The concept was ideal for the N64 too: a multiplayer - centric game with mini-games that utilised the N64 controller's
analog joystick in a variety of ways.
Not exact matches
Average game... the controls for making defensive plays are poor using the
analog joysticks... pitcher stamina also comes
in to question and also pitcher accuracy (
in terms of pitching prowess) also comes into question.
This game is fundamentally similar to dual -
joystick classics like Robotron 2084 and Smash TV, and yet the PlayStation 2's dual
analog controls are not used here
in the manner you might expect.
That little silver dot
in the center of the
analog joysticks is there for a reason — it's the tracker that senses your thumbs.
You have to use the directional pad to control your character as there were no
analog joysticks on the original PSO controller when Suikoden I & II were
in development.
In fact, the first Mario Party game is infamous because of how it uses the
analog joystick.
By default, your car floats
in the middle of the screen, and using the
analog joystick, you fly around the extremities, littering the air with pulsing energy bullets and erratically dodging enemy fire.
The X Play has your typical directional pad, the four buttons (Square, X, Circle, & Triangle), Select + Start buttons, flattened versions of the dual
analog joysticks, and L & R triggers
in your normal PS arrangement.