Sentences with phrase «aggressive body work»

But Hyundai Australia's Public Relations General Manager, Bill Thomas, said the athletic engine is very much on the company's radar, even if the «Sport» model with its quad exhaust pipes and aggressive body work isn't.
It gets a lot more standard equipment, such as 360 - degree surround parking cameras, while massive 21 - inch alloy wheels and aggressive body work communicates its athletic character in a subtle but satisfying way.

Not exact matches

Baby Milk Action, the International Baby Food Action Network and the Baby Feeding Law Group, a coalition of 23 leading health bodies including the Royal College of Midwives, the Royal College of Nursing and the Royal College of Paediatrics and Child Health, have been working with MEPs and Member States to bring about an overhaul of these regulations for over 20 years — aware that mothers have been misled by the aggressive promotion carried out by the baby food industry.
Often used to prevent patients» bodies from rejecting transplanted organs, rapamycin works by increasing the numbers of regulatory T cells and block other aggressive types of T cells.
In fact, I have been continuing the aggressive soft tissue work on non-upper body training days, because I really want to keep this momentum going.
The AMGs also get the new Panamericana grille from the AMG GT, which gives the models a more aggressive look but doesn't entirely work with the lines of the body, though the presentation may work better in the metal.
Toyota created a unique design of the FT - 1 concept called the FT - 1 VGT, featuring more aggressive and race inspired body work similar to the GT500 machines from the Super GT series.
At the moment there are only 3D digital renders available for this wide body Gallardo kit, and while it surely isn't the first «wide» Gallardo version (IMSA took that honor with their Gallardo GTV and Hamann created the Gallardo Victory and Victory II) this LB Works Gallardo is one of the most aggressive looking, especially with that massive race inspired rear wing.
Looks like Kato - san didn't go for the usual Forgiato wheels on this Huracan but installed a set of 3 - piece SSR Executor cv01 wheels instead, finished in flat black with that amazing concave design at the rear, they really look right at home on this red Raging Bull, the simple, thin spoke design works perfectly with the aggressive, wide body style of the car.
All around, as is usually the case with a show car, the Civic Hatchback Prototype gets aggressive styling details, like large wheels in a unique dark chrome finish, a center mounted dual exhaust, and some aggressive vents and aerodynamic body work.
What's more, the body kit works well with the Civic Coupe's new aggressive styling.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
In addition to being beautifully fired and glazed, the work has an aggressive, performative aspect to it, with the large scale of the work often related to her own body weight.
Also on view are bas - relief works by Lee Bontecou, whose use of the void within welded armature achieves a highly original representation of the body, showcasing an aggressive physicality in a shallow space.
The implications for this are profound, because if we do not learn how to work with the aggressive energy that needs to come into the playroom, we will be at risk for compassion fatigue and extended states of dysregulation in our own bodies.
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