Sentences with phrase «also care about the characters»

This alone opens up so many new ways for gamers to feel invested in the world the writers have created, and also care about the characters, rather than guiding them along a set path.

Not exact matches

While this is definitely about animals and right around the world, this is also a very touching human story that cares about relationships and characters.
What also makes 28 Days Later effective, and sets it apart from other thrillers, is that it makes you care about the characters.
There are also too many supporting characters who get too little screen time on their own making it hard to care about any of the protagonists.
It makes you hate characters while also caring about them and developing an understanding of them.
The two actors also find the emotional truths of their characters, compelling us to pay attention and care about them as they work to connect with each other.
But screenwriter David Berenbaum (who also wrote Elf; go figure) doesn't bother to give us a single character worth caring about.
A film packed with laughs, but also with characters you genuinely care about, too, and Hurwitz and Schlossberg know it.
As an astounding Shakespearean director and actor, he is also proven to make bigger budget films work for him and tell interesting narratives for characters we didn't think we'd care about i.e. Thor and his live - action remake of Cinderella for Disney.
Carolyn Seide's 2016 article, also from The A.V. Club, focuses on the character of Arthur Stuart (Christian Bale) stating that «the film's real twist is that it ultimately cares far more about Arthur than it does about [Brian] Slade.»
One of the most intelligent films made about a writer who is also a chauvinist pig, an unsympathetic character — as well as, surprisingly, someone we care about.
It's very seldom you find a horror film with actual scares, human characters you can care for and an idea to get excited about, but filmmaker David F. Sandberg (who's also behind the upcoming ANNABELLE 2) finds a way to do so.
To make another comparison to Pirates of the Caribbean, Deathly Hallows Part 1 is the antithesis to At World's End, the off - key third film that tried to pay attention to every character previously established and also new ones introduced, pulling the viewer in countless different directions while giving them little reason to care about any of them.
AC has always been overrated — great graphics, probably a decent story (i guess — i care not about story) and that's about it... to expect wii players, bred on solid gameplay to fall for the marketing ploy that is AC is to not understand the nintendo base... I would be a bit more upset about wonderful 101 sales, but that also lends itself to nintendo's base only purchasing 1st party character games — if 101 featured nin's characters the sales would have been through the roof... thus zelda outfits in bayo... my 2 cents!
There is some mystery behind Hoffstetler as he has multiple story lines but he is also a character that the audience latches onto and cares about deeply.
What also radiated was her character's radioactive loathing of the police and of the men who didn't and don't care about women.
When the action does unfold, we also have a vested interest in the outcome, as the character development makes us care about the very likeable duo, while also giving the actions of the bad guys a more nefarious edge necessary to make things truly harrowing once things get brutal.
Yet they also remain fully three - dimensional, characters worth caring about and becoming invested in.
There's no way anyone is going to care about him compared to the other TEN FUCKING BADASS CHARACTERS that also got posters.
Brown also knows where to vary size and use white space to make us care about his main character.
Also, with the jumping back and forth from character to character, I didn't feel that it stayed with any one long enough for me to really connect with them and to start to care about the character.
The progress of a journey is an archetype in literature... I was reminded of Pilgrim's Progress, Gulliver's Travels, in that this journey was intended to show us different aspects of a problem, to make commentary upon it, but unlike those allegories, this one also had real characters I could identify with and care about.
They've sent out information about 7 of the characters, detailing their nationalities, fighting styles, and also giving a little back story on what they've been up to since The King of Iron Fist Tournament 5 for those who care about storylines in their brawlers.
The permadeath aspect also added a great element to the game, making you really care about each character you play as.
Both the physical and mental states of the protagonist are reflected in the actual gameplay — the player needs to be taking care about their character's health, but also their level of sanity, because exploring mysterious ruins with unknown, dark forces residing in - there, can drive the protagonist insane.
«Lucas and Spielberg also spoke of vast differences between filmmaking and video games because the latter hasn't been able to tell stories and make consumers care about the characters
Also, the campaign in Halo 4 was lackluster with horrible character development to the villain and a plot that nobody should care about
Basics include sympathetic characters, a world you really care about, an overwhelming instigator, and meaningful conflict, but it's also about taking risks with the plot.
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