Almost none of the games require reading to actually play, the little dialogue or information that's present is in the form of text... after all, many of these games were created before it was possible to include full voice samples.
Even though
almost none of the games grab my attention, but hey, they're free.
The Gundam series is always one that interested me, but the barrier to entry was generally too high, given that
almost none of the games were ever released in North America.
Not exact matches
Considering this is a port
of a PlayStation 3
game, I must admit I was impressed with how true to the original
game this handheld port was — although areas have received minor visual downgrades, it's done in a way that they've lost
almost none of their original beauty in the process — it had been a little while since I last played Sigma, but everything looked as I remembered it, and there were no glaring changes in terms
of design.
Almost none of the quests felt like they were an extension to the main
game, they just felt like side content for the sake
of being side content.
And, like many Bomberman titles
of the past, the local multiplayer experience with friends is
almost second - to -
none — that is if the
game doesn't blow up your friendships as much as you do brick walls.
pleaaaase heeeelp meeeee my ps3 is broooke not that he is bricked he doesent update to jailbreak says corrupted data pleaase heeelp i downloaded all files
of jb in all internet or
almost and
none of them work to me please anybody i need help my ps3 is 3.73 and i want to host free challenge lobbies
of mw2 cuz i hate these jerks who ask for pay to play
games these bastards but i cant do this if my ps3 do nt let me help pretty please i have 14 just to know about
It has
almost none of the hooks that make those other
games inclusive.
Perhaps for this reason,
almost none of the music in this
game was brought back in other
games.
There are some real, tangible reasons to use asymmetry, it's just that
almost none of them are good
game design reasons.
There are a fairly large number
of boss battles in the
game, and
almost none of them pose any kind
of challenge to your characters.
Almost all quests in the game are about killing X of enemies and gathering Y from the loot, the variation of the quests are almost none existing, dragging down a game that otherwise is so well
Almost all quests in the
game are about killing X
of enemies and gathering Y from the loot, the variation
of the quests are
almost none existing, dragging down a game that otherwise is so well
almost none existing, dragging down a
game that otherwise is so well done.
The jokes and puns don't take too much away from the
game but given that
almost none of them made me laugh, I think it would have been better if they were just skipped all together.
Sadly,
almost none of those increments are significant enough to make Splatoon 2 a clearly superior experience, which is what one would expect from a title
of its stature; instead, most
of these features come off as pleasant fresh ingredients rather than
game - defining traits.
Volition has released a lot
of trailers for the
game (
almost one per week at this point), which is great, but
none of them offer glimpses
of actual gameplay.
Ark Park is
almost a Frankenstein
of a
game, a monster created by many different parts,
none which gel together at all.
When most block - puzzle
games are free and
almost none cost more than a couple
of quid, you have to ask just what the hell Nintendo is thinking.
The
game encourages you to free - roam so you can craft and beef up your skill tree — both
of which are vital to your survival — so
almost none of the side missions feel like filler.
Ubisoft showed off plenty
of new
games at E3, but
almost none of them were slated for release on Wii U. Perhaps
games like Far Cry 4 and Assassin's Creed: Unity will make their way to the Wii U when the system sells more units.
But while it arguably tries so many fresh ideas that some
of them are bound to fall short,
almost none of the common arguments against this
game's highly polished quality hold enough weight to counterbalance everything it just gets so euphorically right.
Final Fantasy XV's sporadic design would be easier to tolerate had it been able to pull off all these concepts with the same mastery the
games that influenced it do, but instead Final Fantasy XV excels at
almost none of them, making my time in Eos one
of the least memorable in my years as a Final Fantasy fan.
Honestly, most people will be quick to give you hundreds
of reasons why you should play the
game, but
almost none of them will mention the fantastic soundtrack.
And this leads to FFXV's most contentious or controversial
game design
of all — FFXV is a «goldilocks» kind
of game, or a «jack
of all trades, master
of none», perhaps brought about by
almost a decade
of development quagmire, shifting priorities and design philosophies.