For example, if you take damage in the chest area, your character will breathe more heavily, which will
allow nearby enemies to hear you when attempting to sneak by.
Not exact matches
UAV — This stealthy and lethal device
allows Operatives to automatically mark
nearby enemies on their radar.
Thrusting the Wiimote and nunchuk up and down
allows Donkey Kong to slam the ground under him, thus stunning
nearby enemies and smashing wooden crates.
The cover - based combat
allowed us to quickly crouch behind some crates or a
nearby wall and exchange gunfire with our
enemies.
Aside from this ability, you'll pick up three additional skills early on: Suicide
allows you to manipulate the mind of an
enemy to make him commit suicide, damaging
nearby teammates in the process, Persuade
allows you to use some not so gentle persuasion to temporarily make an
enemy fight alongside you, and finally Backfire will disrupt the weapon of an
enemy as well as briefly immobilizing him.
Using Ocarina of Time's Z - targeting control scheme as the foundation, The Wind Waker HD
allows Link to lock onto a
nearby target, thus being able to have his focus squarely on that
enemy.
Also, if Yoshi eats certain color shells, then he will gain abilities: Green shells do nothing, red shells
allow Yoshi to spit fire, yellow shells
allow Yoshi to cause a small earthquake every time the player lands after a jump, which defeats any
enemies who are on the ground
nearby, and blue shells
allow Yoshi to fly for a short period of time.
Abilities are earned from chaining together slow down kills that are effectively slow motion kills in which two kills provides dash that sees your character dash through thin walls and even defeat
nearby enemies in the process, while four slow down kills
allows your character to gain a more powerful dash called dash - blast, although the ability can still only dash through thin walls.
Garrosh's first ultimate choice is Warlord's Challenge, which
allows him to taunt
nearby enemies and silencing them for a short duration.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding on impact with an opposing vehicle or after a certain amount of time, while a sentry turret can be constructed to fire at
nearby enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming
enemies, alongside a shockwave ultimate ability which emits a force wave that damages
enemies and
allows a temporary boost to the weapon damage capabilities of allied vehicles.
Stealth mechanics work similarly too, with a hold of a shoulder button placing your man Talion into a crouch,
allowing him to sneak up on unsuspecting
enemies and either stealth kill them or brutalize them, which can often scare
nearby foes.
Sunspot will only trigger while in combat and in addition to dealing damage to up to 5
nearby enemies, it will provide the elementalist a fire aura for 3 seconds, which has great synergy with Elemental Bastion tempest trait
allowing you to heal while simply executing your rotation.
There's quite a bit of room to build on the outer areas of the map as well,
allowing you to cover the other
enemies well, provided your middle section towers are engaged with
nearby foes.
Once they kill a certain
enemy, they bounce,
allowing them to kill some additional
enemies nearby, as well.