Sentences with phrase «analog stick to»

Once you do so, open up your map and then use the analog stick to hover over one of the camp icons.
This can also be particularly handy for those times when you can't actually see what is causing a button of analog stick to get stuck.
Upgrading your weapons requires you to hand over monster parts, and you can view the list of materials needed by using the analog stick to highlight the next upgrade tier.
While playing as a flying character like Thor or Iron Man, you can use the right analog stick to fly up or down — swimming works the same way.
Moving the left analog stick to the right or left navigated between the three screens.
When fighting, you can click down on the right analog stick to target an opponent, focusing the camera on them.
Let go of the right analog stick to use the item you've highlighted.
These, for a good portion of the game, are your only commands, besides the left analog stick to move.
«Use the right analog stick to look around.»
Potentially, the biggest hurdle facing players is Infinite Minigolf's control scheme, which uses the Switch's right analog stick to control the power of your shot.
Using either the face buttons to do horizontal and vertical attacks, or the right analog stick to swipe the sword in any direction, players can pick apart enemies however they like.
With the Joy - Con held horizontally, you've got all the inputs you need: the analog stick to move left or right or tiptoe or crouch, the buttons under your right thumb to jump or cut into the other shape or reform your own, and the shoulder buttons to rotate.
The girl is furiously, repeatedly pressing a single button during this whole segment, when in actuality, it simply requires one button push to make the Prince climb back onto the beam from which he's clinging, pushing forward on the analog stick to aim the Prince toward the ledge across the gap, then one more button push to jump.
Use the analog stick to move your walker into ample cover, then take out enemies as quickly as you can with gesture aiming.
A camera movement control on the right analog stick to view surrounding areas would have been a nice addition as well.
While riding you will use the right analog stick to push your weight around while doing rolls and flips in the air.
For instance, flying a kite with free controls to move around as you wish or using one analog stick to control part of the screen during an imaginary adventure while using the other analog stick to maintain progress at the real - life job.
Regarding the controls for players with fine motor disabilities; sprinting has an option that is automatically on when you click down on the analog stick to sprint which removes the requirement of pushing forward on an analog stick.
To counter stealing or shoving attempts, you can use the right analog stick to perform crossover dribbles, and a stamina bar keeps players from spamming shoves.
In competitive dual - analog - stick games — say, Halo — you'll often need to take your thumb off the right analog stick to hit one of the four face buttons.
Using the right analog stick to draw circles, lines, and curves is natural and helps to break up the button mash - style combat.
As you approach one of the spy ships, pull back on the right analog stick to hover, or simply lower the landing gear to slow down.
Whenever you want to switch just hold down the d pad and use the left analog stick to choose from any of the three characters.
It's a touching story, but one that also has some interesting gameplay ideas, using a virtual analog stick to let you control each of the brothers.
Revelations is one of the games confirmed compatible with Nintendo's 3DS slide pad, which adds a secondary analog stick to the handheld.
Hold the analog stick to the right and hold jump - you'll bounce off the Koopa you're on repeatedly.
Type A uses the shoulder buttons to accelerate and brake, with the directional buttons or analog stick to steer and the O, X, etc buttons to hop and change gears.
Use the left analog stick to rotate the characters.
As in previous TSS, players use the left analog stick to move and the right to aim and fire.
You use the right analog stick to string together certain pitches.
For example you use the left analog stick to move in combat, but to choose between Attack, Spells, Items, Defend etc. you must use the D - Pad, which can be very awkward unless you are blessed with two thumbs on your left hand.
The game itself is very simple to play, on the surface; use the analog stick to move your shadowy ninja bug along the level and attack enemies using one of two input methods.
You use the analog stick to move, the four buttons to jump and interact and that is it.
You use the triggers to move the flippers and the analog stick to tilt the table, and that is it.
Moving can get tedious, and there are times I wished for an analog stick to better maneuver the hallways without tap - tap - tapping, but this is made up for in the combat.
You have the ability to use the right analog stick to maneuver the dribble and also pull off some pretty incredible tricks.
As with most traditional first or third person shooters you use left analog stick to move, the right analog stick is to look, and the shoulder buttons are used to shoot and aim.
By «strumming» the analog stick to the beat of the background music, a character could string attacks together for more damage.
- Quick routes — just like the quick audibles you can use the right analog stick to choose various hot routes as well.
It has players using the left trigger to enter a combat stance (you can even continue to aim if you only hold down the trigger halfway), and then using the right analog stick to slice apart enemies.
Use the left analog stick to accelerate / brake and the right analog stick to turn.
Lower your line, press «Y» when the Joy - Con rumbles and pull back on the left analog stick to pull out a Moon.
Another issue is that the simple act of swimming feels incredibly awkward due to the game not allowing the player to use the right analog stick to reposition the camera.
But the game rarely allows you to do this, I spent more time flinging the controller up and down, tilting it to the left or right, or pushing up on the analog stick to take a sip of my coffee, or pick up and cuddle my teddy bear.
Smash the X button to thump gems, hold to crash through barriers, and use the left analog stick to either turn or take flight.
Jump pull back on the left analog stick to reel in your Moon.
You would think you would just slightly turn the analog stick to move.
In terms of controls, you use the analog stick to move side to side and X to jump, and from these controls, a huge variety of puzzles are provided in each level, each one more complicated and head - scratch inducing than the last.
The Earth God's Lyric is played by holding the analog stick to the right to conduct in 6/4 time and then moving the C - stick down, down, center, right, left, center.
Using the right analog stick to aim an infinite amount of bottle caps for distractions or a grenade for a more destructive purpose feels great, moving the voice commands to the D - pad for easier guidance with the Mudokon slaves is welcomed, and adding the «All O» Ya» speech to grab the attention of multiple Mudokons at once was something the original game desperately needed.
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