Not exact matches
Your progress — ala your game save — will
also transfer between the two versions, so it should
feel like one
cohesive experience from top to bottom.
It must
also convey the right tone and reflect your brand image in order to create a
cohesive look and
feel.
They
also felt that the literacy program provided a
cohesive structure within the school.
My group
also found that pulling together this event made us
feel even
cohesive — and I'm sure your group will, too.
Android 4.1 Jelly Bean
also brings a more
cohesive feel to the party, and it's hard to think that the Motorola XOOM was launched just a year ago with how much progress Google has made since then.
Artistic consistency was
also a priority as they wanted the world's presented in TimeSplitters 2 to
feel cohesive and immersive.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable
also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines
also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and
feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more
cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
It's a minor update, but it's still important in offering a
cohesive plan on monitoring your devices «Vitals,» while
also introducing features than make the operating system
feel more mature and robust than it ever has been.
While we want the room to
feel cohesive, we
also want to represent each of the boys» special interests and favorite things.
Endeavoring to achieve a sense of place despite the design site's unusual location (perched upon the roof of Serenbe's Textile Lofts), «it was important to establish the
feeling of outdoor «rooms» — mimicking the architecture inside the penthouse, but
also carrying that sense of containment past the walls and into the open air,» explains landscape architect Lucinda Bray, who worked alongside design partner Tyne Martinez to create a
cohesive, but multifaceted scheme along the roof's noticeably sprawling square footage.
You might
also detect if you have gone overboard on a color, if you room
feels cohesive, or if you
feel like you need to add in colors, patterns (or remove patterns!)
I
also love that they are family friendly and allow for cozy seating that
feels cohesive.