Confront
aggressive enemy AI that reacts to your moves, grabs items, breaks down your barricades, doggedly pursues your most vulnerable characters, and shoves you into the lava every chance it gets!
It is essential for everyone to mind their surroundings; everything from friendly fire and incoming supply drops, to
aggressive enemy AI is a hazard to your health.
For those more sedate, zen - like gamers, there is the Puzzle Mode, in which the pressure is off;
aggressive enemies are out of the mix, but in their place is a series of increasingly taxing brain - teasers.
Not exact matches
They
were aggressive, violent, and they did anything but love their
enemies.
We
are not your
enemies, and we have no
aggressive intentions.
The promised surrender to the «right wing fanatic Hillary Clinton» (Arun Gupta)-- an
enemy of workers, a lover of global - corporatist «free trade» (investor rights) deals, and an
aggressive war - monger —
is already underway.
This has
been the case for decades for two familiar
enemies, waterhemp and its
aggressive cousin, Palmer amaranth.
«In this study we wanted to go beyond the myth of Scythians
being aggressive warriors, drinking the blood of their
enemies in skull mugs.
The control
is good, the
enemies are aggressive and fun to battle with and as usual for resistance, the guns
are top notch.
The
enemy variety
is decent and
enemies get stronger and more
aggressive as you progress with each dungeon concluding in a massive boss fight.
There
's six difficulty settings (from the noob Scavenger to the self - explanatory Insane), Zombie Run speed,
enemy spawn rates, daylight length, how
aggressive zombies
are (whether they walk, run or both and if they can sense you behind walls), how long they pursue you in real - time seconds, and how long a day lasts for increased control over your personal survival experience.
Whilst the
enemies in the first The Evil Within (known as the Haunted)
were slow and weak, the zombies esque Lost in The Evil Within 2
are aggressive and fast.
Players can use different ways to approach the game's missions, choosing b / wthe
aggressive approach, in which they defeat the
enemies with guns which
are made with a 3D printer, explosives like mines, or Marcus» own melee weapon, thunderball, a billiard ball attached to a bungee cord.
Side Stories
is an action game that frequently forces the player to combat large number of
enemies...
enemies who
are largely passive — and probably have to
be so passive because the inconstant framerate would probably sink to single - digits if they became more
aggressive.
There
are six factions to choose from: The Lyonar, who focus on defense and healing; Songhai, the most mobile and
aggressive of the bunch; Vetruvina, who rely on powerful abilities and high adaptability to win their fights; Abyssian, who can neutralize threats and swarm their
enemies; Magmar, who rely on overwhelming power; or the Vanar, with their cunning and trickery used to hedge their opponents in.
Enemies are usually stationary, you just run up on them, or take a defense position, and order units to play
aggressive, or defense like yourself.
T - virus
enemies are very
aggressive however!
«
Enemies in Bloodborne are quicker and more aggressive as well, and you'll be facing more enemies at once than in th
Enemies in Bloodborne
are quicker and more
aggressive as well, and you'll
be facing more
enemies at once than in th
enemies at once than in the past.
The
RE enemies all have a different feel to them compared to other
RE games - they
are all more
aggressive now.
In addition, machines controlled by the Daemon not only
are more
aggressive, have more health, and
are more resistant to status effects, but also
are immune to Aloy's override ability, making things a lot more challenging when facing several
enemies at once.
Enemies are slightly more numerous and they become more
aggressive for both players.
Open areas
are less densely populated, although
enemies are more
aggressive and have the means to pursue you for longer.
This issue
is compounded when you actually get into combat — playing as a «gunslinger», we ended up spending most of our time ploughing through
enemies in melee since the typical
aggressive AI is programmed to charge headlong into you as fast as possible.
Red
is aggressive and uses fire to damage the
enemy directly, while Blue loves to mess around with powers that cancel effects or send cards back to their owner's hands.
Claire and Moira encounter far more
aggressive enemies than Barry,
being swarmed by previous island inhabitants, now known as the Afflicted, and having to deal with a couple of tough bosses.
Combat
is terrifying and intense as
aggressive mutants and human
enemies attempt to kill you.
However, A.I. difficulty increases as you progress further into the story and side missions as
enemies become more
aggressive and powerful, although they show signs of intelligence and weariness in combat as
enemies will dive for cover when they have received a couple of well placed health zapping shots, while the same can
be stated for larger
enemies with more health and a self - contained shield in order to buy some time for the shield to
be reenergised.
It
is both written and performed well, fits in with the game, and the songs switch to
be more
aggressive when
enemies are present.
• Tweaked
enemy and friendly
AI to
be more
aggressive and responsive.
And masochists will
be glad to hear that Path of the Damned returns, an extreme difficulty mode with smarter, more
aggressive enemies thrown at you in great swathes.
The fighter and the tank
are much more
aggressive, and as those characters I relished
being a predator, chasing down
enemies to pummel them.
Right now,
enemy AI isn't very
aggressive, opting to defensively protect itself instead of pursuing the player.
More alarmingly, monsters can
be infected by a strange virus called «the Frenzy», which makes for more
aggressive, faster and downright dangerous
enemies.
Enemies are more adept at blocking and seem much more aggressive this time around, and this time around also sees some familiar enemies from previous entries making an appe
Enemies are more adept at blocking and seem much more
aggressive this time around, and this time around also sees some familiar
enemies from previous entries making an appe
enemies from previous entries making an appearance.
This time around, the player could, and had to,
be more
aggressive with certain
enemies.
There
are more
aggressive forms of powers as well, with an ability that allows you to summon a swarm of rats to devour
enemies, and a windblast that knocks them back.
This Max Payne 3 pack also introduces new modifiers for Score Attack in Arcade Mode: Explosive Rounds, Lone Wolf
AI (much more
aggressive enemies) and a Headshots Only mode.
If you like your explorations in post-nuclear war Russia to
be harder than hard nails, where there
's no HUD and
enemies are that little bit more
aggressive, well, you
're going to need to pony up for a pre-order of Metro: Last Light because it won't
be available in a standard copy of the game.
Finally, the jet boosters adds a nice amount of verticality to your movement during combat to allow for better tactics and a more flowing and intense set of encounters, with the
enemy AI proving
aggressive enough to make moving around during a fight an important strategic consideration.
The gameplay of RCR
is aggressive as hell, forcing the player to frantically fight waves upon waves of
enemies in a pseudo Grand Theft Auto (1997 — PC) fashion.
Attempting to tackle an optional special ops mission with a large sentence reduction quickly taught me that I hadn't learned to play quite so well on my own as the story missions had encouraged me to believe —
enemies are increasingly
aggressive and your health can slide away in the blink of an eye.
When an unit
is gunned down, (which will happen pretty frequently, as the
enemies can
be quite
aggressive) you'll have three turns to reach them and call in a medic, who will carry your wounded comrades off the field.
If firing a pistol during the day attracted a few undead, then firing during the night when the
enemies are already
aggressive and hyper - sensitive would surely
be a sure - fire recipe for disaster.
Armos belong to that class of Zelda
enemies that not only can not
be defeated with a mindless sword strike, no matter how
aggressive you
are, but actually differ in exactly how to defeat them depending on the game.
The game's graphics have
been polished up,
enemies are more
aggressive, and gamepad control
is apparently much more responsive.
Some of the basic
enemy orbs
are more
aggressive — some now occasionally flash with lightning, where they can't
be grabbed, for example — and most levels have slightly modified obstacles to get past.
Something that made sense on the PSP's tiny screen
was an
aggressive lock - on that would snap your camera to an
enemy without any sort of delay when you hit the button to activate lock - on — but on a bigger screen, it feels jarring.
That villain
is responsible for setting traps, deciding where
enemies will spawn and how
aggressive they
are.
Fortunately, she has some wonderful tools at her disposal, such as the Ropecaster, a weapon that tethers
enemies to the ground, which
is useful for halting and isolating
aggressive enemies and can buy you valuable time.
Known Occurrences
are special events that can have altering effects on the current wave; the high tide restricts the outward stage layout resulting in more chaotic and claustrophobic encounters, rush occurrences result in berserk salmonids that
are dangerously fast and unnaturally
aggressive, and an obscuring fog may occupy the stage, limiting visibility and providing a terrifying advantage for the
enemy salmonids.