Sentences with phrase «almost none of the games»

Almost none of the games require reading to actually play, the little dialogue or information that's present is in the form of text... after all, many of these games were created before it was possible to include full voice samples.
Even though almost none of the games grab my attention, but hey, they're free.
The Gundam series is always one that interested me, but the barrier to entry was generally too high, given that almost none of the games were ever released in North America.

Not exact matches

Considering this is a port of a PlayStation 3 game, I must admit I was impressed with how true to the original game this handheld port was — although areas have received minor visual downgrades, it's done in a way that they've lost almost none of their original beauty in the process — it had been a little while since I last played Sigma, but everything looked as I remembered it, and there were no glaring changes in terms of design.
Almost none of the quests felt like they were an extension to the main game, they just felt like side content for the sake of being side content.
And, like many Bomberman titles of the past, the local multiplayer experience with friends is almost second - to - none — that is if the game doesn't blow up your friendships as much as you do brick walls.
pleaaaase heeeelp meeeee my ps3 is broooke not that he is bricked he doesent update to jailbreak says corrupted data pleaase heeelp i downloaded all files of jb in all internet or almost and none of them work to me please anybody i need help my ps3 is 3.73 and i want to host free challenge lobbies of mw2 cuz i hate these jerks who ask for pay to play games these bastards but i cant do this if my ps3 do nt let me help pretty please i have 14 just to know about
It has almost none of the hooks that make those other games inclusive.
Perhaps for this reason, almost none of the music in this game was brought back in other games.
There are some real, tangible reasons to use asymmetry, it's just that almost none of them are good game design reasons.
There are a fairly large number of boss battles in the game, and almost none of them pose any kind of challenge to your characters.
Almost all quests in the game are about killing X of enemies and gathering Y from the loot, the variation of the quests are almost none existing, dragging down a game that otherwise is so wellAlmost all quests in the game are about killing X of enemies and gathering Y from the loot, the variation of the quests are almost none existing, dragging down a game that otherwise is so wellalmost none existing, dragging down a game that otherwise is so well done.
The jokes and puns don't take too much away from the game but given that almost none of them made me laugh, I think it would have been better if they were just skipped all together.
Sadly, almost none of those increments are significant enough to make Splatoon 2 a clearly superior experience, which is what one would expect from a title of its stature; instead, most of these features come off as pleasant fresh ingredients rather than game - defining traits.
Volition has released a lot of trailers for the game (almost one per week at this point), which is great, but none of them offer glimpses of actual gameplay.
Ark Park is almost a Frankenstein of a game, a monster created by many different parts, none which gel together at all.
When most block - puzzle games are free and almost none cost more than a couple of quid, you have to ask just what the hell Nintendo is thinking.
The game encourages you to free - roam so you can craft and beef up your skill tree — both of which are vital to your survival — so almost none of the side missions feel like filler.
Ubisoft showed off plenty of new games at E3, but almost none of them were slated for release on Wii U. Perhaps games like Far Cry 4 and Assassin's Creed: Unity will make their way to the Wii U when the system sells more units.
But while it arguably tries so many fresh ideas that some of them are bound to fall short, almost none of the common arguments against this game's highly polished quality hold enough weight to counterbalance everything it just gets so euphorically right.
Final Fantasy XV's sporadic design would be easier to tolerate had it been able to pull off all these concepts with the same mastery the games that influenced it do, but instead Final Fantasy XV excels at almost none of them, making my time in Eos one of the least memorable in my years as a Final Fantasy fan.
Honestly, most people will be quick to give you hundreds of reasons why you should play the game, but almost none of them will mention the fantastic soundtrack.
And this leads to FFXV's most contentious or controversial game design of all — FFXV is a «goldilocks» kind of game, or a «jack of all trades, master of none», perhaps brought about by almost a decade of development quagmire, shifting priorities and design philosophies.
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