Sentences with phrase «analog stick while»

You can move your nanite ship with the left analog stick while firing with (you guessed it) the right analog stick.
For the majority of «Child of Light,» you'll be able to control Igniculus with the right analog stick while moving or stacking actions with the left.
Finn is physically controlled with the NS» analog stick while the wand represents one - to - one parity with the one in his hand.
This targeting system works well, but when facing multiple enemies, players can move back and lay down an impressive and unrelenting suppressive fire in one direction on the right analog stick while moving with the left directional stick so each arrow flies toward enemies.
For no apparent reason, camera rotation switches to the other analog stick while charging for an Ultimate Technique, which doesn't make any sense at all and is very counter-intuitive.
The tricks are relatively easy to pull off by using the right analog stick while in the air, with each position of the bike and movement of your thumb indicating a different trick type.
Press and hold left on the d - pad and right on the left analog stick while holding those press start.
WHen playing with a gamepad, it takes a bit of getting used to as strafing up / down / right / left is done with the left analog stick while pitching and rolling are mapped to the right one.
Things get confusing very quickly when you're trying to aim the trajectory with the analog stick while flicking the Wii Remote to launch the bomb all while trying not to move either in the process and throw off your aim.
Two soft dividers protect your screen and are narrow enough that they won't press on the analog sticks while the case is closed.

Not exact matches

One thing stands out to me while I play and think about the gameplay - dual analog sticks are awesome!
The gameplay of Frontline is extremely easy and you use your analog sticks to control your character, while using your shoulder pad buttons to fire and reload.
While you can play the entire story mode in one - player, it's difficult to control both robots at once; you move each one with a corresponding analog stick.
Left analog stick controls your aircraft while a combination of L1 and R1 unleashes a devastating special move once fully charged.
Some games take advantage of the stylus while others require a mix of the analog sticks, motion capabilities, and the actual touchscreen.
Crow Within This technique allows Bayonetta to transform into a crow for a limited time so while in the air, press evade button and left analog stick twice.
Snake Within This technique allows Bayonetta to transform into a snake to go in underwater areas so while in water, press evade button and left analog stick twice.
However, while the near perfection of the core Ninja Gaiden gameplay remains unchanged, the controls feel slightly unwieldy in Sigma Plus, like a strange mix of delayed response times due to the game running in 30 frames - per - second, and over-sensitivity due to the Vita's tiny analog sticks.
While it was pretty hard to control on PSP (only one analog stick), this game controls HORRIBLY on the touch screen.
The controls of the game are extremely easy to pick up and you basically use the analog stick to control your car while the main pad is used for accelerate, break and fire your missiles.
Touch screen control would allow map, options, beam selection and custom weapon stacking on the fly, while freeing the right analog stick for aiming.
The first Vegas introduced one of the best implementations of a cover system in a shooter to date, simply hold the left trigger to hug cover, while the left analog stick moves you out of cover in the direction you press.
Perfectly timed button presses are important if you want to make short work of your opponent while the analog stick is used to register a spin on the disc depending on how you rotate it, its direction can change leading to a curve that can confuse the opponent.
Combat does take a while to master, but once I started experimenting with the small nuances like using the right analog stick to issue quick commands for your party members, the battles became much more engrossing.
While watching any Codec conversation, move the left & right analog sticks and the character's faces will move.
The difference between the WaveDash and a classic GameCube controller is that the left analog stick has been replaced with a more modern version, while the D - Pad is larger.
It's not a system that we've ever really felt the need to use a great deal (and our online opponents have invariably had the same attitude), but it can certainly make it easier to pick out your strikers with crosses into the box — provided you can retain possession of the ball while you're using the right analog stick for your second player rather than using it to perform tricks and turns with your first.
The new analog stick will come in handy playing Super Smash Bros and other games with controllable cameras, expect it to function similar to the Circle Pad Pro Nintendo released a while back.
While nothing compares to the extreme comfort of the Xbox Elite's concave analog sticks, the GameCube's raised ribs feel surprisingly natural, and the additional rubber — something the Nintendo 64 controller lacked — is much softer than the thin, easily torn DualShock analog caps.
All aiming and turning was done by pointing the remote at the television, while moving and strafing was delegated to the Nunchuk's analog stick.
You still swing left and then right to deal a horizontal strike, but longer motions with the right analog stick result in stronger attacks, while quick movements allow for faster but shorter strikes.
Rising and falling notes are handled with the analog sticks, while circular yellow notes with arrows are quick taps on the sticks.
You can add flair while airborne by using the analog stick to rotate and by shaking the controllers to do grabs.
As we can see from the images, the game controller features retractable design for different Android handsets, while using integrated USB connector you can conveniently connect it with your Android phone, moreover, the USB gamepad comes with two analog sticks, one D - pad, four front - facing buttons, and four shoulder buttons in order that you can use it to enjoy your favorite Android games.
Full analog stick support, a unified save system and checkpoint system makes it easier for new fans to enjoy the classic adventures, while improved bonus levels and time trials in this epic trilogy will challenge the hardest of the «Coot core!
Meanwhile the backlighting on the analog sticks responds to actions in - game, so for example while playing Forza: Horizon the lights behind the sticks get brighter as the tyres squeal in protest, or if you're playing a shooter they'll pulse when you get shot.
But while I've mentioned the gyro aiming sometimes feels off, the controls in general are even better now when you're playing on consoles that have two analog sticks from the start.
The left analog stick should be held still while L3 is held down.
2001's ATV Off - Road Fury tasked gamers with preloading jumps by snapping the analog stick, while the studio's swan song - ATV vs. MX Alive stipulated dual stick steering for its knobby - tired machines.
The right analog stick still counts for tasks such as juking and trucking opponents, while the left stick controls the players movement, but also takes into account how / which way the player is leaning.
While in the scratching mode, you must move the right analog stick in a specific pattern.
Accessible by flicking the left analog stick on the Home tab or by pressing the Xbox button while in - game, the Panel is the one - stop access point to your console's main features.
The left analog stick is used to turn around (with up and down inversed like in a typical flight sim), while the right one allows to make minute corrections to one's position.
The dungeon segments make good use of the right analog stick on the new 3DS, and while moving in this manner enemies you make contact with will trigger the traditional turn based strategy combat for which the series is known.
The PlayPad Pro features 2 analog sticks, while the PlayPad features 2 analog sliders.
But while I like using the Joy - Cons like a Wii - mote for multiplayer games, I have a big preference towards the left - side controller due to the analog stick placement.
While Toku is controlled normally by moving left and right with the analog stick, the wind spirit Enril is controlled with the Wiimote.
While Vita may solve one gaming dilemma, dual analog stick gaming on the go, it poses a whole new problem; the games are nearly as big on Vita as they are on PS3.
The left analog stick controls your ability to walk around, while you use your head to look and explore.
Weapon switching is a disaster, and when I need to change weapons quickly while running, which is necessary in some fights, I've had to bring my right hand over to the d - pad while my left hand used the analog stick, which feels retarded.
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