Pascal referred to ARMA 2's
air battle sequence as what makes it memorable.
Lucas focuses on the truly spectacular
air battle sequences at the expense of characterization and backstory.
Not exact matches
Besides the platforming sections, which generally see you
air dashing about the place and placing platforms, often under heavy fire and tight time limits, there are also some pretty creative and intense boss
battle sequences (Although the final two bosses can jog on, as far as I'm concerned) and Zero - G sections that feel like a modern update on the Gradius formula, except «now with added dashes!»
The Nut Job 2's episodic plot is little more than a clothesline on which to hang manic action
sequences, which, despite a few sparks of inventiveness — a
battle atop a hot -
air balloon, a group of kung fu - fighting mice forming a human - sized warrior by inhabiting an empty hazmat suit — are ultimately a repetitive succession of swooping, running, diving, and driving.