Sentences with phrase «allow much movement»

But what do you do with a pair of sneakers when they're too stacked to allow much movement, à la Gigi Hadid's?

Not exact matches

U.S. policy toward Latin America has fluctuated between open support of dictatorships and hostility toward movements of liberation, and advocacy of a «restricted democracy,» in which a limited amount of political space is allowed so long as it does not rock the boat too much internally and in the hemisphere.
If his movement were allowed to spread, it would greatly diminish the influx of pilgrims and tourists into Ephesus, and the great temple for which Ephesus was noted might lose so much support that it would fall into disrepair.
The England striker has become much more intelligent in terms of his movement, often positioning himself in the channel on the opposite side to the ball, which has allowed Leicester — and particularly Danny Drinkwater — to locate him quickly with some excellent diagonals.
Regarding him dropping deeper, did you notice how much space his movement allowed Walcott to move into?
Throughout the opening 45 minutes the Belgium midfielder was creative and caused havoc at every given opportunity, and the freedom he was given by United's defence allowed him to show just how much he can damage sides that fail to deal with his movement and creativity.
The size of your abdomen is still quite manageable this week, allowing freedom of movement, but as your belly grows larger, you may be much more comfortable in less restrictive clothing made from lighter - weight fabrics, particularly in warmer climates.
I keep bouncing baby until the sucking rhythm takes over and we allow baby to eat without as much movement.
They allow maximum movement, taking up much less room than a pram and have several compartments to keep all your baby essentials such as bottles, nappies and blankets for a hassle free trip.
Do not allow for too much time in a stroller or a car seat as this can discourage movement.
This change in movement alters the perimeter of the cancer cell and, much like a tent's sides collapsing, allows it to move from its original resting place to anywhere in body.
Still, a world where amputees will have limbs that allow them to feel what they are touching, and to have movement and capabilities much like an organic limb, if you will forgive me, is within reach, an accomplishment that could have never been foreseen way back in the aftermath of the Civil War.
However, this doesn't mean that you should allow the knees to excessively move forward, so try to limit their movement as much as possible.
It is better if you do the low reps on big compound movements that will allow you to put the most plates like a deadlift and high reps on the isolation / assistance exercise, which won't have much an effect if done with low reps, like biceps curls.
One way in which you can adjust side laterals and stimulate side delt gains is that once in a while you grab a pair of dumbbells weighing twice as much as you would usually use and just try to execute at least half of a full rep.. Another way in which you can make half reps more effective is by keeping tension constantly throughout the movement by never allowing the dumbbells to fully return to your sides, which if they do, they will relax the muscles that should be isolated and worked.
Not only do medicine ball exercises allow you to train in movements which share a far higher level of correspondence to the field of play (see this post on specificity for more information), but they also provide a much needed opportunity to develop force production in rotary movements (essentially the transverse plane of movement).
As with the two previous exercises, when you reach 90 - degrees, the rest of the movement happens from closing your ribs more and trying to create as much of a squish as your current flexibility level will allow.
Many fitness trackers can now track both daytime body movement and sleep, allowing you to get a better picture of how much sleep you're actually getting.
«People love knocking Smith machine squats, but the truth is they allow you to get yourself into much more intense quad - or glute - focused positions, unlike what a normal barbell free - weight movement could do,» he says.
This setup has the advantage of allowing much greater freedom of movement than a regular Donkey Calf Raise machine, so your body can find it's own path for the exercise.
Be sure to keep your spine straight throughout the movement as you rotate your hips as much as possible allowing your leg to cross the other supporting leg.
The handles make gripping and throwing the sandbag much easier, allowing you to concentrate on the full body movement, rather than just your grip.
Fitness trackers such as the UP2424 can track both daytime body movement and sleep, allowing you to get a better picture of how much sleep you're actually getting.
Enough to allow for smooth, controlled movement is required but too much oil may result in less control over the tissues.
Because a majority of these movements are performed while either lying or sitting on a bench, it's easy to become neuromuscularly complacent while allowing much of your body to relax.
As much as I love pencil skirts and dresses for work, there comes a point where — on days with lots of planning and grading — you just need a comfortable work outfit that allows for a lot of movement!
Simple but fun pieces like the Tierra Top make getting dressed in the heat that much easier: a roomy cut throughout the bust and waist subtly floats away from the body and the drop shoulder allows for unrestricted movement.
Sadly star fox 3ds besides the enchaced graphics doesn» t offers much extra content, the new things are a level select mode (score attack) and a gyroscope feature that allows to control the arwing by steering the device in different directions unfortunatly that feature is not recommended with 3d on beacause the efect is lost by the movement and is way better if you play it with the circle pad.
By holding R2 you can select an Oni or a part of the Oni to grab onto and lunge yourself at allowing for movement to be much more fluid during combat.
Heavy Bowgun: Crouch fire, reduced recoil, sometimes no need to reload certian shots Light Bowgun: Usually diverse in bullet types, much less heavier than heavy gun, allows faster movement, but with higher recoil.
In reality, as the chassis doesn't allow much rotation or any sideways movement, you rarely feel it interrupting.
Engine mounts can wear and allow engine movement — and noise — during power off and on transitions; but not so much over bumps.
In the first test, the seat belt allowed far too much forward movement of the dummy to the extent that its head came close to hitting the intruding A-pillar.
The seat belt allowed too much forward movement of the dummy to the extent that its head approached the intruding A-pillar.
In both tests, the seat belt allowed far too much forward movement of the dummy to the extent that its head hit the steering wheel hard through the airbag (first test shown).
Belt spoolout allowed by force limiters can mean there will be far too much occupant movement in frontal crashes that occur at an angle or with rotation or in crashes that involve more than one impact.
The display also has a curve to it on the right and left side — it makes swiping in from either side a much more natural movement, as well as allowing developers to use the edges as part of their application.
Parrots have something called cranial kinesis which allows their jaw movement to be much different.
So I make the decision to only send Rita Young, because as an athlete her special ability grants an extra movement point per action, allowing her to cross the board much faster.
MARATHON: Doubles the time you can spend sprinting allowing for much quicker movement around the map.
Apparently, all movements in the game (like passing and jostling for example) happen much faster, allowing for more fluid and realistic play — leaving it closer to the frenetic pace of the Premiership than the slow, measured approach of the continental game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There are a lot of interesting play styles that Evolve allows for with any given class, but watching the very slow movement of progress bars game after game feels too much like wheels spinning without a tangible reward.
There isn't much more movement than that however, games of this type don't allow a player to double back and get something that he / she missed along the way.
Silent Hill Shattered Memories plays differently between platforms; on the Wii, the motion controls are used to physically turn knobs, pick up objects, etc. (Much like in Heavy Rain) On PlayStation 2 and PSP, the analog sticks allow for more accurate movement, alleviating some of the reported frustration.
By holding R2 you can select an Oni or a part of the Oni to grab onto and lunge yourself at allowing for movement to be much more fluid during combat.
The DualShock 3's analog sticks have much better range of movement than Vita's, which allows for easier range of movement for picking pitching spots on the PS3 version.
The real - time battle system seems like it could finally deliver on Final Fantasy XIII «s promise to allow seamless transition from movement to battles, though if everything is real - time then there's not much else to cheat.
The controls are much more user friendly than early Resident Evil games though, allowing for complete 3D movement, and ready use of many items without having to pause and go into menus.
For the sequel, Nintendo fixed that issue with a much smoother system that allowed movement in eight different directions, then added in some of the best graphics on the console and an awesome story that saw main character Mike Jones travel through time.
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