But what do you do with a pair of sneakers when they're too stacked to
allow much movement, à la Gigi Hadid's?
Not exact matches
U.S. policy toward Latin America has fluctuated between open support of dictatorships and hostility toward
movements of liberation, and advocacy of a «restricted democracy,» in which a limited amount of political space is
allowed so long as it does not rock the boat too
much internally and in the hemisphere.
If his
movement were
allowed to spread, it would greatly diminish the influx of pilgrims and tourists into Ephesus, and the great temple for which Ephesus was noted might lose so
much support that it would fall into disrepair.
The England striker has become
much more intelligent in terms of his
movement, often positioning himself in the channel on the opposite side to the ball, which has
allowed Leicester — and particularly Danny Drinkwater — to locate him quickly with some excellent diagonals.
Regarding him dropping deeper, did you notice how
much space his
movement allowed Walcott to move into?
Throughout the opening 45 minutes the Belgium midfielder was creative and caused havoc at every given opportunity, and the freedom he was given by United's defence
allowed him to show just how
much he can damage sides that fail to deal with his
movement and creativity.
The size of your abdomen is still quite manageable this week,
allowing freedom of
movement, but as your belly grows larger, you may be
much more comfortable in less restrictive clothing made from lighter - weight fabrics, particularly in warmer climates.
I keep bouncing baby until the sucking rhythm takes over and we
allow baby to eat without as
much movement.
They
allow maximum
movement, taking up
much less room than a pram and have several compartments to keep all your baby essentials such as bottles, nappies and blankets for a hassle free trip.
Do not
allow for too
much time in a stroller or a car seat as this can discourage
movement.
This change in
movement alters the perimeter of the cancer cell and,
much like a tent's sides collapsing,
allows it to move from its original resting place to anywhere in body.
Still, a world where amputees will have limbs that
allow them to feel what they are touching, and to have
movement and capabilities
much like an organic limb, if you will forgive me, is within reach, an accomplishment that could have never been foreseen way back in the aftermath of the Civil War.
However, this doesn't mean that you should
allow the knees to excessively move forward, so try to limit their
movement as
much as possible.
It is better if you do the low reps on big compound
movements that will
allow you to put the most plates like a deadlift and high reps on the isolation / assistance exercise, which won't have
much an effect if done with low reps, like biceps curls.
One way in which you can adjust side laterals and stimulate side delt gains is that once in a while you grab a pair of dumbbells weighing twice as
much as you would usually use and just try to execute at least half of a full rep.. Another way in which you can make half reps more effective is by keeping tension constantly throughout the
movement by never
allowing the dumbbells to fully return to your sides, which if they do, they will relax the muscles that should be isolated and worked.
Not only do medicine ball exercises
allow you to train in
movements which share a far higher level of correspondence to the field of play (see this post on specificity for more information), but they also provide a
much needed opportunity to develop force production in rotary
movements (essentially the transverse plane of
movement).
As with the two previous exercises, when you reach 90 - degrees, the rest of the
movement happens from closing your ribs more and trying to create as
much of a squish as your current flexibility level will
allow.
Many fitness trackers can now track both daytime body
movement and sleep,
allowing you to get a better picture of how
much sleep you're actually getting.
«People love knocking Smith machine squats, but the truth is they
allow you to get yourself into
much more intense quad - or glute - focused positions, unlike what a normal barbell free - weight
movement could do,» he says.
This setup has the advantage of
allowing much greater freedom of
movement than a regular Donkey Calf Raise machine, so your body can find it's own path for the exercise.
Be sure to keep your spine straight throughout the
movement as you rotate your hips as
much as possible
allowing your leg to cross the other supporting leg.
The handles make gripping and throwing the sandbag
much easier,
allowing you to concentrate on the full body
movement, rather than just your grip.
Fitness trackers such as the UP2424 can track both daytime body
movement and sleep,
allowing you to get a better picture of how
much sleep you're actually getting.
Enough to
allow for smooth, controlled
movement is required but too
much oil may result in less control over the tissues.
Because a majority of these
movements are performed while either lying or sitting on a bench, it's easy to become neuromuscularly complacent while
allowing much of your body to relax.
As
much as I love pencil skirts and dresses for work, there comes a point where — on days with lots of planning and grading — you just need a comfortable work outfit that
allows for a lot of
movement!
Simple but fun pieces like the Tierra Top make getting dressed in the heat that
much easier: a roomy cut throughout the bust and waist subtly floats away from the body and the drop shoulder
allows for unrestricted
movement.
Sadly star fox 3ds besides the enchaced graphics doesn» t offers
much extra content, the new things are a level select mode (score attack) and a gyroscope feature that
allows to control the arwing by steering the device in different directions unfortunatly that feature is not recommended with 3d on beacause the efect is lost by the
movement and is way better if you play it with the circle pad.
By holding R2 you can select an Oni or a part of the Oni to grab onto and lunge yourself at
allowing for
movement to be
much more fluid during combat.
Heavy Bowgun: Crouch fire, reduced recoil, sometimes no need to reload certian shots Light Bowgun: Usually diverse in bullet types,
much less heavier than heavy gun,
allows faster
movement, but with higher recoil.
In reality, as the chassis doesn't
allow much rotation or any sideways
movement, you rarely feel it interrupting.
Engine mounts can wear and
allow engine
movement — and noise — during power off and on transitions; but not so
much over bumps.
In the first test, the seat belt
allowed far too
much forward
movement of the dummy to the extent that its head came close to hitting the intruding A-pillar.
The seat belt
allowed too
much forward
movement of the dummy to the extent that its head approached the intruding A-pillar.
In both tests, the seat belt
allowed far too
much forward
movement of the dummy to the extent that its head hit the steering wheel hard through the airbag (first test shown).
Belt spoolout
allowed by force limiters can mean there will be far too
much occupant
movement in frontal crashes that occur at an angle or with rotation or in crashes that involve more than one impact.
The display also has a curve to it on the right and left side — it makes swiping in from either side a
much more natural
movement, as well as
allowing developers to use the edges as part of their application.
Parrots have something called cranial kinesis which
allows their jaw
movement to be
much different.
So I make the decision to only send Rita Young, because as an athlete her special ability grants an extra
movement point per action,
allowing her to cross the board
much faster.
MARATHON: Doubles the time you can spend sprinting
allowing for
much quicker
movement around the map.
Apparently, all
movements in the game (like passing and jostling for example) happen
much faster,
allowing for more fluid and realistic play — leaving it closer to the frenetic pace of the Premiership than the slow, measured approach of the continental game.
- the game's shading mechanism has changed, which
allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too
much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your
movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play
much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too
much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There are a lot of interesting play styles that Evolve
allows for with any given class, but watching the very slow
movement of progress bars game after game feels too
much like wheels spinning without a tangible reward.
There isn't
much more
movement than that however, games of this type don't
allow a player to double back and get something that he / she missed along the way.
Silent Hill Shattered Memories plays differently between platforms; on the Wii, the motion controls are used to physically turn knobs, pick up objects, etc. (
Much like in Heavy Rain) On PlayStation 2 and PSP, the analog sticks
allow for more accurate
movement, alleviating some of the reported frustration.
By holding R2 you can select an Oni or a part of the Oni to grab onto and lunge yourself at
allowing for
movement to be
much more fluid during combat.
The DualShock 3's analog sticks have
much better range of
movement than Vita's, which
allows for easier range of
movement for picking pitching spots on the PS3 version.
The real - time battle system seems like it could finally deliver on Final Fantasy XIII «s promise to
allow seamless transition from
movement to battles, though if everything is real - time then there's not
much else to cheat.
The controls are
much more user friendly than early Resident Evil games though,
allowing for complete 3D
movement, and ready use of many items without having to pause and go into menus.
For the sequel, Nintendo fixed that issue with a
much smoother system that
allowed movement in eight different directions, then added in some of the best graphics on the console and an awesome story that saw main character Mike Jones travel through time.