring the stories of American schools, educators, students, and parents tdigital news organization that provides distinctive staff - written original reporting, a forum for a lively but civil exchange of opinion on education issues, an unequaled online archive of 30 - plus years of education coverage, high - quality content from news and information partners, interactive databases, and a host of video, multimedia, and other features that clarify complex points of policy and bring the stories of American schools, educators, students, and parents to life.
The start of the new academic year witnesses an important first for the communications and content industries with the opening of the Stationers» Crown Woods Academy in Greenwich, which will be the first Academy in the UK to specialise in digital media, preparing generations for the digital age and encouraging them to consider careers in the communications industries.
Students of the digital age are reaping the innumerable benefits of being able to access online content and collaborate online, yet schools, and more specifically teachers, are not taking full advantage of implementing new technology.
We live in an age of information overload and there's an immense amount of digital content available at our fingertips.
As the UK's leading provider of digital content to schools, Discovery has produced special Hour of Code learning packs, which present coding in a fun and accessible way to students and teachers of all ages and abilities.
More than ever in this digital age, students need to be able to effectively assess the trustworthiness of the printed word, from Web site content to textbooks to an enormous variety of primary and secondary resources.
An NCES survey of 42,000 teachers showed that 82 percent of teachers had some PD related to the content they teach, but makes no mention of professional learning in pedagogy, which would equip teachers with the skills they need to learn and work in the digital age.
We've seen first hand how good digital content can transform learning environments for pupils of all ages.
Digital magazines have really come of age in 2013, thanks to Apple, Google, Amazon and other companies entering the frat to distribute content.
• Jaron Lanier is the author of You Are Not a Gadget and «father of virtual reality» considers whether writers and «content» creators can make a living in the Digital Age.
We strive to provide readers of all ages — including young adult readers — access to more of the content they want, and the ability to enjoy it on our award - winning digital reading platform.
Furthermore, newspapers» digital content reached 91 % of U.S. adult women ages 25 - 34, and the same proportion of U.S. adult men ages 35 - 44.»
Focused on the future of the children's book publishing business, the event examines how traditional publishers and new and emerging digital content providers can reach and teach kids of all ages through new media, devices, and technology.
As the technology of reading digital editions of comics and graphic novels catches up to the demand from eager fans, companies like Ape are striving to provide a broader spectrum of content across different ages and interests.
Just 28 % of e-content readers over age 30 say they are reading more due to the availability of digital content.
The Authors» View of the Industry Case Study: Self - Published Author Straddling the Self - and Traditionally - Published Markets Kobo's Efforts to Help Indies, with the Chief Content Officer of Kobo The Challenges to Book Discovery Barnes & Noble in the Digital Age, with B&N VP of eBooks Consumer Book and eBook Buying Behaviors Developing an Agile Publishing Model, with the CEO of Sourcebooks Libraries and Discovery, with the VP of Library Sales for Random House
«These results demonstrate how quickly eBooks and digital content have come of age, and as a result user expectations have risen,» noted Mark Gross, DCL's CEO.
The only thing I learned from the EPUB3 grid is that the major eBook sellers are content with keeping us in the digital dark ages with DRM - lock in and poor rendering of HTML / CSS.
And it hurts the publishers, who are trying hard to get themselves into the «digital age,» but are being blocked by distributors who refuse to sell their content to adults with minds of their own.
The original system of licensing permissions to read and share content don't lend themselves well to the digital publishing age, and CC is working to address the necessary protections while still allowing the freedom of discovery.
Indeed both have wised up to the fact that in the Digital Age, the author creates and controls the content — and there's no reason to deal with the meddlers in the middle who do nothing but take a slice of the profit pie.
In the end, Waterstones re-mastered the art of selling physical books in a digital age, but aside from its brief flirtation with Blinkbox Books it never attemped to acquire the skills to sell digital content.
«Mastering Metadata for the Digital Age» by Ingrid S. Goldstein, Knowledge Architectures, UK / Germany In this session we will tackle several topics, including defining what metadata means in today's publishing environment, showing the different types and forms of metadata, and demonstrating why metadata is such critical issue when creating intelligent content and developing content strategies.
But by teaming up with OverDrive, a leading distributor of ebooks and other digital content and tapping into their extensive network of school and public libraries, the Amazon Kindle and Kindle apps (on PC and mobile devices) will help to improve the accessibility of literature in the transforming digital age of our treasured libraries.
The «Harry the Bunny» series of pre-school enhanced eBooks are designed to support boys and girls ages 0 - 3 + as they are introduced to different types of animals, receive fun surprises and increase their digital fluency and pre-literacy skills through the navigation of enhanced digital content.
Every theory about how people discover content in the digital age — from Chris Anderson's long tail, to the stunning success of Netflix and Amazon's recommendation engines, to the power of aggregators like Reddit — suggests that the links between ordinary people are very important.
At Publishing Perspectives» June 13th conference «Rights and Content in the Digital Age,» speakers highlighted the growing importance of an aggressive approach to rights management both to take advantage of financial opportunities that have yet to be tapped while also guarding against potential legal issues when rights and licenses are accidentally misused.
As the digital age makes ebooks a primary delivery method of content, brick - and - mortar bookstores may go the way of the Dodo altogether.
For half the cost of a new retail game (or most 90 - day rentals on PS Now), you get a year's worth of access to any games EA uploads to The Vault, 10 percent off any EA digital download (this includes games and extra content) and early access to select games, such as the upcoming Dragon Age: Inquisition.
In an age when companies are trying to sell us $ 10 DLC packs that offer an hour of content or $ 25 season passes Nintendo has given us a $ 50 full priced title in a tiny, $ 20 digital package.
• Albert And Otto — # 6.43 * • Batman: Arkham Knight — # 14.00 • Batman: Arkham Knight — Season Pass — # 16.40 • Batman: Arkham Knight Premium Edition — # 16.00 • Batman: Return To Arkham — # 20.00 • Bedlam — # 3.20 * • Big Buck Hunter Arcade — # 6.40 * • Bleed Complete Bundle — # 5.60 * • Cars 3: Driven To Win — # 25.00 • Cities: Skylines — Content Creator Pack — # 6.39 • Cities: Skylines — Premium Edition — # 29.99 • Cities: Skylines — Season Pass — # 22.39 • Cities: Skylines — Xbox One Edition — # 16.00 • Cuphead — # 14.22 • Dead By Daylight: Special Edition — # 12.50 • Devil May Cry 4 Special Edition — Lady & Trish Costume Pack — # 1.19 * • Devil May Cry 4 Special Edition — Super Nero / super Dante / super Vergil — # 2.99 * • Devil May Cry 4 Special Edition — # 10.00 * • Devil May Cry HD Collection — # 17.49 * • Devil May Cry HD Collection & 4Se Bundle — # 26.03 * • Dmc Devil May Cry: Definitive Edition — # 7.92 * • Devil May Cry 4 Special Edition Demon Hunter Bundle — # 14.40 * • Dragon Age: Inquisition — DLC Bundle — # 8.25 * • Dragon Age: Inquisition — GOTY Edition — # 6.25 * • Friday The 13Th: The Game — # 10.56 • Human Fall Flat — # 6.00 • Hunting Simulator — # 13.50 * • Hyperdrive Massacre — # 1.20 * • I Am Bread — # 2.60 * • Immortal Redneck — # 10.71 • Injustice 2 — # 17.99 • Injustice 2 — Legendary Edition — # 39.99 • Injustice 2 — Ultimate Pack — # 26.23 • Kerbal Space Program Enhanced Edition — # 22.39 * • Lego Batman 3 — Season Pass — # 6.00 • Lego Batman 3: Beyond Gotham — # 20.00 • Lego Batman 3: Beyond Gotham Deluxe Edition — # 19.00 • Lego City Undercover — # 29.99 • Lego Jurassic World — # 20.00 • Lego Marvel Super Heroes — # 16.00 • Lego Marvel Super Heroes 2 — # 29.99 • Lego Marvel Super Heroes 2 — Season Pass — # 6.00 • Lego Marvel Super Heroes 2 Deluxe Edition — # 30.00 • Lego Marvel Super Heroes Bundle — # 35.99 • Lego Marvel's Avengers • Lego Marvel's Avengers — Season Pass • Lego Marvel's Avengers Deluxe Edition • Lego Movies Game Bundle — # 35.99 • Lego Star Wars: The Force Awakens — # 20.00 • Lego Star Wars: The Force Awakens — Season Pass — # 4.00 • Lego Star Wars: The Force Awakens Deluxe Edition — # 22.50 • Lego Worlds — # 17.49 • Mad Max — # 15.00 • Mass Effect: Andromeda — Deluxe Recruit Edition — # 14.85 * • Mass Effect: Andromeda — Standard Recruit Edition — # 5.94 * • Middle - Earth: Shadow Of Mordor — GOTY Edition — # 12.00 • Middle - Earth: Shadow Of War — # 27.49 • Middle - Earth: Shadow Of War Gold Edition — # 44.99 • Middle - Earth: Shadow Of War Silver Edition — # 34.99 • Mortal Kombat X — # 10.00 • Mortal Kombat X — Kombat Pack — # 3.20 • Mortal Kombat X — Kombat Pack 2 — # 6.40 • Mortal Kombat Xl — # 20.00 • Phantom Trigger — # 9.99 • Scribblenauts Showdown — # 9.60 • Shadow Of War — Expansion Pass — # 16.49 • Subnautica — # 11.99 • The Bioware Bundle — # 18.15 * • The Lego Movie Videogame — # 14.00 • The Lego Ninjago Movie Video Game — # 25.00 • The Long Dark — # 12.99 • Wonder Boy: The Dragon's Trap — # 8.00 * • Wrc 5 Fia World Rally Championship — # 9.00 * • WWE 2K18 — # 27.50 * • WWE 2K18 Digital Deluxe Edition — # 40.00 * • Xenon Valkyrie — # 5.99 *
Certified copies and the easy transferral of content in the digital age have become standard practice today.
Drawing, photography, fiber, ceramics, painting, video, sculpture, and interactivity fill the Kaplan Gallery reflecting a variety of approaches to a wide range of content within the context of the digital age.
In our digital age, his old school methodologies echo the retro - futurist content of his work.
There are some great children's apps, games, and movies out there, but the quantity of digital media available to kids these days through the TV, computer, tablet, and smartphone is staggering, so how can we wade through all of it and find the content that is fitting for our kids» ages, and our own family values, and that offers constructive learning experiences?
With digital publishing coming of age, many publishers are rethinking how they produce and sell their content.
Today's generations have grown up in the age of Napster and Google and surveys indicate that there is almost an expectation that digital content, including music and movies, is free.
[fn *] For more on the idea of containers and their relationship to content, I suggest reading the essay Books in the Age of the iPad by self - proclaimed digital hobo Craig Mod.
«Quick and easy access to legally available content is vital as we move further into the digital age,» said Roanie Levy, Access Copyright's Director of Legal and External Affairs.
Disappearing are the days of newspapers and television ad spots, ushering in the new age of digital and mobile content.
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