Sentences with phrase «almost endless design»

Not exact matches

If anything at all I hope it opened your eyes to the almost endless array of website out there designed for particulars.
I mentioned in my review of VF5 that, at some point a series» strange, off - putting design decisions just becomes that game's style, and can no longer be questioned or critiqued: If you didn't like endless cutscenes and almost no gameplay, then why are you «playing» a Metal Gear Solid game?
The A6 GCS - 53 was an iconic piece of automotive technology and simply breath - taking for its proportions and design features: a diminutive cabin positioned almost over the rear wheels, a seemingly endless bonnet and long, sinuous wings stretching nearly to the rear wheels.
• 78 Deluxe Suites are the resort's standard accoms, yet hardly entry - level, with almost 1,000 square feet and endless amenities • Premier Suites are nearly 1,500 square feet • Four Deluxe Spa Suites (almost 1,700 square feet) and four Premier Spa Suites (almost 2,000) offer in - suite spa treatment rooms and immense decks • Villas are designed for private vacations, with two and three bedrooms, big private pools, carport
With its iconic rows of windmills and azure blue sea kissing the golden beaches, with some spots where authenticity is still retained, Mykonos almost looks cramped with trendy clubs and design hotels, with activity opportunities and an endless array of foreign visitors.
His big break, Maniac Mansion — which the Oregonnative wrote, designed and directed — was released in 1987 by Lucasfilm Games, and almost single - handedly took the graphic adventure genre from niche concern amongst an endless sea of shooters and platformers to something close to a gaming phenomenon, one point and click at a time.
«It is simpler for me to write code that «designs» it for you by generating rather than designing these maps by myself,» noted Jan. «And it allows players to have almost endless gameplay since every new game sets new challenges and opportunities.
This is the story of Assassin's Creed: Unity, a game that presents a number of tantalizing possibilities for top - flight stealth action gameplay, and manages to kneecap them at almost every turn through problematic design choices and endless technical woes.
However a great idea can only take you so far when it's smothered by a relentless freemium model of almost endless monotonous gameplay, and design decisions that hamper the gamepl...
Far from being just another endless runner, this is actually a clever platforming game where you time your jumps and punches to an almost rhythmic quality, making your way through well - designed and gorgeous levels.
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