Even simple little details, like differentiating between passive and
aggro monsters on sight by the color of their health icons, don't always make their way into games (including the very recent Xenoblade Chronicles 2).
Not exact matches
The Shieldspire is a great defensive Palico gadget, which allows your furry friend to summon a shield to taunt large
monsters, drawing their
aggro.
Battles continue to deepen with
aggro taken into account, with
monsters targeting whichever party member poses the greatest threat to them.
Drawing in the
monsters with my shield skills to take
aggro while my backline of powerful mages unleashed devastating AoE spells was a favorite strategy of mine, and proved useful for most of the game.
World of Warcraft's MMOG - glossary lists the definition of «
Aggro» as «This means the
monsters are mad at you and you've «activated» them to attack you.
FF12 is a guilty party here, doing away with the random turn based battles in favor of a real time combat, with no difference between fighting and exploration which makes for some annoying moments when
monsters just decided to start spawning onto you, or
aggro - ing from across half the entire zone; this can lead to some horrific «oh crap!»
After realizing we needed someone to hold
aggro, I began driving my hammer forward in a somersault that allowed me to strike the
monster several times.