Politics is
always about enemies.
Not exact matches
Certainly not much is said
about defending the land from God's
enemies as the Hebrews, for all their military might in killing women and children,
always seem to get their asses handed to them when a professional army of men invades.
I'd say uneducated, unsuccessful bitter racist white - trash fundamentalists (who are all
about as sharp as a marble) are
always the ones drawn to the KKK, John Birch, and fundamentalist «churches»... they're easy to amp up with hatred of a common
enemy... which is what you see «churches» like Westboro Blabtist do... just look at the combination of zeal and hatred in their faces when they're on the news.
The big problem you are very narrow people who are
always thinking
about yourselves and seeing others as your
enemies.
I believe concerns
about sacred - profane worship space are
always in submission to Jesus» command to welcome the stranger and love our
enemies.»
I don't think anyone has forgotten or missed that we have been asking for D / M or C / B's and a striker last season, it is the very reason why so many supporters are asking for his resignation becouse it's now been two seasons we are playing with shortage or players below par and as
always those positions let us down, if he had just bolster those areas (which the whole world was shouting
about even our
enemies were telling us day and day out) we wouldn't be so angry with him and maybe we could of had extra silverwear in our display cabinet.
Time passes and in this case it is the
enemy of those who are
always ready to talk
about the past.
And the one thing I'll
always say
about politicians, the good ones know it's
always better to make a friend in this game than a
enemy.
first of all, I was
always a little concerned
about these's well's sitting on top of clear cut Mt. tops like sitting ducks just waiting to get bombarded by the
Enemy.
I don't think we know what they were fighting
about, but at a certain point he got the middle part of his nose, I guess the bridge of his nose chopped off or badly damaged by his
enemy's sword, and then throughout his adult life he had to wear either a prosthetic — I think that was the deal basically, he had different kinds of prosthetic noses that he wore and he was
always like applying some ointment to keep the prosthetic in place, so his other
enemies would make fun of him, you know, «Ha ha, you're that guy without a nose, aren't you silly?»
In terms of
enemies, you'll be fighting an almost never ending hoard of grunts but this series has
always been
about the awesome boss battles which requires the player to find a weakness and then exploit that weakness.
While they have
always seen him as their
enemy, what do they learn
about the man as they become more involved in his life?
Fantasies
about Western democracies fighting back against their murderous Middle Eastern
enemies don't come much more blunt - force than this, with its eye - for - an - eye ethos summed up by its evil villain's belief that «vengeance must
always be profound and absolute.»
In using successful dog flea control methods, I
always think the more you know
about your
enemy the easier it is to win the battle.
I don't know why, but personally I've
always been fond of having massive battleships, and given the opportunity will usually try to use them where possible because there's just something inherently awesome
about bombarding an
enemy base from the safety of the ocean.
The things I disliked
about the 3DS version, I still dislike in this one (examples being the underwater levels or the fact that you
always have a CPU controlled partner following you around even though they are worthless and they will shoot at
enemies but I've never once witnessed them actually killing an
enemy), but they were just how the game was designed to be, so I didn't expect those things to be fixed.
But when I asked
about it, I was told that
enemies will not
always spawn in the same spots.
Soaring
about the puffy clouds with a hail of bullets awaiting all
enemies was
always welcomed and yielded very nice changes of pace, which ultimately kept the essentially simplistic gameplay from getting too stale.
I never felt like I couldn't take on an
enemy, but I
always needed to have my wits
about me for every combat situation.
Sure, the engine can't
always keep up, but everything else
about the game - the
enemy designs, the environments, the particle effects, the animation - looks absolutely gorgeous.
While turn - based games are still amazing and I would gladly play one any day of the week, there's just something
about being able to control every inch of the battle, move around freely, and just wail on
enemies like there's no tomorrow that has
always drawn me more to these types of games.
Your units need food and rest to be able to fight
enemies, so you must
always think
about giving them some time to feed and to rest.
However one small gripe with the combat is with the
enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said
about the boss battles you encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not
always standard in today's JRPGs in my mind.
It's been a little while since I've played through a Call Of Duty campaign, I
always bought the games for the campaign followed up by zombies or spec ops as my fall back if it didn't deliver, the Campaign for Call Of Duty World War 2 did not disappoint, you start off on D day at the normandy landings, you have to fight your way through the beach which is guarded by pillboxes and what feels like 3459763495736
enemies, I kid you not this was the hardest part of the campaign for me and it was right at the start, it gave me the feeling they weren't messing
about and set the bar for the full campaign.
The game often offers you plenty of options of how you go
about playing it, allowing you to sneak past
enemies or engage them directly; though in good old survival horror like fashion ammo can be somewhat of a precious commodity, so you'll have to make every shot count whenever you're using firearms, so it's not
always the best option to go in all guns blazing.
As a result, you tend to glide through combat by guzzling potions to compensate for the lumpen blocking mechanic, and even when you get to more challenging boss encounters where
enemy healing and shielding threatens to become an issue, you can almost
always progress through sheer gluttony and overkill rather than by having to think too deeply
about what sort of combat approach to take.
When playing Blitzkrieg, you should
always be thinking
about setting up your lightning mech, whose attack chains through
enemies (and friendlies).
Battlefield has
always been
about effective teamwork, but in Hardline that won't involve rolling a convoy of tanks into the
enemy base.
The main campaign will last you and your friend
about nine hours as you both take cover and strategize in defeating
enemies in a fluid and varied gameplay that's
always intense and surprising.