It's really
about make the game what it needs to be and forget the movies.
In the circumstances Southampton had nothing to offer and gave the impression of not being too bothered
about making a game of it.
«We've always been
about making games for the core gamer, and they weren't necessarily games that did well financially, which is too bad,»
«We've always been
about making games for the core gamer, and they weren't necessarily games that did well financially, which is too bad,» he said.
Capcom's Yoshinori Ono was also featured, with the Street Fighter IV producer talking
about making a game where players could battle anywhere.
The mind behind Metal Gear Solid, Hideo Kojima, speaks about how his interest in movies and novels affected the way he approaches game design and
about making game systems, story...
In essence, game jams are a game
about making a game.
The game jam (a game
about making a game) is a hands - on model for inspiring student creativity, collaboration, and sense of accomplishment.
We thought
about making the game where you were the engineer down in the transporter room pusing a button for 20 hours a day and we figured hey most people probably want to fly a starship so lets focus on that for now.
How has work gone with the Nintendo kingdom recently, and are you excited
about making games for the Switch?
Mad Games Tycoon: a game
about making games.
Okay Carmack has been honest
about making the game on both systems.
It's
about making a game that's right for the core audience of the game.»
«The voice thing is really just
about making the game believable,» developer Visceral Games» executive producer Steve Papoutsis told G4 at PAX East last week.
They need to show their fans and their supporters that they are serious
about making games, or this generation will be an even tougher hill to climb for them.
Everything
about making games is so awesome.»
, a piece written by some Intel engineers
about making games using Google's 3D satellite imaging app.
Shortly after The Beginner's Guide «s release, Brendan Keogh theorized about two ways of thinking
about making a game: design in which the player is at its center, versus making a fine - tuned machine where the player is the least reliable part of it.
Whenever Kojima talks
about making games that aren't Metal Gear the Konami cattle prods come out.
Brother Maynard explained the all stuff clearly enough so we got confirmation (as usual, what a surprise) you are both incompetent
about making games at large and about finance as well.
«When I think about the state of modern Game Journalism, it is more about glamorizing being a game journalist than actually talking
about making games for a living.»
You tell them that making games is
about making games and helping one another out.
So when I left I thought I knew a lot
about making games, but I didn't — I just knew a lot about my role in the greater production process.
It isn't
about make the games look pretty, it's also about making games run at their best performance with higher frame rate, super high quality texture, the ambient light occlusion and etc being drawn at ridiculous speeds which is beyond any other console that we have today.
When Nintendo was talking
about making their games more accessible the immediate assumption I made was that they would dumb it down.
You can check out the trailer above for the developers talking
about making the game and giving characters personality to make the comings and goings of the people who'll dirty up your shiny new hospital interesting.
Another nice thing
about making a game single player is that you can exactly fine tune your generation algorithms to not only never «screw up» and throw a match, but to be far better from the perspective of the player than the input of a second player could be.
«Certainly, everything
about making the game was difficult.
A lot of people have incorrect perceptions
about making games.
Again, it's all
about making games more social and feeding you a stream of personalised content, as Norden explained:
Back at the time, I didn't know much
about making games.
As evangelist for Everyplay, Oscar Clark considers his work to be the perfect opportunity to share his passion
about making games and the way communities crystallize around them.
Have you thought
about making another game for PS3 at all?
It's not something I had ever really appreciated before, and hearing these fascinatingly mundane stories
about making games in a triple - A studio was eye - opening.
«The best part
about making games for the Apple App Store is that Apple has done a tremendous job of automatic resolution update using Xcode where it automatically scales the app up or down based on the device,» said Manish Agarwal, CEO of Reliance Digital Entertainment.
Whilst we aren't ever looking to get too big, through fear of losing our family feel, we are always interested in meeting twisted individuals, just like ourselves, who are passionate
about making games.
His favorite activities are playing games, making games, thinking
about making games and being left the heck alone.
He added that it's actually one of his main selling points when thinking
about making a game, with the last God of War perhaps being most notable example.
I love going up the Grouse Grind and thinking
about making games, which sounds weird.
Do you find that activities like running, or the Grouse Grind, can teach you anything
about making games?
I do nt think there's anything bad
about they making this game a 3D fighter considering that it is gonna have 2vs2 fights and character creation and stuff like that a 3D game is the best way to do it cause in a 2D fighter it would be weird and ppl would complain about it more than they are complaining now
In an interview with IGN, Cerny had the following to say
about making another game starring the Knack character:
Spencer was also asked
about making games for the original Xbox backwards compatible with the Xbox One.
«Meeting more people who are passionate
about making games and getting inspired by everyone I meet!»
They can even pitch the console as budget friendly given that developers don't need to worry
about making their games 4K ready.
Every time that I think
about making a game, I ask myself, «Hum... I think that I want to make a Contra - like game, or a Castlevania - like game» and so on.
After all, his philosophy is
about making games that are fun and focus on strong mechanics.
Developer interview: The one - man studio behind Jettomero (Gamasutra staff / Gamasutra) «Gamasutra had the pleasure of talking to Koenig
about making the game in a recent Twitch stream.
«In the same way that Inafune taught me so much
about making games, I'm trying to impart my knowledge to the different key people on the title in order to teach them everything I know about how to make fighting games and how to grow and nurture a community around the game.