Sentences with phrase «also access to every weapon»

As mentioned before, each base class has access to their own class skills, and also access to every weapon and armor skill tree.

Not exact matches

The main menu, which you can access at any point in the game, has everything you need: It lays out your gear, weapons, and skills — which are all upgradeable in various ways — but it also contains much more than that, including detailed maps and a complete guide to the environments, creatures, allies, and enemies in the game.
In recent years, as scholars have explored Ronald Reagan's foreign policy with greater access to primary - source documents, something utterly baffling to the conventional wisdom of his time (and ours) has come into focus: Reagan, determined to win the Cold War, was also eager to rid the world of nuclear weapons.
They called for restrictions on high - capacity ammunition clips and also for greater vigilance by caregivers, so that mentally ill individuals that also are dangerous don't have access to weapons, and especially not such high - powered ones.»
It's also class - based, with different classes getting access to different weapons and abilities.
The players will also have access to different vehicles and weapons in the game.
There's also a deluxe edition available too, which grants you access to the Season Pass that will offer you new campaign missions, characters, weapons, items and more.
It was also announced that the PS4 version of LEGO Worlds will have limited exclusive access to a LEGO Agents DLC pack featuring new characters, vehicles, weapons and more.
This short scene not only introduces you to the abilities and weapons you'll gain access to later in the game, but it also does a great job of letting you know who you're up against and what they're all about.
Custom characters also have access to gadgets or weapons such as a flamethrower and an electric whip.
The Vita app will also access a wide range of social features, such as the in - game Mail system and Friends List to keep up with game dynamics, and players can purchase new items, weapons and vehicles from the Dust 514 Marketplace using either ISK (in - game earned currency) or Aurum (purchased currency).
To coincide with the release of this new content, Nexon is also hosting an «Open Armory Event» starting today which allows players free access to 38 in - game weapons for a limited timTo coincide with the release of this new content, Nexon is also hosting an «Open Armory Event» starting today which allows players free access to 38 in - game weapons for a limited timto 38 in - game weapons for a limited time.
«As well as the iconic Rebellion sword and Ebony and Ivory pistols you've got access to demon and angel weapons, activated by holding the relevent modifier — right trigger for demon stuff (a massive axe and a fiery set of gauntlets) and left trigger for the angelic (a scythe and a set of lighting fast shurikens» They go on to say that Dante's new arsenal is both, «powerful and a blast to play with», also describing the overall combat as, «characteristically balletic».
And that's not all as the guide will also list any new stock in the vending machines, provide other quick comments on characters and locations, list any new Vigors or weapons you'll gain access to in the coming section, tells you how to solve the Vox Ciphers and more.
He also comes with a handy jump - pack so that he can gain access to high places, while a rocket launcher provides some offensive wallop and deadly gas can act as both weapon and smokescreen.
This new content also gives access to an arsenal of new weapons including a sick harpoon gun for Hurk.
There's also some sub weapons to choose from like rocket launchers and grenades, but using them is a challenge in itself, because to access them you've got to go into a menu using the D - pad that the game insists you have to be standing still to access, select your weapon, ready it — which Raiden takes forever to do — and then actually use it, by which time you're probably already dead.
Yet another interesting element is how you can take two ships into battle, the idea being that not only can you swap between them to access different weapons and abilities but also that if one gets damaged you can hurtle back to the hanger and change over to the other one, allowing the original machine to be slowly repaired.
The fact that characters share weapons does also eliminate the feeling of starting with a «fresh» character each time you play as someone new, as they will have access to all weapons that have been unlocked with other characters.
You will also have access to multiple weapons, such as hand guns, assault rifles, powerful shotguns, a crossbow, throwing knives, cocktail molotovs, explosive mines, grenades and more.
The crafting system also requires you to take the time to hunt in order gain access to important capabilities such as carrying more weapons simultaneously.
Along with the free content we're also releasing more paid content: new arsenal, with the secondary weapon Devastator and the heavy Collapser, respectively resembling a sort of deadly laser ray and a cannon with bouncing projectiles, the Armor Paint Pack featuring three exclusive armor paints, and the Veteran Heroes pack (which allows you to start with characters at Level 15 and access to World Level 2).
Season Pass holders also gain instant access to the bonus weapons found in the «Ascendance» DLC pack.
In addition to gaining access to some of the cool new multiplayer weapons for your single - player campaign, you'll also get two amazing new guns never before seen anywhere else, plus one ultra-rare weapon only available previously as a limited promotional item!
In addition to new environments, you'll also gain access to new outfits and weapons to bolster your beast - battling arsenal, including a fearsome new ranged weapon called Simon's Bowblade.
Beyond the special early access to the game, the Day Zero Edition also comes with two custom weapons: the AK - 12G Assault Rifle and Crossbow - B2, as well as Double XP on 3rd November.
Uplay preorders will also give you access to an exclusive pack of legendary weapons.
As a technomancer you've got access to a small and relatively tame selection of electricity based powers, including zapping people, unleashing a small electrical storm and wrapping your weapon in a constant blaze of electrical death, which also happens to be a superb party trick a rave.
Also releasing tomorrow, for 160 MS Points / $ 2, is Courier's Stash, which gives access to four content bundles previously available only through pre-orders — The Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack — all offering «unique weapons, apparel and aid advantages that will help you throughout your journey.»
Alongside your main weapon you also have access to a Sub-Weapon and a Special Weapon as part of the available loadouts.
The roadmap does also bring up a few interesting points to talk about, notably that in the one year that the developers plan to have Battalion 1944 in Early Access for they also intend on holding some LAN tournaments, the prize funds for which will presumably be made up of money garnered from the in - game microtransactions which let players buy loot crates containing weapons skins.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
You also have access to a wide variety of weapons that does sometimes break up the monotony of repetitive gameplay at times.
In addition to weapons, you'll also get access to new abilities that unlock special attacks and buffs to your existing arsenal, like fusion grenades, META shields for greater defense and teleportation.
Players also have access to Pursuit Tech which are the weapons and defense systems you'll need to survive the open road.
[54][55] The player characters of every Silent Hill game have access to a variety of melee weapons and firearms, with Origins and Downpour also featuring rudimentary hand - to - hand combat.
Players who purchase this pack will gain access to a third adventure mode map (assuming they also have the Master Quest adventure map), a new weapon, two new costumes, and, best of all, a new character.
After each wave you can also level up helping you unlocking access better weapons and the ability to earn money more quickly, and subsequently aiding in reaching the harder rounds.
Players will also have access to laser - based weapons for the first time in series history, allowing them to swap out their traditional guns and gadgets for high - powered plasma blasters to dish out damage.
Slowly giving access to these various weapons, and removing their durability limit or at least introducing some way to regularly repair them, would have kept the game balanced but also rewarded player exploration in a much more permanent and thrilling fashion.
In addition to a powerful new weapon, players will also gain access to a number of unique bionic upgrades: Assault: Physical Enhancement I, Assault: Protective Coating and Assault: Quick Prompt.
Players who download the demo, will also get early access to some of the unique weapons featured in the game, including: The Seperator (axe), Clementine (guitar) and The Duece (car).
Alongside the mission content players will also gain access to a new selection of weapons, as well as the harpoon gun for Hurk.
You can also level up your character to gain access to both unarmed and weapon - specific attacks that are surprisingly useful.
Players can pre-purchase the digital version directly from Steam, and will also receive early access to various in - game weapons and shields, along with the game's soundtrack, a PDF version of the artbook, and the Dark Souls II digital comic.
Blue gems can also be found at set intervals throughout the story, these grant access to new variants of previous weapons, such as «The Dentist», which allows the machine gun to fire three times the amount of bullets which have the ability to home in on a target.
A central «plaza» that connects to all the different modes in the game also grants access to a shopping center that lets players customize their weapons and outfits with in - game currency.
You'll also have access to the Hammer, which acts as a brutal melee weapon.
The extra weapons are also accessed in a really unintuitive way: The «C» button cycles between them, and the standard fire button («A») is used to fire them.
Players were able to also get access to some legendary armor and weapons if they participated enough in the Iron Banner.
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