Sentences with phrase «aim a reticle at»

So, for example, by pointing the aim reticle at an area slightly below eye level, the game then knows (from a distance) the player wants to slide underneath and the action will be performed when the player gets close enough and hits the action button.

Not exact matches

The reticle is six steps, making aiming at a distance easy.
Sometimes you might aim at the hand - dandy aiming reticle which shows you how far ahead to aim, pull the trigger and watch as nothing happens to the enemy health bar.
The game handles great, and aiming is so much easier since all you have to do is pretty much look at your target, lining up your reticle, and hacking / slashing / loosing / casting.
It would essentially be like controlling an FPS or TPS character, with the left stick moving you front - back - left - right, and the right stick used for aiming (free aim btw, no lock - on, or at least Armored Core 1 - style lock - on, where the enemy has to be inside a medium - sized reticle for you to lock onto him).
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
The targeting reticle — provided for secondary weapons and some non-targeting special weapons — makes aiming easy, but then at times it's hard to aim, especially if you're moving and shooting at the same time, which is unthinkable in a car combat game.
Despite having my character at the edge of cover, with my body nearly completely exposed and the aiming reticle on a opponent, I found out to my disbelief that I could not shoot my weapon.
While aiming with an AT - ST or an AT - AT walker, your rounds don't go anywhere near where the reticle is pointing.
You don't really point the Move controller at the screen to shoot as much as you move it around to move the aiming reticle around but it's still pretty fun.
Taking aim at hostile ships is also a breeze thanks to the giant red targeting reticles that let you know exactly where you need to aim to blast your foes into twisted metal.
In this mode, you get a light at the top that helps you aim, a circular reticle that also changes as you aim (in order to help you take a photograph at the opportune moment to get most damage) and a counter for how much film you have left.
When aiming the Joycons at the screen I had a hard time getting the targeting reticle to go where I wanted and there was some lag between when I moved the controller and when the reticle moved on screen.
Simply aim your white reticle at an enemy and pull the trigger.
From there, you had to move the reticle around the screen with the D - Pad or Analogue Stick to actually aim at your enemies.
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