Sentences with phrase «aggressive enemy ai»

Confront aggressive enemy AI that reacts to your moves, grabs items, breaks down your barricades, doggedly pursues your most vulnerable characters, and shoves you into the lava every chance it gets!
It is essential for everyone to mind their surroundings; everything from friendly fire and incoming supply drops, to aggressive enemy AI is a hazard to your health.
For those more sedate, zen - like gamers, there is the Puzzle Mode, in which the pressure is off; aggressive enemies are out of the mix, but in their place is a series of increasingly taxing brain - teasers.

Not exact matches

They were aggressive, violent, and they did anything but love their enemies.
We are not your enemies, and we have no aggressive intentions.
The promised surrender to the «right wing fanatic Hillary Clinton» (Arun Gupta)-- an enemy of workers, a lover of global - corporatist «free trade» (investor rights) deals, and an aggressive war - monger — is already underway.
This has been the case for decades for two familiar enemies, waterhemp and its aggressive cousin, Palmer amaranth.
«In this study we wanted to go beyond the myth of Scythians being aggressive warriors, drinking the blood of their enemies in skull mugs.
The control is good, the enemies are aggressive and fun to battle with and as usual for resistance, the guns are top notch.
The enemy variety is decent and enemies get stronger and more aggressive as you progress with each dungeon concluding in a massive boss fight.
There's six difficulty settings (from the noob Scavenger to the self - explanatory Insane), Zombie Run speed, enemy spawn rates, daylight length, how aggressive zombies are (whether they walk, run or both and if they can sense you behind walls), how long they pursue you in real - time seconds, and how long a day lasts for increased control over your personal survival experience.
Whilst the enemies in the first The Evil Within (known as the Haunted) were slow and weak, the zombies esque Lost in The Evil Within 2 are aggressive and fast.
Players can use different ways to approach the game's missions, choosing b / wthe aggressive approach, in which they defeat the enemies with guns which are made with a 3D printer, explosives like mines, or Marcus» own melee weapon, thunderball, a billiard ball attached to a bungee cord.
Side Stories is an action game that frequently forces the player to combat large number of enemies... enemies who are largely passive — and probably have to be so passive because the inconstant framerate would probably sink to single - digits if they became more aggressive.
There are six factions to choose from: The Lyonar, who focus on defense and healing; Songhai, the most mobile and aggressive of the bunch; Vetruvina, who rely on powerful abilities and high adaptability to win their fights; Abyssian, who can neutralize threats and swarm their enemies; Magmar, who rely on overwhelming power; or the Vanar, with their cunning and trickery used to hedge their opponents in.
Enemies are usually stationary, you just run up on them, or take a defense position, and order units to play aggressive, or defense like yourself.
T - virus enemies are very aggressive however!
«Enemies in Bloodborne are quicker and more aggressive as well, and you'll be facing more enemies at once than in thEnemies in Bloodborne are quicker and more aggressive as well, and you'll be facing more enemies at once than in thenemies at once than in the past.
The RE enemies all have a different feel to them compared to other RE games - they are all more aggressive now.
In addition, machines controlled by the Daemon not only are more aggressive, have more health, and are more resistant to status effects, but also are immune to Aloy's override ability, making things a lot more challenging when facing several enemies at once.
Enemies are slightly more numerous and they become more aggressive for both players.
Open areas are less densely populated, although enemies are more aggressive and have the means to pursue you for longer.
This issue is compounded when you actually get into combat — playing as a «gunslinger», we ended up spending most of our time ploughing through enemies in melee since the typical aggressive AI is programmed to charge headlong into you as fast as possible.
Red is aggressive and uses fire to damage the enemy directly, while Blue loves to mess around with powers that cancel effects or send cards back to their owner's hands.
Claire and Moira encounter far more aggressive enemies than Barry, being swarmed by previous island inhabitants, now known as the Afflicted, and having to deal with a couple of tough bosses.
Combat is terrifying and intense as aggressive mutants and human enemies attempt to kill you.
However, A.I. difficulty increases as you progress further into the story and side missions as enemies become more aggressive and powerful, although they show signs of intelligence and weariness in combat as enemies will dive for cover when they have received a couple of well placed health zapping shots, while the same can be stated for larger enemies with more health and a self - contained shield in order to buy some time for the shield to be reenergised.
It is both written and performed well, fits in with the game, and the songs switch to be more aggressive when enemies are present.
• Tweaked enemy and friendly AI to be more aggressive and responsive.
And masochists will be glad to hear that Path of the Damned returns, an extreme difficulty mode with smarter, more aggressive enemies thrown at you in great swathes.
The fighter and the tank are much more aggressive, and as those characters I relished being a predator, chasing down enemies to pummel them.
Right now, enemy AI isn't very aggressive, opting to defensively protect itself instead of pursuing the player.
More alarmingly, monsters can be infected by a strange virus called «the Frenzy», which makes for more aggressive, faster and downright dangerous enemies.
Enemies are more adept at blocking and seem much more aggressive this time around, and this time around also sees some familiar enemies from previous entries making an appeEnemies are more adept at blocking and seem much more aggressive this time around, and this time around also sees some familiar enemies from previous entries making an appeenemies from previous entries making an appearance.
This time around, the player could, and had to, be more aggressive with certain enemies.
There are more aggressive forms of powers as well, with an ability that allows you to summon a swarm of rats to devour enemies, and a windblast that knocks them back.
This Max Payne 3 pack also introduces new modifiers for Score Attack in Arcade Mode: Explosive Rounds, Lone Wolf AI (much more aggressive enemies) and a Headshots Only mode.
If you like your explorations in post-nuclear war Russia to be harder than hard nails, where there's no HUD and enemies are that little bit more aggressive, well, you're going to need to pony up for a pre-order of Metro: Last Light because it won't be available in a standard copy of the game.
Finally, the jet boosters adds a nice amount of verticality to your movement during combat to allow for better tactics and a more flowing and intense set of encounters, with the enemy AI proving aggressive enough to make moving around during a fight an important strategic consideration.
The gameplay of RCR is aggressive as hell, forcing the player to frantically fight waves upon waves of enemies in a pseudo Grand Theft Auto (1997 — PC) fashion.
Attempting to tackle an optional special ops mission with a large sentence reduction quickly taught me that I hadn't learned to play quite so well on my own as the story missions had encouraged me to believe — enemies are increasingly aggressive and your health can slide away in the blink of an eye.
When an unit is gunned down, (which will happen pretty frequently, as the enemies can be quite aggressive) you'll have three turns to reach them and call in a medic, who will carry your wounded comrades off the field.
If firing a pistol during the day attracted a few undead, then firing during the night when the enemies are already aggressive and hyper - sensitive would surely be a sure - fire recipe for disaster.
Armos belong to that class of Zelda enemies that not only can not be defeated with a mindless sword strike, no matter how aggressive you are, but actually differ in exactly how to defeat them depending on the game.
The game's graphics have been polished up, enemies are more aggressive, and gamepad control is apparently much more responsive.
Some of the basic enemy orbs are more aggressive — some now occasionally flash with lightning, where they can't be grabbed, for example — and most levels have slightly modified obstacles to get past.
Something that made sense on the PSP's tiny screen was an aggressive lock - on that would snap your camera to an enemy without any sort of delay when you hit the button to activate lock - on — but on a bigger screen, it feels jarring.
That villain is responsible for setting traps, deciding where enemies will spawn and how aggressive they are.
Fortunately, she has some wonderful tools at her disposal, such as the Ropecaster, a weapon that tethers enemies to the ground, which is useful for halting and isolating aggressive enemies and can buy you valuable time.
Known Occurrences are special events that can have altering effects on the current wave; the high tide restricts the outward stage layout resulting in more chaotic and claustrophobic encounters, rush occurrences result in berserk salmonids that are dangerously fast and unnaturally aggressive, and an obscuring fog may occupy the stage, limiting visibility and providing a terrifying advantage for the enemy salmonids.
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