Sentences with phrase «always about enemies»

Politics is always about enemies.

Not exact matches

Certainly not much is said about defending the land from God's enemies as the Hebrews, for all their military might in killing women and children, always seem to get their asses handed to them when a professional army of men invades.
I'd say uneducated, unsuccessful bitter racist white - trash fundamentalists (who are all about as sharp as a marble) are always the ones drawn to the KKK, John Birch, and fundamentalist «churches»... they're easy to amp up with hatred of a common enemy... which is what you see «churches» like Westboro Blabtist do... just look at the combination of zeal and hatred in their faces when they're on the news.
The big problem you are very narrow people who are always thinking about yourselves and seeing others as your enemies.
I believe concerns about sacred - profane worship space are always in submission to Jesus» command to welcome the stranger and love our enemies
I don't think anyone has forgotten or missed that we have been asking for D / M or C / B's and a striker last season, it is the very reason why so many supporters are asking for his resignation becouse it's now been two seasons we are playing with shortage or players below par and as always those positions let us down, if he had just bolster those areas (which the whole world was shouting about even our enemies were telling us day and day out) we wouldn't be so angry with him and maybe we could of had extra silverwear in our display cabinet.
Time passes and in this case it is the enemy of those who are always ready to talk about the past.
And the one thing I'll always say about politicians, the good ones know it's always better to make a friend in this game than a enemy.
first of all, I was always a little concerned about these's well's sitting on top of clear cut Mt. tops like sitting ducks just waiting to get bombarded by the Enemy.
I don't think we know what they were fighting about, but at a certain point he got the middle part of his nose, I guess the bridge of his nose chopped off or badly damaged by his enemy's sword, and then throughout his adult life he had to wear either a prosthetic — I think that was the deal basically, he had different kinds of prosthetic noses that he wore and he was always like applying some ointment to keep the prosthetic in place, so his other enemies would make fun of him, you know, «Ha ha, you're that guy without a nose, aren't you silly?»
In terms of enemies, you'll be fighting an almost never ending hoard of grunts but this series has always been about the awesome boss battles which requires the player to find a weakness and then exploit that weakness.
While they have always seen him as their enemy, what do they learn about the man as they become more involved in his life?
Fantasies about Western democracies fighting back against their murderous Middle Eastern enemies don't come much more blunt - force than this, with its eye - for - an - eye ethos summed up by its evil villain's belief that «vengeance must always be profound and absolute.»
In using successful dog flea control methods, I always think the more you know about your enemy the easier it is to win the battle.
I don't know why, but personally I've always been fond of having massive battleships, and given the opportunity will usually try to use them where possible because there's just something inherently awesome about bombarding an enemy base from the safety of the ocean.
The things I disliked about the 3DS version, I still dislike in this one (examples being the underwater levels or the fact that you always have a CPU controlled partner following you around even though they are worthless and they will shoot at enemies but I've never once witnessed them actually killing an enemy), but they were just how the game was designed to be, so I didn't expect those things to be fixed.
But when I asked about it, I was told that enemies will not always spawn in the same spots.
Soaring about the puffy clouds with a hail of bullets awaiting all enemies was always welcomed and yielded very nice changes of pace, which ultimately kept the essentially simplistic gameplay from getting too stale.
I never felt like I couldn't take on an enemy, but I always needed to have my wits about me for every combat situation.
Sure, the engine can't always keep up, but everything else about the game - the enemy designs, the environments, the particle effects, the animation - looks absolutely gorgeous.
While turn - based games are still amazing and I would gladly play one any day of the week, there's just something about being able to control every inch of the battle, move around freely, and just wail on enemies like there's no tomorrow that has always drawn me more to these types of games.
Your units need food and rest to be able to fight enemies, so you must always think about giving them some time to feed and to rest.
However one small gripe with the combat is with the enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
It's been a little while since I've played through a Call Of Duty campaign, I always bought the games for the campaign followed up by zombies or spec ops as my fall back if it didn't deliver, the Campaign for Call Of Duty World War 2 did not disappoint, you start off on D day at the normandy landings, you have to fight your way through the beach which is guarded by pillboxes and what feels like 3459763495736 enemies, I kid you not this was the hardest part of the campaign for me and it was right at the start, it gave me the feeling they weren't messing about and set the bar for the full campaign.
The game often offers you plenty of options of how you go about playing it, allowing you to sneak past enemies or engage them directly; though in good old survival horror like fashion ammo can be somewhat of a precious commodity, so you'll have to make every shot count whenever you're using firearms, so it's not always the best option to go in all guns blazing.
As a result, you tend to glide through combat by guzzling potions to compensate for the lumpen blocking mechanic, and even when you get to more challenging boss encounters where enemy healing and shielding threatens to become an issue, you can almost always progress through sheer gluttony and overkill rather than by having to think too deeply about what sort of combat approach to take.
When playing Blitzkrieg, you should always be thinking about setting up your lightning mech, whose attack chains through enemies (and friendlies).
Battlefield has always been about effective teamwork, but in Hardline that won't involve rolling a convoy of tanks into the enemy base.
The main campaign will last you and your friend about nine hours as you both take cover and strategize in defeating enemies in a fluid and varied gameplay that's always intense and surprising.
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