When Demon's Souls is played online, the player is
always connected to the server, and is constantly receiving updates.
Not exact matches
Battlelog is buggy (there are cloud outages, the
server browser is buggy,
connecting to a
server doesn't
always work).
During my playtime in battle mode I have noticed that he
server keeps going down or there is
always an issue with it, now this could purely be me but I was told by another player that they couldn't
connect to the
server either.
«Originally, we dabbled with Microsoft's OneNote but because we couldn't use an online version (due
to department security considerations) it wasn't
always up
to date and you could only update while on campus and
connected to the school
server.
always said «unable
to connect to server».
This unit was a boon
to professionals who would
connect up
to a centralized
server, where people in their department are
always updating existing PDF documents or uploading new ones.
During her talk delivered at Casual
Connect Tel Aviv, freelance game developer Nataly Eliyahu suggests, «Whether you use patterns
to encrypt your score or track players actions on the
server, it's
always a cat and mouse game.»
Double XP is
always good, but the thing that prevents me from playing this game is that it can NEVER
connect to the «blur»
servers, my ethernet wire is plugged into the console so it's not like I have a weak connection either...
Always online is used even in single player games, often causing issues such as latency problems or even outright preventing you from playing should you not be able
to connect to the
servers.
The patch does contain tweaks that are needed
to fully integrate dedicated
server support, which is needed if the player is
connected to the Internet since the game is
always online.
During my playtime in battle mode I have noticed that he
server keeps going down or there is
always an issue with it, now this could purely be me but I was told by another player that they couldn't
connect to the
server either.
Issues stem from the game requiring all users
to be
connected to EA's
servers to make use of
always - online community features and
to act as anti-piracy digital rights management.
You must
always be
connected to the Wildlands
server to play with or against real humans.
The thing is, Nintendo games differ greatly from Xbox games, so there wouldn't be direct competition in what they play, and the cloud
servers,
always connected, Windows 10 functionality of the Xbox and Microsoft mean that this would just be another thing in a list of ways we can be
connected to our games all the time as gamers, and that's something we're all already really excited about.
For example, you could
connect a large external hard drive and use it as a network - attached storage (NAS) device, a media
server for other computers in your house, a place
to back up files
to, or even as an
always - on BitTorrent machine.
Many a time we need
to mount network share folders but for doing so we
always need
to connect to the
server when we restart the system.