Not exact matches
Describe all the variety and quality
of the multiplayer, and the other buns games, such as the incredible
sound in Battlefield 3 is difficult, it takes a long time and huge
amounts of text, even considering that the single had practically no
effect, so if you are not indifferent to the genre
of online FPS, just go to the store for a license disk and will not be disappointed... Are you still here?
Describe all the variety and quality
of the multiplayer, and the other buns games, such as the incredible
sound in Battlefield 3 is difficult, it takes a long time and huge
amounts of text, even considering that the single had practically no
effect, so if you are not indifferent to the genre
of online FPS, just go to the store for a license disk and will not be disappointed... Are you
Likewise, the 5.1 DTS - HD master audio leaves nothing to be desired, distributing strong
sound effects, evenly - distributed elements, and a good
amount of atmosphere.
«One
of the final stages
of the process was having a print
of the film prepared with the music stripped out for the live mix; the mix in the rehearsals and concert being a constant conversation between the on - stage performances, the film's audio and the room's acoustics, requiring a huge
amount of skill and awareness
of the moments where a particular element (be it the music, dialogue or
sound effects) needs to come to the fore, or be shaded off to make way for another layer.
Stereo
effects are nicely done and there is a nice
amount of surround
sound derived from crowd noises and musical cues.
There's a weight to these robots and the fights they have, as well, an impressive mixture
of computer
effects, practical creations, and some very effective
sound design that all comes together to give the metal - on - metal clanging the right
amount of realism.
Sound effects and music make up a good amount of the sound elements and they can at times sound thin and tinny to a harsh de
Sound effects and music make up a good
amount of the
sound elements and they can at times sound thin and tinny to a harsh de
sound elements and they can at times
sound thin and tinny to a harsh de
sound thin and tinny to a harsh degree.
Sound effects, the laugh track, and applause are positioned in the rear channels to create the illusion that viewers are seeing the show filmed live and the music fills all the speakers while employing an impressive
amount of bass as well.
The Bose Centerpoint surround feature seems to have a greater
effect on the
amount of reverb present and less on the physical location
of sounds; it's overpowering in the intro to Pink Floyd's «Time» and makes Michael Ruff
sound like he's «in an echo chamber,» says Sabin.
Dialogue is crisp and clear and there is a reasonable
amount of depth to
sound effects.
The soundscape in Oxeye's Cobalt was also praised for «giving it the
amount of life it has», with «immersive
sound effect work that absolutely sells the atmosphere,» and a soundtrack that «stays away from melodic motifs to let the overall ambience take center stage.»
Sure, the game has a somewhat alright creepy soundtrack, but it features near nonexistent
sound effects (bombs barely make
sound when they explode), as well as an excessive
amount of voice acting.
Sound effects have a distinctly 1980s flavour to match the visuals, with death and power - up chimes
amounting to little more than a cascading sequence
of bleeps and bloops.
I work on my games alone, that means doing the design, code, art,
sound effects and music — and that's just on the actual game which means time is tight if I'm to get a game to market in a reasonable
amount of time.
The
sound effects are on the mark as well, with just the right
amount of silliness to the elements.
There's bright colors, goofy looking characters and
sound effects, and a crazy
amount of depth to the game thanks to how well the mechanics
of both Puyo and Tetris mix.
Storytelling aside, it's obvious that a great
amount of care went into crafting each season mode: switching seasons changes everything from the color palette to the
sound effects (and even the behavior
of other creatures).
Dolby uses its knowledge
of how
sound reaches your ears to essentially simulate the
effect of being surrounded by noise, with
sounds from different sources taking an infinitesimally different
amount of time to reach each lughole and even taking on a different tone as they travel.