Not exact matches
As Jefferies analyst Karen Chan points out in a research note, Weibo's video
content is technically hosted by Yixia Technologies, a livestreaming holding company of sorts, which
already has the necessary Internet Audio - Visual Program Transmission
License.
Complementing the varied
licensed content are some fitting needle drops («Gangnam Style», «Party Rock Anthem») from the
already slightly dated period of principal interest.
If this is the beginning of
licensed content in Fortnite, the team
already set a very high bar to clear for its next project.
Because Penguin stopped
licensing new
content to libraries in November 2011, the impact of their departure has
already been felt with the unavailability of these titles:
Meanwhile, Barnes & Noble is suspending Nook e-book sales in the UK, transferring the DRM
licensing to Sainsbury, through which users will be able to access «the vast majority» of
content they
already paid for.
Largely due to the fact that Amazon's
content is largely available in the U.S. only, while Apple has enormous worldwide
licensing deals
already in place for music, books, movies and TV shows.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they
license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is
already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party
content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
Nowadays you're not actually «purchasing» a PC game, but rather «subscribing» to it or purchasing a
license for it, which means game publishers can tell you how many times you can install a game, make you pay to unlock
content that's
already on the disc, or go ahead and revoke your right to play a game, and there's nothing illegal about them doing any of these things at all because you paid $ 50 for a service (the subscription or
license) rather than for a product.
Nowadays you're not actually «purchasing» a PC game, but rather «subscribing» to it or «
licensing» it, which means game publishers can tell you how many times you can install a game, make you pay to unlock
content that's
already on the disc, or go ahead and revoke your right to play a game, and there's nothing illegal about them doing any of these things at all because you paid $ 50 for a service rather than a product.
We have both user - generated
content and
content licensed from record labels, giving listeners the ability to discover music they can't find anywhere else as well as listen to recordings they
already know and love.
The company, which owns cable TV channels like MTV and Comedy Central,
already licenses some of its
content to other streaming services like Sling TV and DirecTV Now, as well as newcomer Philo (which it's invested in.)