Sentences with phrase «allow hardcore players»

In keeping with the goal of a broad world, this will allow hardcore players a chance to really test their skills.
Xbox Pro Controller: This was a genius idea that allowed hardcore players to nab a controller for their Xbox One that allowed they to compete with the pros.
Most importantly, the title attains that tricky balance, allowing hardcore players to fastidious tweak their stats while those focused on dungeon crawling don't have to spend hours staring at menu screens if that's not their thing.

Not exact matches

Lite allows the player to pull off special movies and combos by using the touch screen or just a single button, while Pro is pure hardcore.
I'd love it if it were free, like some event Pokemon currently are (getting Mewtwo was fun, I suppose), but there is a real strength in adding the DLC to the game to function like a lot of free - to - play games currently use it: It allows casual players to get instantly what hardcore players can acquire with time.
Lite allows the player to pull off special movies and combos by using the touch screen or just a single button, while Pro is pure hardcore.
For the most hardcore baseball fans who'd like to control every last bit of their teams are two modes in particular: Franchise Mode (which gives players full control over a team's finances and roster moves) and Diamond Dynasty, a fully - featured online league that allows players to build their own customized baseball league and move up through the ranks by playing against other players.
The three difficulty levels allow all kind of players, from newcomers to hardcore strategists.
Then I remember that I'm very cynical and that so many people become complete (for lack of a better word) assholes when connected to a virtual world and I see no end to advertisements presented as legitimate entertainment, offensive hardcore porn plastered all over virtual apartments, players who log off when about to lose a game (casual game or actual big budget title), some players insulting others with crude and racist language, other players attempting to seduce the younger avatars, and the eventual «hack» that allows players to create anatomically correct naked avatars for the sake of harassing others.
Obsidian has also allowed a «Hardcore» mode for those daunting players needing the extra challenge.
The things i wish to see in put into For Honor is a ranked mode in which is treated seriously with bans if people are to back out and so on allowing the game to grow and develop two sides just like the rest of the games that Ubisoft have made with there being a non competitive and competitive players appealing to both hardcore and casual gamers.
This title also features the series» unique food - based leveling system, giving players more direct control over the game's difficulty by allowing them to choose how quickly their characters grow in power: will they save food for later so they can exchange it for better food and more level - ups, gorge early on for a more metered experience gain, or fast altogether for a truly hardcore challenge?
Coaching Adjustments is a feature that probably won't be used as much outside of the hardcore players, but it allows you to customize the AI to fit your game plan and make situational changes to your strategy on the fly as the game demands it.
An accessible battle system allows gamers of all ages to hold their own in fast - paced battles while still retaining tactical depth for hardcore players.
We've been thrilled to hear that Skullgirls is the mobile fighting game that many players (casual and hardcore alike) have always dreamed of — world - class characters and animation, all triggered via simple taps and swipes that nonetheless allow for the type of variety, tactical choices, and creativity that make a fighting game sing.
Lil Tanks contains 4 game modes, Campaign lets players follow the storyline, Hardcore mode can be unlocked by collecting medals through the campaign, Endless mode provides a non-stop supply of Cuur to destroy and Boss Training allows practice of boss battles.
Though that would add some additional coding burden, it would allow new players (or people without a penchant for calculating the best possible solution by stats) to tone the micromanagement level down a bit, while hardcore players could enjoy the demand, the game places upon them.
For the more hardcore players, this can be turned off to allow a fairer and consistent fight.
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