It also slowed the game's pace down a lot.
Not exact matches
The problem is our defence and cdm Flamini: always help the other side Arteta: never was the player than we expect him, he injured most of the time, and lost the ball in dangerous situation Per: he is good just in corners but he is lazy and
slow Our good defender is just kosc and chambers And
also debuchy but we must play with out him aleast 1 month Gibbs and monreal are good players but they are not good defence So we are very delicate in big and important
games
His ability to
slow down and kill attacks is
also a major flaw in his
game.
But unfortunately, Mr wenger went for Lucas Perez who has no aerial
game and lacks balance and strength to hold up the ball, he
also does not take enough touches of the ball and appears
slow in the Premier league.
Also the
slow BFG causing us problems every
game with his lack of pace.
he was
also not
slow in Bringing back former manager Mourhino - a man with a proven pedigree and understanding of the modern
game — Abramovich takes no prisoners he wants to win — While Chelsea continue to sweep aside all in their path, Abramovich stops at nothing to achieve football success!
It's
also noteworthy that tonight's over / under of 180 would be the lowest total of the series in what could be a
slower and more carefully played
game.
Sharks will have to skate fast (duh) but
also be positionally sound to
slow down the Knights passing
game.
Not expert enough against top teams who love his reading of
game so much they put a shit load of goals passed him... It's not just that's he is
slow it's
also because he is one of the worst distributors of a ball I have seen in top flight football... Just watch his passing to players with no option but to boot loose ball or pass back... It is truly shocking... so yes unless you're a 4th place junkie mert should be a bench player just like for Germany in World Cup
He was
also one of the
game's
slowest players.
The increased rushing attempts not only
slow the
games down, but
also results in more hits and more activity among the offensive and defensive lines.
I
also hate it when we field a
slow side in
games we tend go get murdered against the top sides with
slow personnel.
yeah but i
also have to say that he does nt sparkle either: / he did score some goals but whenever i see him in the
game i cant really say that he is the one i want to have permanently on the right because he
slows the attacks down very often and often passes turn on the wing and passes back, right now he is only better than the ox because he scored 3 goals more i think maybe a bit more, but neither of them do enough, ramsey on the other side when he started on the wing at the start of the season did a lot of things for the build - up i prefer ramsey to campbell... well of course an in form walcott of the season 12/13 would be the dream because in that season he was in my opinion equal if not better than sanchez of the season 14/15 but thats a dream xD
Saturday sees the Gunners take on a struggling AFC Bournemouth side at the Emirates Stadium and there is no doubt that the boss will be fielding a strong and Arsenal side as possible as it is vital that we add another three points to those gained in the opening
game against Leicester, while
also getting the home fans back on side after a
slow start and a frustrating transfer window.
Also Walcott is wrong, After Basel
game he said it's understandable that we
slowed down towards the end.
The left back
also explained that Arsenal are not really treating these pre-season
games as meaningless friendlies and that the players are using them in order to hit the ground running and avoid the
slow start that cost us so dearly last time.
As you say good teams that are leading will
slow the
game down in the 4th qtr but good teams
also operate on short fields which should lead to shorter drives and TOP so I say it kind of levels out.
Right now the only weak link in this team is BFG... when will he dropped to benched... everybody knows that he is too
slow and everyone exploit that in every single
game... but still he keeps on starting the
game... i never feel secure with him especially when we are attacking and play high line... If I was gabriel I would be fuming from inside... cause gabriel is so much better than him but still BFG starts while gabriel always start from the bench... We have enough warnings by now, surely we are not waiting for a Monoco like
game... and then start blaming him... Gabriel has to start, the guy got lot to offer... his mentality his attitude his passion, fire in the belly this guy has to start... and he
also can be the leader that this team so badly crying for years now...
No need getting irate, if he can take on the whole opposing team without getting injured and been out for more than half the season then he should keep doing it but its counterproductive if he keeps getting injured and
also slowing down the pace of our
game, this is not just about an individual, its about what effect hos style has on the team as a whole... you ever head anybody said Messi or CR7 should release the ball quicker?
Then another thing they do is roll around after every bit of contact, not just to
slow a
game down or to earn a booking or free kick but it
also keeps a
game from getting physical which would be an advantage for us.
We are a much better side with Flamini in instead of Arteta, the first half hour vs Newcastle was as good a tempo as weve played at and he was the driving force, I was a huge Arteta fan but I reallydont know what he brings to the table the way Wenger is using him, hes lacking pace and conceding more and more fouls in 50 / 50s,
also he takes the speed out of our passing
game with
slow predictable backward passing, its fine when your ahead but kills us when we are chasing a win.
Also guilty of
slowing the
game down with his kicking long towards ALF and Ameobi in the first half, slight improvement in releasing the ball earlier to the wings in the second half.
They are
also fresh from big wins in their last two league
games after a
slow start to their Cypriot title defence.
NIH has been
slow to get into the prize
game, as well, but NIEHS Director Linda Birnbaum is
also a fan of a little competition.
The whole first act sets up the story for the rest of the
game in a neat way but it
also slows down the pacing of the
game.
It
also makes the
game trivially easy at times as enemies are mostly
slow, lumbering targets that occasionally shoot
slow, lumbering projectiles that are easily shot from the sky.
The audio is
also minimal, providing a relaxing backdrop for the
game's more
slow - paced gameplay.
Sticker Star
also relies a bit too heavily on backtracking, which can
slow the pace of the
game considerably.
I've played about five hours of the
game and so far, while it captures the feeling of braving the wilderness, it's
also a
slow grind.
This is
also true for the items used in the
game such as Lara and Carter with their grappling hooks or Isis and Horus with their magical powers that not only
slow down time but allows them to create shields.
The frame rate is
also very impressive, because it stays very steady throughout the
game with nearly no
slow down.
Lightsabre combat
also offers up dramatic finishers, with time
slowing down and the
game's camera pulling right in when you trigger them.
I'm
also fine with many
slower games converted (again, Dragon Quest), but I've been playing
games for almost 30 years and am used to a nice controller.
Speaking of
slow movement, that
also describes a lot of the
game.
Character transformations
also make their devious debut, most notably the hilarious side effect of becoming obese should you eat too many food items during a single
game - life, drastically
slowing down movement speed and altering various weapon stats.
Attack on Titan 2 is an action
game through and through, but
also has time to
slow it down for fans that want to spend time with their favorite characters.
Both of these modes
slow the gameplay of Hardline down quite a bit, but
also give players a much more tactical option than has been found in a Battlefield
game for some time.
I think once the Wii U OS isn't so freaking
slow (patch coming in April), the word of mouth and local
game party type scenarios will
also drive some more of the casual sales.
I
also like how the
game slow downs when you get spotted by an enemy in order to take them out before they take you down... not to mention you are alerted by the famous Metal Gear Solid alert noise.
This
game looks very good though, but it
also looks too
slow, I can't feel the action that is possible to feel with rayman.
The in -
game options menu allows you to customise not only the volume of the background music and the sound effects but
also the speed at which the number blocks coalesce on - screen (this only applies to single - player), meaning seasoned players of the mobile classic can play at high - speed while struggling players or newbies to the 2048 genre can learn the
game at a
slower pace.
Back then GNiE still had a functioning forum and I already guessed that the disc streaming speed was a factor for the
slow overworld exploration; largely based on similar open - world
games from the Playstation 2
also running into streaming limitations (Jak II).
Offering an exciting and interactive new play pattern for dogs, this
game not only engages dogs with up - and - active stimulating play but
also portions dog food kibble for
slow - feeding fun.
For a
game which describes itself as run and gun, and
also mimics older gameplay styles, your default movement is surprisingly
slow and heavy, which is irrating when you're dealing with massive waves of enemies who can all run at a fair lick and that like to charge you head on.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main
game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but
also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks
slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
-
game begins on Xandar, with the Guardians trying to repel an assault from the
game's main villain, Kang the Conquerer - the
game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can
slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have
also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can
also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
What a random time to release that info...
Also, damn, I'll need to
slow down my play time... Very close to 200... Very interesting use of all that data they tracked for analytics... In fact, it's pretty weird they tracked that info, I don't think the
game is sending any data to Nintendo, so there shouldn't be any reason to track it... Maybe a debugging leftover they forgot to disable and they found out and decided to use it instead of just throwing it away... (that's what I would have done) I LOVE all the DLC stuff that's coming!!
I
also greatly appreciated the increased speed of the
game as it felt very
slow previously.
It's
also possibly the
slowest racing
game I've ever played.
It
also remains a
game that
slower, more thoughtful players can really dig in to, constantly finding new ways to tackle a problem and learning different tactics.