This alone opens up so many new ways for gamers to feel invested in the world the writers have created, and
also care about the characters, rather than guiding them along a set path.
Not exact matches
While this is definitely
about animals and right around the world, this is
also a very touching human story that
cares about relationships and
characters.
What
also makes 28 Days Later effective, and sets it apart from other thrillers, is that it makes you
care about the
characters.
There are
also too many supporting
characters who get too little screen time on their own making it hard to
care about any of the protagonists.
It makes you hate
characters while
also caring about them and developing an understanding of them.
The two actors
also find the emotional truths of their
characters, compelling us to pay attention and
care about them as they work to connect with each other.
But screenwriter David Berenbaum (who
also wrote Elf; go figure) doesn't bother to give us a single
character worth
caring about.
A film packed with laughs, but
also with
characters you genuinely
care about, too, and Hurwitz and Schlossberg know it.
As an astounding Shakespearean director and actor, he is
also proven to make bigger budget films work for him and tell interesting narratives for
characters we didn't think we'd
care about i.e. Thor and his live - action remake of Cinderella for Disney.
Carolyn Seide's 2016 article,
also from The A.V. Club, focuses on the
character of Arthur Stuart (Christian Bale) stating that «the film's real twist is that it ultimately
cares far more
about Arthur than it does
about [Brian] Slade.»
One of the most intelligent films made
about a writer who is
also a chauvinist pig, an unsympathetic
character — as well as, surprisingly, someone we
care about.
It's very seldom you find a horror film with actual scares, human
characters you can
care for and an idea to get excited
about, but filmmaker David F. Sandberg (who's
also behind the upcoming ANNABELLE 2) finds a way to do so.
To make another comparison to Pirates of the Caribbean, Deathly Hallows Part 1 is the antithesis to At World's End, the off - key third film that tried to pay attention to every
character previously established and
also new ones introduced, pulling the viewer in countless different directions while giving them little reason to
care about any of them.
AC has always been overrated — great graphics, probably a decent story (i guess — i
care not
about story) and that's
about it... to expect wii players, bred on solid gameplay to fall for the marketing ploy that is AC is to not understand the nintendo base... I would be a bit more upset
about wonderful 101 sales, but that
also lends itself to nintendo's base only purchasing 1st party
character games — if 101 featured nin's
characters the sales would have been through the roof... thus zelda outfits in bayo... my 2 cents!
There is some mystery behind Hoffstetler as he has multiple story lines but he is
also a
character that the audience latches onto and
cares about deeply.
What
also radiated was her
character's radioactive loathing of the police and of the men who didn't and don't
care about women.
When the action does unfold, we
also have a vested interest in the outcome, as the
character development makes us
care about the very likeable duo, while
also giving the actions of the bad guys a more nefarious edge necessary to make things truly harrowing once things get brutal.
Yet they
also remain fully three - dimensional,
characters worth
caring about and becoming invested in.
There's no way anyone is going to
care about him compared to the other TEN FUCKING BADASS
CHARACTERS that
also got posters.
Brown
also knows where to vary size and use white space to make us
care about his main
character.
Also, with the jumping back and forth from
character to
character, I didn't feel that it stayed with any one long enough for me to really connect with them and to start to
care about the
character.
The progress of a journey is an archetype in literature... I was reminded of Pilgrim's Progress, Gulliver's Travels, in that this journey was intended to show us different aspects of a problem, to make commentary upon it, but unlike those allegories, this one
also had real
characters I could identify with and
care about.
They've sent out information
about 7 of the
characters, detailing their nationalities, fighting styles, and
also giving a little back story on what they've been up to since The King of Iron Fist Tournament 5 for those who
care about storylines in their brawlers.
The permadeath aspect
also added a great element to the game, making you really
care about each
character you play as.
Both the physical and mental states of the protagonist are reflected in the actual gameplay — the player needs to be taking
care about their
character's health, but
also their level of sanity, because exploring mysterious ruins with unknown, dark forces residing in - there, can drive the protagonist insane.
«Lucas and Spielberg
also spoke of vast differences between filmmaking and video games because the latter hasn't been able to tell stories and make consumers
care about the
characters.»
Also, the campaign in Halo 4 was lackluster with horrible
character development to the villain and a plot that nobody should
care about
Basics include sympathetic
characters, a world you really
care about, an overwhelming instigator, and meaningful conflict, but it's
also about taking risks with the plot.