Sentences with phrase «also like the gameplay»

Not exact matches

The story will be told through the painted imagery like the gameplay, while also being brought to life with movement and music.
From a gameplay perspective, Transmission looks like the next action adventure game to satisfy the nostalgia of yore, while also maintaining a sense of individuality.
Usually games based off tv shows or movies are horrible but this one is worth a try.For Xbox 360 you may notice if something big happens it freezes for like 5 seconds and saves.Their are a few bugs and glitches like on episode 3 when Katjaa is holding duck he might be invisible.But if the bugs is just something that does nt effect the gameplay it is worth a try.This is also probably the
I also don't like the art style or the clunky gameplay mechanics.
Yes, it looks like a comic and also like a Japanese version of Gears of War, but the gameplay is totally different.
And the plot also sucks, it is simply running around, shooting P.M.Cs and run n gun again, feels a lot like a CoD third person gameplay video.
Despite that star fox is a shoot em up game with a sweet gameplay is very simple but very addictive, yeah the game is short but earning medals and unlocking all the level add more replay value also score attack so if you like fliying shooting games you can» t miss this one.
I love resident evil series, i du n no why the 0 game is not very loved like others but this game has innovated with the elimination of item boxes, this means that is more difficult do speedruns and will need a little more strategy to beat the game without backtracking a lot, is also the only game of the ancient gameplay where «hard» is really f*ck * ng hard, i love this game more than 3 entry.
It came with its share of frustrations — like many stealth games, the game isn't much fun once you've been discovered, and like other Metal Gear outings, the controls can be achingly complex — but also with so many satisfying gameplay moments.
It also has this fun, yet cliched sci - fi story behind the gameplay that has a team of scientists exploring an irregularity in space which holds vast energy and like most stories, things go wrong and you end up on the other side of the universe on a strange planet as you attempt to collect the clues and find a way back home.
And — also like all good games in the genre — the beauty of that gameplay comes in once you're on higher difficulty levels, when the notes are coming fast and furious, and you get into a mental zone where it's just you, the music, and your ability to keep up with the pressure.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
I strongly disagree on this one - I liked it way better than Episode Gladio and found it amazing value for its price (less than a Persona 5 costume set) The general consensus is also that is pretty good so maybe there's something in this kind of gameplay that you really don't like...
But while the core gameplay of the series is preserved, the game has stripped even more metroidvania elements away, leaving a game that's structured more like Castlevania Dracula X: Rondo of Blood, while still loading levels with a tone of secrets, making it also feel more like Mega Man X.
But I'd like to see them work on the horror factor more both in gameplay and atmosphere... Also, I now noticed that Cybil says «take a shit», to get you ready for the nightmare sequence.
«But we kind of also built a traditional game, like an entire traditional game, in the Cauldrons and in the bunkers [all underground], and it was a huge risk for us because we had to build completely new lighting technology and we had to design all these holograms too, to light those spaces and completely new art assets and gameplay and delivering narrative.»
We'd also like to point out that, if Fire Emblem is new to you and you don't have any experience with the previous Warriors games, the Gameplay page could be of some use when it comes to understanding the game's strategical and tactical elements.
Though recording gameplay will also be available to those who have an HDMI capture card like the Elgato.
Yes, The Evil Within is hardcore in not just the difficulty of the gameplay but also its graphic nature in this third person survival horror that will have you coming back like a sucker for additional punishment.
I also enjoyed the quick - time events in the game which gives you a reprise from the main gameplay and makes the game feel more like a wrestling title than just a generic fighter.
While it can't be denied that some of the character models are terrible and feel like a downgrade coming off from Ultimate Marvel vs. Capcom 3, this also undermines the vastly superior gameplay that is featured in Marvel vs. Capcom Infinite.
Also, much like the Bossa Studios developed physics yarn, the game similarly trades more on its capacity to amuse rather than on providing satisfying or innovative gameplay to captivate its audience.
It is a fun disc launcher game with a good gameplay but it is also a lot more restricted than something like Rocket League.
some really great points there, I really like the game and what it has to offer but also wish it was a bit more of an ambitious project with adding some sort of fulfillment other than designing like perhaps more multiplayer gameplay activities, some AC: NL type of activities in the town center and your very own personal space to personalize..
There is no such thing in this case: with the transition to open world gameplay, there's also a shift towards episodic storytelling; Metal Gear Solid V: The Phantom Pain is more like a TV series, if you will, whereas the previous games were distinctly movie - like.
Road to the Olympics will also offer up other new gameplay modes like Slopestyle, Halfpipe, Super G, Big Air, and Giant Slalom set across new locations in both South Korea and Japan.
The main gameplay revolves around managing resources like fire extinguishers and ladders and also using the different skills of the victims effectively.
The game also introduces a new gameplay mechanic that lets players combine items to make improvised weapons, like duct - taping a fire axe and sledgehammer together to produce «The Defiler.»
Aran meanwhile has been playing the barmy Yakuza 0 while his game of E3 is Mario + Rabbids since it also looks like such a great take on tactical gameplay.
It also shows off some gameplay from side and over the shoulder perspectives, and what looks like a classic Sonic boss battle.
The Microsoft Xbox 360 HAHAHAHAHAHHAHHAAHAHHA what a pathetic console I can see your games stacked high next to your broken down system At least you can admire the new box art when you buy alan wait and splinter cell Youtube will also have plenty of gameplay videos when those games come out so you can feel like you played the game
For a game which describes itself as run and gun, and also mimics older gameplay styles, your default movement is surprisingly slow and heavy, which is irrating when you're dealing with massive waves of enemies who can all run at a fair lick and that like to charge you head on.
We would like to continue to introduce our characters, but we also want to start to focus on the gameplay aspect.
They do like the design of Sonic Forces as we have presented it, but we're also listening to a lot of the people saying they want that classic gameplay element back.
Kinda like a treasure hunter adventurer, but also it's gameplay while restrictive was varied, the challenges keep increasing and is one of those games you can eventually conquer by playing it better.
There are also a ton of new modes coming to the game: Turbo Mode, which makes everything 20 % faster; Hardcore Mode and Manual Target Lock, which make gameplay feel more like the original Devil May Cry games; Must Style Mode, which doesn't let you deal any damage unless your style rank is at least S; and the Gods Must Die difficulty level, which is exactly what it sounds like.
I also didn't like Bioshock because it felt like a significant downgrade from the SystemShock series which was more interesting gameplay wise and plot wise.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Would also like to see more of a focus on gameplay, less cutscenes and QTEs, the ability to make choices and to have multiple endings in the sequel.
Like the laser these sections are plenty of fun and break up the pace nicely, but also like the laser suffer from the same problems: trial and error gameplay, and loose controls, which can often make things as frustrating as they are enjoyaLike the laser these sections are plenty of fun and break up the pace nicely, but also like the laser suffer from the same problems: trial and error gameplay, and loose controls, which can often make things as frustrating as they are enjoyalike the laser suffer from the same problems: trial and error gameplay, and loose controls, which can often make things as frustrating as they are enjoyable.
But also, WorldShift introduces many features new to the genre, like modifiable factions, unqiue cooperative multiplayer gameplay, and more.
The Twilight Zone like aspects of the game also add a nice touch and the overall gameplay is worth it.
Stardust Galaxy Warriors: Stellar Climax is a 1 - 4 player couch co-op action shooter game, that combines SHMUP and Brawler - like gameplay, also including light RPG elements.
It's also nice that, once again, players can bring one other friend online with them, allowing for simultaneous two - player local gameplay with online play; this is a happy compromise I love experiencing, especially when combined with player made «tournaments» that let normal users select rules like item sets, speed, and whether or not the new smart - options can be used.
This gameplay feature is excellent, as it helps a ton when enemy planes are annoyingly zigzagging all over the place, and also allows for some cool looking maneuvers, like flying past an enemy and then quickly turning to catch it from behind.
The online Multiplayer side of things covers everything you can do offline like the maps, gameplay rules plus some and is then also split into three main game types in DG Fighter, Co-Op Doubles and DG Coordinated Defense.
You'll also encounter gameplay elements like timed sections where you must beat everyone up and get to a hostage before time runs out.
By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.
I also like that it's classic Maniac Mansion - ish gameplay, or Dizzy - ish gameplay for our British readers who remember that venerable franchise from classic 8 - bit computers, is enjoyable on its own even for those who are not interested in (or even disagree with) the political commentary.
Mind you, we also haven't seen any proof that the story & gameplay won't be excellent but it's less of a sure - bet than something like Wasteland (which is being made by a lot of the people who made the original).
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