Sentences with phrase «amount of microtransactions»

As you would expect from a game that has made the jump to the bigger screen, and there are also a huge amount of microtransactions in place for those who wish to try and advance their game without the need of putting the work in.
Yet a game that has such a small barrier of entry has to sell exponentially more to be profitable.The game has to also be pulling in a sizable amount of microtransactions.

Not exact matches

Evil Factory is a simple arcade shooter that doesn't depend on much, including large amounts of time, that runs purely on patience, strategy and microtransactions.
Usually, due to the skill and dedication of the developers, that approach didn't detract from the quality of their games — just look at Red Dead Redemption and the previous GTA titles — however after GTA Online became favored over story mode, largely due to the huge amount revenue being brought in by microtransactions, fans are concerned.
While I'm not as outraged as many in the gaming community, I understand why they believe the amount of unlockable content is unreasonable and simply implemented to encourage players to use real - life currency to unlock content (although EA has currently temporarily disabled microtransactions).
There is a marketplace, so that leads me to believe that Project Spark will be rampant with microtransactions considering the sheer amount of customization that can be had.
Animal Crossing is a franchise that would make stupid amounts of money from microtransactions and is extremely tempting probably to do it that way... but I hope Nintendo cares about Animal Crossing's brand enough to stop and think before ruining it for the majority of players who would otherwise play the game.
«You need to understand the amount of money that's at play with microtransactions.
Let's reduce game variety, let's minimize game testing, let's rely on patching, let's push microtransactions, let's maximize the amount of cash we can squeeze out of ONE customer while minimizing the amount of real game content we need to include to meet deadlines.
There's now a huge amount of attention on Anthem and specifically on its microtransactions.
It also has a crushing amount of repetition, the slimiest of microtransactions, and it whiffs on anything but tangential connection to the main Metal Gear franchise.
The microtransactions make a sobering amount of sense if the budget was that ridiculously high.
EA has disabled microtransactions for the time being, but the basic premise is that some elite characters can only be unlocked after slogging through enormous amounts of gameplay, essentially creating a farming system.
It might not have the same amount of content as its biggest competitor, nor does it have the same level of realistic gameplay, but its newcomer - friendly gameplay and incredibly entertaining career mode (devoid of progress - hindering microtransactions) more than make up for it.
Games are getting more and more expensive each year, and companies can't just sell X amount of units and be successful, they need to keep players interested either with DLC or microtransactions... and if a company decides to have DLC like map - packs as free, and instead have non-intrusive microtransactions, then they should be SUPPORTED.
There have been a number of issues and controversies centered around EA's FIFA series, where a number of people have complained about addiction, or parents have had to step in and deal with their kids spending inordinate amounts of money on microtransactions.
This makes the microtransactions in games like Dead Space 3, AC: Unity and Syndicate look like nothing by comparison, the idea of never being able to permanently own songs for me definitely negates any amount of fun to potentially be had from actually playing the songs.
In a circuit «Classic», via a bank for example, the microtransactions are too costly to achieve (fees are indeed higher than the amount of the transactions).
In June 2015, thousands of microtransactions of the total amount of $ 8,000 were sent by spammers to the organisation's wallet.
After facing heated fan backlash, EA has already made two huge changes to its long - awaited Star Wars shooter: first, reducing the amount of credits you'll need to unlock heroes such as Luke and Vader, and, more shockingly, completely removing paid microtransactions from the game.
This meant that a tiny percentage of the player base would spend ridiculous amounts of money on microtransactions, while the vast majority of players would never touch them.
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