Gameplay wise The Bureau plays like any other third person shooter, with the exception of ordering
your allies around the battlefield, which probably most closely resembles the similar mechanic in the Mass Effect series.
Not exact matches
«It brings a tremendous capability to our U.S. services, as well as to our
allies around the world that are purchasing the aircraft because it's more than just an aircraft, it's more than a jet fighter; it is an information node with the sensor capability to communicate with every system on the
battlefield.
While most of a player's time is spent running
around the
battlefield, beating bosses and capturing forts, a surprisingly large amount of time is also devoted to micromanaging
allies.
Normal combat requires the player to hack and slash foes, while balancing out magic and
allies, while another mode put you in on the
battlefield, controlling a squad of melee soldiers and a squad of ranged soldiers, who you could actively rotate
around your character.
Revolving
around a set turn - based order that can be altered through buffs and specific attacks, battles let players move
around the
battlefield to alter which enemies or
allies will get hit by their abilities.
Ludger can move
around the
battlefield freely, side - stepping and leaping incoming attacks, and teaming up with AI - controlled
allies (whose behaviours can be customised to a great degree) for powerful link artes.
Child of Light makes a few changes to the basic Grandia system — you only have 2 characters at any one time (Grandia had a 4 person party) but you can swap characters in and out mid-battle with ease, there is no positioning aspect (in Grandia,
allies & enemies moved
around the
battlefield & different attacks had different ranges & areas of effect), ALL attacks can interrupt enemies (in Grandia, only specifically marked interrupt abilities did this), and you have a firefly friend who can slow enemies down.
While some supporting golems can help you farm more, sometimes you are left hopeless running
around the
battlefield and searching for more juice to summon
allies.
Using the right stick (or a second player) you can also move your firefly companion
around the
battlefield to heal
allies, pick up a few HP / MP drops or briefly blind enemies to slow their progress on the gauge.