The studio has already attracted enough funds to get the game into alpha status, and has released playable
alpha versions of the game on the PC.
Not exact matches
a.) a considerable amount
of exercise, including the use
of treadmills and backpacks, as a way
of relaxing dogs to prepare them for counter-conditioning exercises; b.) packs
of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount
of obedience training, such as teaching the dogs to heel
on a loose lead at the handler's side; g.) a «claw» technique, his own
version of the «
alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety
of traditional manners rules, which are implemented with the «no free lunch» type
of approach; l.) a variety
of games and other «mental challenges»; m.) human intervention; and n.) electric collars (not mentioned, as I recall, in the book)
a.) a considerable amount
of exercise, including the use
of treadmills and backpacks, as a way
of relaxing dogs to prepare them for counter-conditioning exercises b.) packs
of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount
of obedience training, such as teaching the dogs to heel
on a loose lead at the handler's side; g.) a «claw» technique, his own
version of the «
alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety
of traditional manners rules, which are implemented with the «no free lunch» type
of approach; l.) a variety
of games and other «mental challenges»; m.) human intervention; and n.) electric collars (usually not mentioned in their marketing materials or websites)
Uber Entertainment, the team working
on the upcoming RTS Planetary Annihilation, have announced the launch
of the
game's early - access program through Steam, as players can now register to take part in the
Alpha version of the
game, through its official Steam page.
Get ready to greet the
Alpha version of Valiance Online
on Steam, announced to be soon hitting the platform along with in -
game rewards for investors.
There's also a playable
alpha version of Nova Blitz
on the
game's website.
2017-08-14 Hyper Ultra Astronautics 0.0.12
alpha released 2017-07-18 Hyper Ultra Astronautics 0.0.11
alpha released 2017-04-27 Hyper Ultra Astronautics 0.0.10
alpha released 2017-03-22 Hyper Ultra Astronautics 0.0.9
alpha released 2017-02-12 Hyper Ultra Astronautics 0.0.8
alpha released 2017-01-12 Hyper Ultra Astronautics 0.0.7
alpha released 2016-11-24 Hyper Ultra Astronautics 0.0.6
alpha released 2016-09-28 Hyper Ultra Astronautics 0.0.5
alpha released 2016-08-17 Hyper Ultra Astronautics 0.0.4
alpha released 2016-07-04 Hyper Ultra Astronautics 0.0.3
alpha released 2016-02-08 Introducing Hyper Ultra Astronautics 2016-01-26 Lockdown Protocol 1.4.2 released 2015-11-28 Beyond Lockdown Protocol 2015-09-20 Lockdown Protocol 1.4.1 released 2015-09-06 Lockdown Protocol 1.4.0 released 2015-07-27 Pay what you want for Lockdown Protocol 2015-07-08 Lockdown Protocol 1.3.0
on itch.io 2015-06-07 Lockdown Protocol 1.2.0 released 2015-05-17 Lockdown Protocol 1.1.0 released 2015-04-17 Progress report 2015-03-21 Lockdown Protocol 1.0.0 released 2015-03-01 Lockdown Protocol 0.23.0 beta released 2015-01-31 Lockdown Protocol 0.22.0 beta released 2015-01-14 Progress report 2014-12-14 Lockdown Protocol 0.21.0 beta released 2014-11-09 Lockdown Protocol 0.20.0
alpha released 2014-10-19 Feature creep cleanup 2014-08-25 Lockdown Protocol 0.19.0
alpha released 2014-08-10 Progress report 2014-06-28 Change
of plan 2014-06-08 Lockdown Protocol 0.18.0
alpha released 2014-05-31 New Lockdown Protocol
alpha version coming soon 2014-04-19 Progress report 2014-03-07 Lockdown Protocol 0.17.0
alpha released 2014-03-06 Multiplayer
game jerkiness issue solved 2014-02-26 Progress report 2014-01-30 Progress report 2014-01-14 Lockdown Protocol 0.16.0
alpha release 2014-01-11 Next Lockdown Protocol
alpha release coming soon 2013-12-29 Lockdown Protocol's Year 2013 2013-12-16 Progress report 2013-12-01 Vote Lockdown Protocol for Indie
of the Year
on IndieDB 2013-11-24 New Lockdown Protocol
alpha video 2013-11-05 Lockdown Protocol 0.15.0
alpha release 2013-10-03 Progress report 2013-09-19 Multiplayer matchmaking fixes 2013-09-01 Lockdown Protocol 0.14.0
alpha release 2013-08-07 Progress report 2013-07-09 Lockdown Protocol 0.13.0
alpha release 2013-07-02 Next release is shaping up 2013-06-09 Progress report 2013-05-22 Changing the physics engine part 2 2013-05-13 Changing the physics engine 2013-05-06 Lockdown Protocol 0.12.0
alpha release 2013-04-28 Website update 2013-04-23 No more hiding enemies 2013-04-14 Lockdown Protocol 0.11.0
alpha release 2013-04-07 Progress report 2013-02-25 Progress report 2013-02-08 The Platform Shooter 0.10.0
alpha release 2013-01-23 Level editor rework 2012-12-31 How to improve The Platform Shooter?
Not bad for a unfinished
game, Bohemia Interactive's incredibly popular DayZ, a zombie - infested mod for Arma 2 has been generating an overwhelming following, now with the standalone
version of the popular mod in
Alpha sold 172,500 copies during its first 24 hours, developer Bohemia Interactive CEO Maruk Spanel has announced
on his
It should be noted that the
version of the
game we demo'd at TheGDEX was an early
Alpha build that contains several new features and enhancements and is not the same
version that is currently live
on Steam Early Access.
The developer's own private
version of an early access program, The Founding went live last month
on PC, providing interested
gamers with an early -
alpha build
of the
game.
So the quandary was, do we rush review a
game we've played for a few hours - but many, many more in the earlier
Alpha and Beta
versions -
on the expectation
of things being as good as, if not better, than the Beta as the full
version progresses?
As always the
alpha version of the
game is available to buy
on our site at strangeloopgames.com/eco, and we'll be giving Steam keys to all our backers when we launch
on Early Access later this year.
Interestingly, the final
version of Titanfall running
on the Xbox One actually looks better than what I experienced in both the
game's beta and
alpha builds.
The crowdfunding ICO drive ends
on 28 February, with an
alpha version of the
game expected to launch in May 2017 and a beta launching «shortly thereafter».