Sentences with phrase «always puzzled over»

Researchers have always puzzled over why the mother allows an embryo, which is basically a parasite, to settle in and grow.

Not exact matches

Although many of Olkin's interests shifted over time, two always remained: her love of unusual math puzzles and a keen interest in taking things apart.
It always puzzled me how Angus Barbieri, fasting for 382 days maintained muscle mass over that period.
Splitting the game into multiple mansions allowed for more variety, the clever puzzles always kept you guessing and the core gameplay felt like a major improvement over the first.
I didn't find myself banging my head against a puzzle for too long and, while the solution isn't always obvious, exploring the different areas looking for clues never wore out its welcome over the course of my 10 hours at the party.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
With over 350 puzzles and a star system that will always having you go back to see if you can get a perfect score, this game will keep the puzzler on your list entertained for hours and hours.
This creates a puzzle - centric game, over a combat - centric game, which isn't always found in platformers.
For us Broken Sword has always been about us three brothers sitting down in the couch and scratching our heads over puzzles together and laughing at or with George Stobbart.
The puzzles in the game are a particular highlight, while i LOVE Resident Evil the puzzles were always «push crate a, over vent / pad b» so major bonus points here for trying something new.
One question which has always puzzled me is this: why didn't the Kochs et al simply look at the science in the mid 1990s and start changing their businesses over to renewables?
I remember way back when my future husband and I doing the LA Times crossword puzzle over the telephone... the kind of phone that had a cord attached to the wall... I always thought it was so romantic!
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