Sentences with phrase «aiming system»

The phrase "aiming system" refers to a method or tool used to accurately target or direct something towards a specific goal or target. It helps in achieving precise alignment or focus towards an intended objective. Full definition
Each weapon has its own strengths and weakness and often its own aiming system so learning how best to use each weapon and when to use them is key to the game's strategy.
The title is seriously inadequate under all aspects: a creepy graphical engine, an inaccurate aiming system, a ridiculous plot and a silly lasting appeal.
If you're not supposed to use the FPS aiming system, why put it in the game?
It even has the same auto aim system that allows you to lock onto enemies by snapping the left trigger.
Instead, you had a much more fluid aiming system that meant you could attack enemies no matter where they came at you from.
On top of that, the addition of an actual aiming system where you could target using the right stick on the controller was something very new to the genre as well.
Your typical 2D shooter with the addition of an initially confusing aiming system and a slightly bizarre button configuration.
Because the PS Vita is the first device that combines two analog sticks, a Sixaxis motion sensor and a touchscreen, we realized we could create a universal aiming system with fine - tuned controls that would be impossible on any other system.
The first two entries on the Nintendo GameCube explored a single - stick lock - on aiming system reminiscent of early Resident Evil while Metroid Prime Hunters on the Nintendo DS explored analogue aiming by manipulating the camera with the touch screen.
Because the PS Vita is the first device that combines two analog sticks, a Sixaxis motion sensor and a touchscreen, we realized we could create a universal aiming system with fine - tuned controls that would be impossible on any other system.
It ditched the stylus controls found in Metroid Prime Hunters on the DS, replacing them instead with a gyro - based aiming system that made me want to claw my eyes out.
Whether or not this new aiming system begins to feel natural the more time you spend with Halo 5 remains to be seen.
Laser Products Corporation is now marketing a laser aiming system designed to fit a variety of weapons, including the AR - 15 / M - 16 and riot gun.
Scarface has both a lock - on system and a free style aiming system that combine to make a good solid experience all around.
Other off - road aimed systems include, automatic limited slip locking rear differential, hill start assist, active traction control, crawl control (with driver selectable speeds of 1.6 to 8 km - h).
When taken with the fluid controls, generous amounts of cover in levels and fairly simple enemy layouts, Peace Walker is a surprisingly easy game that rewards aggressive play — it's simple to blitz through a level, headshotting enemies with your tranq gun thanks to a far too generous aiming system, in just ten minutes.
Passing is nigh impossible, thanks to the wonky aiming system.
Nevertheless, it's an unwieldly, clunky experience that frequently proves too frustrating to play as a result of its awkward controls and unreliable weapon aiming system.
From the multi-target lock on system to the barrel - roll dodging, maneuvering while aiming system, I felt like I was back in the mid-90s in the best possible way.
After learning how to shoot, boost, and figure out which aiming system you respond best to, you then get to choose from four different mech classes: the flying Tempest; the strong all - around Hunter; the double - jump equipped Mirage; and the ground - pound enabled Sentinel.
Left stick controls movement, right stick aims your systems (weapons & devices).
DROID has a restricted aiming mechanism that isn't a full 360 movement, with developer FinalBoss Games instead opting for an eight point aiming system.
Sure, Outcast isn't a game that puts emphasis on combat, but given the tremendous amount of rabid enemies constantly shooting at you, you'll need to fight some people every now and then, and it's not very enjoyable, given the input lag, overall dated aiming system, very slow camera movement, and the fact your character moves at a snail's pace.
Ethan's slow, ponderous movement, combined with the slow aiming system means the distinctive Resident Evil feel survives the change of perspective utterly unscathed.
There is no reason to modify the normal aiming system the game uses for pistols and the like, and having to hold the gamepad up to the screen every time you want to use your sniper - rifle or crossbow is irritating.
A precise putt requires pinpoint accuracy, but instead the Move - aiming system swivels wildly.
There is an auto - aim system in place that does help you out, but even that could struggle to synchronise itself with the camera and would often let it get trapped in awkward places in the environment.
How its system will be used: Omega One is aiming its system at professional traders, investors, and institutions to help them manage their cryptocurrency portfolios.
February 2015 Duties included assisting customers in the field regarding accounts and services, creating and closing accounts, reading routes and assigning routes and duties to my team members, Train new hires, generate and perform work orders and account updates within the Counties AIMS system.
While twin - stick controls are obviously tried and tested, it's hard not to feel a little disappointed that there's no gyro - based aiming system: with Splatoon still a regular fixture in many Wii U systems, the lack of gyro controls only makes this feel even more archaic.
The rest of the arsenal feels tired and overused, but the new aiming system and hit detection make the game feel more accessible, which is certainly a welcome addition.
The free aiming system is really nice because certain Masters will require players to predict and fire ahead of where they think the enemy will run or evade.
The Nintendo Switch version also has an exclusive feature where a single Joy - Con can be used with an «auto - aim system», as well as the traditional Pro Controller or dual Joy - Con approaches.
One of the big reasons the missions work is because of the aiming system, which is a lot more intuitive than we have seen in other games.
«Casual mode gives you a full auto - aim system (and faster regenerating health).
While you are still able to use basic beam and charge - beam attacks, the game incorporates an auto - aim system — luckily this works well as it doesn't tend to aim at things you don't want it to, and it also makes the shooting a lot more fluid and fast paced.
Is it possible that the issue with Hell's Highway isn't the cover mechanic or how it's implemented but the aiming system and the improved accuracy over the previous titles?
Luckily, Elex does have the addition of magic spells and long range weapons, meaning this auto - aim system can be avoided, but that really shouldn't have to be the case.
The aiming system is super outdated for the tech we have now, there's just so much more that could've been done with this than what we're getting.
Thankfully, there's a generous auto - aim system on your side.
The game has an auto - aim system, which somewhat compensates for this lack of mobility — when it works that is.
It does feature a target lock (L1), however it doesn't make up how frustrating the aiming system is.
Vast weaponry: Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free - aim system and intense suppression effects.
I felt that there was a lot of effort put into getting the sniper mechanics right but it also translated to the aiming system for all other weapons.
You zip about the place, using one thumbstick to move and the other to aim whilst hammering the attack button in order to clear the area of foes, but the whole thing just feels poorly optimized, with the aiming system so aggravatingly inaccurate that you'll often land a shot on everything in the immediate vicinity except your intended target.
Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behaviour including a free - aim system and intense suppression effects.
Attacking from afar is slightly better, as players can aim from both third - person or first - person and let loose with arrows, but the aiming system is terrible, and hitting your target is a matter being lucky and extremely patient.
For a start there's the PSP's «emulation» of the second analogue stick via controls remapped to the handheld's face buttons - as with the 3DS game, it's a really inadequate system of control that Konami feels the need to beef up with the implementation of an auto - aim system.
«We understood that the user interface design and the aiming system had undergone cosmetic changes since the footage for the videos was recorded.
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