Sentences with phrase «always face the button»

I don't always face the button bands but I've been enjoying it as a way to have a little pop of vintage ribbon on the inside, since they're so pretty.

Not exact matches

Those in the experimental group always saw the partner's face paired with positive stimuli (e.g., an image of a puppy or the word «wonderful») while those in the control condition saw their partner's face matched to neutral stimuli (e.g., an image of a button).
Your belly button should always be facing forward.
Regardless of whose sandals you're occupying, success is ultimately scored by hammering on the face buttons; mindlessly executing light and heavy attacks - and various combinations thereof - will almost always leave a trail of corpses in your wake.
The mainline Project Diva games for consoles always insist on making you score arrow notes using both the direction button and the corresponding face button, but when you start using a single input to score every note it becomes wonderfully liberating.
With the cruise controls at your left thumb, a rocker switch to control your volume on your right thumb and the skip / seek function controlled by buttons placed to the left of a control pad, you'll find yourself frustrated by having to always hunt for the button you're looking for, even though it's right in front of your face.
Microsoft splits the difference, offering a virtual, but always present, button (the Windows icon) on the face of the tablet.
you have the 4 face buttons, attack, dodge, cape stun and counter, by timing hitting the attack button you can chain attacks together, these moves are never defined and can range greatly everytime so combat always looks stunning to watch.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Tekken's fighting system, where each face button represents one of the four limbs, has always allowed for full creative control over combos or otherwise linkable moves.
Arguably the single greatest thing about MMA was how it took THQ's control scheme, which always had a steep learning curve, and streamlined it by employing Fight Night's analog striking and turning the more complex ground / clinch aspects over to single face buttons.
The system's HOME button is, for example, now alone on the bottom panel of the system, a la the Wii U gamepad and last year's 2DS, which finally allows the START and SELECT buttons to sit vertically underneath the four slightly coloured face buttons like they always should have.
The basic level of these «touch» combos ensures that players who choose to use standard combo input patterns using the Vita's d - pad and face buttons are not at a disadvantage, as more advanced combos are always available if the right button pattern is entered correctly.
Smartphones with rear - facing fingerprint sensors have always worked this way, but Samsung's devices have required a full press of the home button from the time the company started using fingerprint sensors.
Manhandled in Bangladesh, the Galaxy A8 + (2018) rocks a premium 2.5 D + 3D glass + metal frame look, with an always - on virtual home button on the front, single rear - facing camera, and fingerprint scanner positioned below that main snapper, at a generous and sensible distance.
Below the screen we've got a snappy always - on fingerprint sensor which doubles as the home button, and above the screen you'll find the 8MP front facing camera.
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