Not exact matches
Toback, who
also wrote the film's screenplay, forces his
characters to spout the most inane dialogue imaginable, which wavers
between dull small talk and infuriating
conversations in which people dance around the issue ceaselessly (does anybody talk like this?)
The interactions
between players and NPC's are
also displayed, with
conversations offering various mood choices and in - game behavior affecting how the other
characters in the world react.
The following details come from Gematsu... - 3D Mode
characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time,
conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch
between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to
also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features -
also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
This scan
also introduces in - game events, such as
conversations between certain
characters.
Monaco
also uses sound to great effect, from subtle
conversations between characters, to satisfying footsteps that help reveal guard locations when you can't see them.
The weapon triangle
between swords, lances, and axes
also carries over from the Fire Emblem series, as does pairing up units; support bonds and
conversations; and the use of Master Seals to upgrade
characters and give them significant stat boosts.
But this upcoming feature could
also woo new Twitter users, tired of switching
between multiple apps to chat, to start using the micro-blogging site as place where they hold actual
conversations in addition to sharing 140
character status updates.