Sentences with phrase «also less enemies»

Not exact matches

I think that hollow sloganeering (Cain - but also Gingrich somewhat) and identity politics - driven hostility to the enemy will become somewhat less important as the campaigns of Gingrich, Bachmann and Cain all fail, one after the other, to secure the nomination.
But there can also come times, as Whitehead went on to say, when «God the void» and «God the enemy» becomes «God the companion», the One who is somehow sensed as «with us» — perhaps dimly and vaguely sensed, perhaps more vividly and acutely sensed, but none the less sensed, in this or that moment of our experience.
and in less than 3 days all my problems were over and I «m very happy in my marriage and my husband left his girl friend and came back to me.She also gave me powerful magic pot to boost my business and its stability and paid all my debts, ring to protect me from my enemies, magic wallet to increase my financial blessings and promotion at work.
He begets more kids, for one, and he is also less likely to fall prey to enemies that might attack while a couple is flagrante delicto.
Also, as I complained about with the last game, seeing as the enemies level up alongside you, meaning that the missions never get any less difficult, all this feature does is make your opponents annoyingly unkillable.
But this mini social revolution soon brings her fierce enemies: she invites the hostility of the town's less prosperous shopkeepers and also crosses Mrs. Gamart (Patricia Clarkson), Hardborough's vengeful, embittered alpha female who is herself a wannabe doyenne of the local arts scene.
Also, it allows you to deal more damage to fire enemies... and receive less damage from them!
Because of the nature of dog movement and fear many have of them war dogs are also less likely to be wounded as the enemy often chooses to hedge its bets and flee instead.
The lesser demons we've introduced in the last update (Morte, Seama, and Dullahammer) will appear, and the magi - crystals players will obtain from enemies, also known as «Shards,» will also be included.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Side - missions are also present around the city, used to introduce you to a variety of Batman's lesser known enemies, although to be fair the likes of Copperhead from the main storyline are hardly names that spring to mind when citing Batman's main foes.
Also, in the case of the Halo games, the enemy AI acts «smarter» on higher difficulty levels, whereas some games simply alter some variables, making supplies less scarce and enemy health levels higher.
They have the smaller enemies who can force you out of cover also but this feels more tactical than the throw a billion enemies at the Chief till he falls over approach and as such it's more fun and less frustrating to play.
Samurai Warriors also has you face torrents of enemy foot soldiers, but they are generally more hardy, less crowded together, and much more likely to get in a lucky hit and knock you off your feet.
You'll inevitably drain your ammo in the process, so the game also continually spawns lesser enemies during the battle primarily to serve as ammo loot droppers.
New features also include enemies taking more damage based on where you attack the, attacking them head on deals less damage than from the sides, and attacking from the back deals the most amount of damage, though these rules also affect you, so you need to be careful.
The game also uses sand as a device to bury enemy soldiers in a number of cool ways, but these are usually pointed out and less dynamic than they could be.
As well as being able to level up your Hero, upgrade their stats and even create a whole range of crests that work a lot like the badges from Hyrule Warriors, as they can be used to allow your character to learn more combos, take less damage from enemies of various types and even learn skills, they can also be promoted to new classes.
You then proceed deeper into a complex, where you must fight a boss while also fending off lesser enemies as they spawn.
The Handyman, who was shown in the trailers before the game, is able to latch on and shock the skyline to lower shield or health bars and keeps Booker on his toes but also avoids exploitation of the skylines as lesser enemies can be taken care of easily using the new form of traversal.
There is a court where players can cast aside their racquets and replace them with less elegant weapons such as massive mallets; but the chaos doesn't end there; players also need to avoid the crocs and other enemies which are running around and trying to return their opponents serve - this is what allows us to differentiate between «Tennis» and «Mario Power Tennis» Yeaaah!
To make the noise of combat less suffocating, enemies were given low, medium, and high voices and weapon sounds in combat, giving the game a more orderly atmosphere that also makes for much better player feedback.
Attacking enemies is also pretty straightforward, with regular shooting coupled with charged shots that deal more damage, but are slower and slightly less accurate.
Not only is it advisable to keep switching weapons depending on the enemies you're fighting, but it's also handy to switch to weapons you use less often while jumping through difficult areas - all the better to «protect» the guns you use most.
The port is also substantially easier, both due to the lesser amount of enemies, and the fact that you can take three hits before getting destroyed instead of one.
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