I think he falls foul of the fast paced, physical nature of English football, too often sides put a physical,
aggressive player on Ozil for 90 minutes and he's quite often nullified.
But Christiansen, a tough,
aggressive player on a recklessDetroit team in the 50s, now seems to have discovered how to get the most outof his team.
Not exact matches
The name still lives
on in Walkman MP3
Players and Walkman Phones from Sony Ericsson, but its youth - in - motion branding has been usurped by the more dynamic and
aggressive iPod from Apple.
You are spot
on on Perez being better than ozil if he's given the chance, but neither of them are at wilshere's level when fit Wilshere is
aggressive, you can't get the ball off him unless you foul him which gives us enough set pieces, he's a big game
player, watch our games against Bayern, barca, Chelsea, man city, man utd e.t.c when he plays, he creates more chances You just need to watch his games even at Bournemouth against Chelsea, which brings me back to the point that, no coach will ever play ozil while Wilshere is fit except wenger............ Plus, ozil is a pu ** y or a weakling rather
He proves he is one of our best
players when he comes
on and he is our most tenacious and
aggressive player with it.
Even an
aggressive manager with huge ambitions of acquiring
players would have found little
on offer.
He'd be fine with having an openly gay
player on his team «as long as he wasn't
aggressive in the locker room about it.»
I am glad Wenger signed a more physically imposing and
aggressive player like Xhaka, but as Keown said
on MOTD2, «it's about getting the balance right».
Not saying he was great or even good but to blame one
player for the draw is unreasonable.Parky gave up a stupid penalty, LGP got too
aggressive on the same play.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where
players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current
players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago...
on this current squad, we have only 1 central defender
on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly
aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these
players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities
on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role
on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive
players can remain
aggressive in the final third...
on the front end, we have Ozil, a
player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the
players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily
on one individual... this
player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are
on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3
players to stay
on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill
players we've seen
on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a
player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6
players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
I still don't understand people's obsession with boxing
players in to a specific role... The whole «true DM» is a dying breed, even Coquelin is arguably something else considering the advanced positions he takes up often in front of Santi and takes major risks in winning the ball back for us... IMO, the reason Coquelin has had such a successful integration into the first team is that he focussed incredibly hard
on the basics of his role first and foremost before adding other elements to his game (long - balls, driving runs into space, more
aggressive ball movement in general) it's not rocket science to tell a
player to curb the attacking side of their game and focus primarily
on defence before attack... Nor is it that hard to see that playing in a midfield pairing with either Ramsey or Cazorla is going to be different as well.
If Wenger had been given him game time by now he would adapted properly to the physical game of the EPL and we would be seeing another
aggressive, battle - ready
player on our hands.
Common denominator: coach with a plan (strategy, tactics,
player rotation), well drilled
players playing in natural positions, more hands -
on /
aggressive man management..
He brings an
aggressive Stle of play when he comes
on.very useful
player to have
on the bench.I say keep rosicky we need him
Midfielders will need to snap at
players heels because Everton will bring an
aggressive game, they'll need to be
on it because Ozil and Henri will get targeted and won't be the greatest cover out there.
The primary beneficiary of Lane Kiffin's
aggressive offense, Singletary is working
on a streak of 11 consecutive 100 - yard games (including two 200 - plus showings) and scored a whopping 30 total touchdowns (29 rushing, one receiving) in the regular season, six more than the next closest
player.
The NBA, which drew 45
players from the CBA last season, has not yet taken a position
on the league's more
aggressive approach to recruiting teens.
«The
players are so quick and when we lose the ball we want to be
aggressive and win it back quickly,» Rooney was quoted as saying
on Fifa.com.
«A lot of singles
players like to stay back and dictate play from the back line, but you need someone to dominate the net and put pressure
on opponents with a more
aggressive mindset.»
Wanyama wants out what an ideal signing he would be, 6» 2 built like a brick
aggressive can even take
players on pass
i am proud of the way our
players played yesterday wenger got his tactics spot
on 11 vs 11 we would have won it even with 10 men we came close in jan wenger needs to buy some big physical
players like William carvalho / kyrchowaik / yarmalenko
players who are
aggressive & get rid of arteta / flamini etc
There is no doubt that Bale needs to get the hell out of Real if he ever wants to be the kind of
player he once was... this isn't to suggest that he his skills have diminished, he simply isn't the fiery, determined and
aggressive player that struck fear in the hearts of his opponents... the small fish in a big pond just doesn't fit his profile... I can't even remember the last
player I've seen who has become so invisible
on the big stage (maybe Pogba last year)... maybe it's a case of culture shock or maybe he wasn't able to handle the notoriety that invariably came with his big money signing, but regardless of how it happened this guy is a shadow of his former self... although I doubt he would ever come to a team in such disarray, he could quite easily fill the shoes of Sanchez, who ironically was in a similar predicament in Barcelona, as Bale would return to his favoured left side and would be given the same freedoms that have allowed Sanchez to flourish... ultimately I think the cache of wearing a Real jersey and competing for the top trophies would be too difficult to give up for a wannabe club run by suits who care little about those kinds of accolades
He's shown that he is an
aggressive player with great awareness of his hand placement, but will need to work
on his pass protection as he gets ready for a whole new level of competition.
Injuries not only can hold a
player back, they can have a corrosive effect
on a
player's talents and, more insidiously,
on his psyche — especially his willingness to be
aggressive and take physical risks in situations where the possibility of «taking a knock» or perhaps being hurt again exists.
Other than Sanchez who of the Arsenal attacking
players posses the
aggressive mindset to take
players on in the final third and the willingness to track back if the move is unsuccessful.
Vanney and corporation appear to be super
aggressive at allowing
players to recover adequately especially after Altidore season 1, even with Ricketts 100 % cleared to play, there is a good chance he will be benched as a potential late - game sub depending
on how the New England game goes.
Chelsea will spend fortune
on more big and
aggressive defensive
players and still complain about lack of attack force despite also buying one has - been striker.
I can imagine managers like Mark Hughes capitalising
on the
aggressive nature of some
players, telling them to target certain
players, but do they actually incite violent play in their team?
Best of all there are pictures of him
on the net scrapping with Rangers
players which is the kind of feisty,
aggressive quality I think we need!
The AAP is calling for a ban
on checking in organized games with
players under 15, citing one study that blamed
aggressive contact for as much as 86 percent of youth hockey injuries.
Taking
players on an exhilarating World Tour, DiRT 2 delivers over 100 stunning events, including
aggressive, multi-vehicle races and intense solo challenges, set in the most diverse and demanding real - world environments.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily
aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes
on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single -
player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory
on the GamePad as well — Target button in both versions lets you actually lock
on to monsters
You can see all the nominations below and as the winners casually walk up to the stage then hopefully trip
on their gown or an overly
aggressive trombone
player, you'll see them show up in fashionable bold red font; separating the winners from the complete losers who are going nowhere in Hollywood without that little gold statue.
To interrupt a class of
aggressive complainers, I cued up Katrina and the Waves
on my CD
player.
Ultra also offers a heavy - duty battery, an air filtration system with a filter that can be changed inside the car without having to lift the hood, wood accents
on the door trim, automatic - dimming inside mirror, AM / FM with compact - disc
player and three extra speakers (for a total of nine), heated outside mirrors, rear seat pass - through to the trunk to hold skis inside, heated leather seats, programmable variable - effort power steering that's set at the dealership for low - or high - effort steering response for the more
aggressive driver, radio controls in the steering wheel, rear seat vanity mirrors in the roof and moisture - sensing wipers that go to work
on their own.
Aston Martin CEO Andy Palmer has steered the British automaker into prosperous waters
on the back of an
aggressive push to become a bigger
player in the premium car market.
With a towing capacity of 10,200 pounds, a multitude of safety features, and a bold,
aggressive design this vehicle reflects the confidence Eagles
players exuded
on the field.
Right - clicking
on the
Aggressive, Balanced and Protective stance buttons when Autoresolving a battle in campaign mode will now take the
player to the Encyclopedia, where these stances are explained in more detail.
The inhabitants are quite
aggressive and depending
on the
player stats and skills, capturing their hearts is possible and will give you benefits in surviving and crafting.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning
players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8
players with similar rank points, and then they're split by weapons - the rank point gap between S +
players is bigger than ordinary
players - only about one in 1,000 active
players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10
players that reach S +, while 80 % of the overall
player base are in A or less - about 90 % of S + ranked
players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go
on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending
on the
player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the
player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based
on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based
on a large supermarket in America - the update also took place
on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based
on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do
aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Since the very first post
on this blog, we've stated Fractured wants to cater to the needs of peaceful / cooperative and
aggressive / competitive
players alike, allowing them to coexist in a single, massive game server.
Player and enemy units boost around with ease, and as stages go
on, the game keeps the pressure
on, sending in enemies with heavier weaponry and more
aggressive tactics.
Aggressive players may hang literally
on the edge of the map, trying to shoot
players who've been shot off the map to keep them off the map until they fall and get eliminated.
According to GameInformer, How to Survive has
players stranded
on a South American island inhabited by
aggressive zombies.
The
aggressive catch option is extremely useful
on deep balls in one -
on - one coverage, though it takes some time to get used to the timing to snag the ball out of the air with a defender all over the
player.
To achieve this mission,
players can count
on four types of offensive and defensive power ups: from homing missiles or
aggressive lasers to electromagnetic pulses and shield - protective bubbles; all of these items have their own pros and cons and determinate different strategies.
When nighttime settles in,
players are introduced to the Volatiles, a breed of super zombie that is highly
aggressive, extremely powerful, and hell bent
on chasing you across the entire city alongside any other nearby Volatiles it can call out for.
For instance, when losing an
aggressive push, the
player may choose to pull their troops back behind defensive structures, build the cannons, and defend, essentially putting a clock
on the opponent where they are either forced to attack the entrenched position or suffer a loss.
Space Colony: Steam Edition includes a ton of single -
player campaign missions, including various challenges and assignments, focusing
on both peaceful building and the more
aggressive, militaristic side of things.
In this title, each
player on the ice works to be far more
aggressive on the puck.