Sentences with phrase «analogue control of»

The Legend of Zelda: Ocarina of Time 3D retains the analogue control of the original with the Circle Pad on Nintendo 3DS, but greatly improves ease of use with a touch - based inventory system.
There is a plethora of well - marked buttons and knobs for analogue control of HVAC, seat heat and ventilation, along with most major infotainment functions.

Not exact matches

You and a few friends control a squad of kittens, out to free orcas from a Sea World analogue, and sheep from the evil Sheep Puncher robot.
You take control through the use of virtual analogue stick...
So far we've heard of complains with the controls (the analogue stick prevents precision inputs, reports Eurogamer) and also issues with latency in local multiplayer (four - player matches are borderline unplayable claims GamesRadar).
Don't, therefore, be expecting to use your pro-controller unless playing alone — and don't expect to be able to use the analogue sticks to control the direction of the moving numerical blocks, either, as — you guessed it — that doesn't work either.
The new trick system, introduced via a series of specially - designed stages, is also a bit of a dud as controlling your rider via the right analogue stick lacks precision and often looks ridiculous in terms of the unnatural animation.
The AR321 is fitted with relay control and analogue gauges as standard, for ease of use and serviceability.
The cockpit had few frills and was driver focused: housed under the binnacle were a pair of info - heavy TFT screens either side of the analogue tacho, the dash was lavishly trimmed in leather but freed from clutter with many controls relocated to the steering wheel.
«Analogue» is the first thing that springs to mind when you look at the rows of slider controls between the seats.
The analogue clock and cushioned wrist rest for the infotainment controls - which lifts out to reveal a small cubby hole and removable mirror - are two such examples of attention to detail.
Type of vehicle All - wheel - drive sport / luxury four - door coupe Engine Twin - turbo 5.5 L DOHC V8 Power 576 hp @ 5,500 rpm; 590 lb - ft of torque @ 2,000 rpm Transmission Seven - speed manumatic Brakes Four - wheel disc with ABS Tires P255 / 35R19 front, P285 / 30R19 rear Price (base / as tested) $ 122,250 / $ 127,750 Destination charge $ 2,075 Natural Resources Canada fuel economy (L / 100 km) 13.5 city, 9.1 highway Standard features Automatic climate control, power windows, rear window sunshade, glass sunroof, Weight Sensing System, analogue clock, auto - dimming rear - view and driver's side mirrors, power folding and heated exterior mirrors, power tilt and telescopic steering column, 14 - way power heated and cooled front seats, heated rear seats, illuminated door sill panels, harman / kardon surround - sound audio system, COMAND APS with navigation system and DVD changer, media interface, Distronic, Parktronic active paring assist, active blind - spot assist, active lane - keeping assist, auto stop / start function, hill start assist, power trunk closer, AMG styling package, AMG trunk lid spoiler, entry / exit lighting, UV protection on windows, red brake calipers Options Premium Package ($ 2,300), Advanced Driving Assistance Package ($ 2,700), AMG triple - spoke wheels ($ 500)
The control concept consists of large touchscreens, a new version of the Audi virtual cockpit with a resolution of 1920 x 720 pixels, and a contact - analogue head - up display.
The analogue controls on the new centre console are focused on the main functions of the vehicle.
Some other minor issues include an analogue clock instead of a digital unit, plus no synchronisation for the dual - zone climate control — something that rivals offer.
Clearly inspired by Mercedes» latest models — like the new E-Class — the G - Class is getting a pair of big screens to replace the analogue dials of old and the old infotainment, complete with haptic feedback and swipe controls, although you will still be able to spec analogue if you want.
XF owners also have the option of analogue / digital TV reception, with up to nine analogue and nine digital channel pre-sets with full function control, including country or format selection and one - touch channel - search, all through the Touch - screen menus.
Variant name: SD4 PRESTIGE LUX, Derivative: MK1 FL (LV), Variant: 2.2 SD4 Turbo Diesel 190 BHP Prestige Lux 4x4 4WD 6 Speed Auto Pan Roof Sat Nav TV Rear Cam Bluetooth DAB Full Leather Heated Seats Only 38,000 Miles Full Land Rover Service History From The Same Dealer 4 Stamps Over 5,000 Pounds of Extras 2013 62 - Reg Metallic Orkney Grey, Panoramic Glass Sunroof, Privacy Glass, Full Black Leather Interior, Satellite Navigation, Analogue / Digital TV, Reversing Camera with Front and Rear Parking Sensors, Heated Seats, Bluetooth, DAB Radio, Meridian Premium Sound System with Subwoofer, 16 Speakers and AUX / USB / iPod Input, 8in High Resolution Dual - view Touch - screen, Blind Spot Monitor, Keyless Entry & Drive, Paddle Shift, Tracker Fitted, Air Conditioning, 2 - zone Climate Control, Cruise Control, Electric Windows / Folding Mirrors / Roof Blind / Tailgate / Lumbar Support / Twin Seats / Memory Driver Seats, PAS, ABS, Traction Control, Hill Descent Control, Adjustable Terrain and Ride Height, Front and Side Airbags, ISOFIX Child Seat Preparation, Multi Function Steering Wheel, Auto Dimming Rear View Mirror, 5x Three Point Seat Belts, 5x Headrests, Centre Armrest, Split Folding Rear Seats, Auto Headlights, LED Daytime Running Lights, Headlamp Washers, Front Fogs, 19in Land Rover Alloys, Remote Land Rover Alarm, Only 38,000 Miles, Full Land Rover Service History From The Same Dealer, 4 Stamps in Service Book, Costs nearly # 45,000 New and Has over # 5,000 of Extras, Can Achieve Over 49 MPG and Costs Just # 220 Per Year To Tax, Low Road Tax.
This archive of the most sought after extras consists of; Adaptive Cruise Control, TV reception, Digital and Analogue, Power door closure, Privacy glass, Rear window blind, electric, with manual side blinds, Memory function for front passenger seat, Carbon inlay, Misano Red, pearl effect and Valcona leather.
DAB Digital radio, Alarm with interior protection, Curtain airbags, ABS, Trailer stability assist, Hill descent control, Keyless Start, Drivers knee airbag, Driver profile selection, Headlight range control, Height / reach adjust steering wheel, Remote central locking with 2 remote folding keys, Packs, Chrome louvres in grille, Winter pack - Passat - heated front seats, 40 / 20/40 split folding rear seat, Leather multifunction steering wheel, Front cupholders x2 with covers, Rev counter with fuel gauge, Silver roof rails, Matt chrome door mirrors, Remote folding door mirrors and puddle lights, Sunvisors with illuminated vanity mirrors, Automatic headlights with dusk sensor, Trim, Speed limiter, Heated rear window, Height adjustable head restraints, Off road suspension, Analogue clock, Storage compartment in rear doors, Exterior temperature gauge with frost alarm, Rear wiper, LED rear lights, Remote fuel flap release, Electronic engine immobiliser, Front assist including city emergency braking, Windscreen wipers / intermittent wipe + 4 position delay, Front + rear carpet mats, Front and rear underbody protection, Front centre armrest with storage compartment, Front comfort seats, Front door pocket bottle holders, Front fog lights with static cornering function, Front side airbags, Load through provision, Low washer fluid warning light, Luggage compartment cover, Luggage compartment lighting, Height adjustable front 3 point seatbelts + pretensioners, Remote tailgate release, Leather gearknob, MDI with USB / iPod connection cables, Multi function display colour screen, Multifunction computer, Passenger airbag deactivation system, Pre crash system, Rain sensor, Rear centre armrest with cupholder and storage, Rear seatbelt warning indicator, Rear side airbags, Electronic parking brake with auto hold, Entry lights on doors, First aid kit, Electric front windows, Electric rear windows, Electrically adjustable and heated door mirrors, cooled glovebox, Driver / Front Passenger airbags, Door open warning reflectors, Driver alert system, Auto dimming driver's door mirror, Auto dimming rear view mirror, Automatic activation of hazard warning lights, Automatic coming / leaving home lighting function, Auxiliary socket for external device, Body colour bumpers, Body colour door handles,Car - Net App - Connect, Chrome fog light surround, Adaptive cruise control, Ambient lighting pack - Passat, 12 V socket in centre console, 12 V socket in luggage compartment, 3 rear 3 point seatbelts, 3 rear head restraints, 4 boot load lashing points, Variable boot floor, Warning triangle, Wheel arch protectors, Storage compartment in roof console, Storage pockets in backrests of front seats, SD card slot, Service interval indicator, Speed sensitive power steering, Stainless steel pedals, Storage compartment in driver's door, Storage compartment in passenger's door
These controls are a digital D pad, with two analogue touch pads, two shoulder buttons and the four familiar PlayStation icons — all of which provide the gaming functionality.
A better walk: Training dogs not to lunge, growl, and pull on a leash, Veterinary Medicine, January 2015 Hunthausen W, 7 Steps to a Profitable Behavior Program, Veterinary Economics, June 2010 Hunthausen W, Helping Owners Handle Aggressive Cats, Veterinary Medicine, November 2006, pp. 719 - 727 Hunthausen W. Evaluating a feline facial pheromone analogue to control urine spraying, Veterinary Medicine, February 2000, pp. 151 - 155 Hunthausen W. Find the perfect match, Veterinary Economics, Fall Edition; 36 - 42, 1999 Hunthausen W. Feline House - soiling problems, Veterinary International, 9 (4): 31 - 38, 1997 Hunthausen W, Effects of aggressive behavior on canine welfare, JAVMA Vol.
You control all 50 of these guys at the same time using the analogue stick and a few buttons.
The controls have been ported over from PSP very well, with the right analogue stick of the Xbox controller now being used for camera control.
Thankfully, I have a New3DS, so I opted for controls that are reminiscent of traditional shooters, using the nipply C - stick as a second analogue stick.
In Brothers: A Tale of Two Sons you control two brothers (surprise), but the unique feature here is that each analogue stick on your controller, controls one of the brothers.
The left - handed control configuration provides three sets of individual options to switch the buttons layout for the weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary attack of L2 to become R2 and the primary attack of R2 to become L2; and the sticks layout for moving your character with the left analogue stick to become the right analogue stick; and for looking around with the left analogue stick to become the right analogue stick.
There are two alternative control schemes that swap around the face buttons and d - pad and an entirely customisable control scheme to change the feel of the controls to your own personal preferences with a southpaw option that swaps the left and right analogue sticks around on any control scheme, while a further option swaps ducking and hopping from the right analogue stick to the left analogue stick.
The controls are well mapped to the Vita with the control scheme consisting of pressing L or R to scroll between special characters; pressing X to select or activate powers and accept in menus; pressing O to cancel in menus; changing the direction of the left analogue stick or alternatively pressing left or right on the d - pad to switch power selection; changing the direction of the right analogue stick to pan the camera; and pressing start to display the pause menu and skip cutscenes.
Enter The Gungeon has relatively simple controls with one analogue stick doing all the aiming and the other controlling your movement, which is the standard configuration for almost every game of this genre.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
If the camera control is proving to be too difficult, then there is the option to make the main movement control of the snake on the left analogue stick instead of using both.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 or alternatively pressing square to fire Rad's blaster; pressing L2 to use the aim lock; pressing O to perform Dusty's slam; pressing triangle to use such as entering passages; pressing X to jump; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move Rad when exploring a level or Dusty within the Pixelverse; changing the direction of the right analogue stick to aim Rad's blaster; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Thankfully, the update to Kingdom Hearts doesn't stop at the graphics, they've finally moved the camera controls to the right analogue stick, instead of its god - awful placement on the shoulder buttons in its original iteration.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the basics of the stand up control scheme consisting of pressing square to throw a left punch; pressing triangle to throw a right punch; pressing X to perform a left leg kick; pressing O to perform a right leg kick; holding L1, L2 or R1 while throwing a punch or performing a kick to apply a technical, body or signature modifier respectively; holding R2 to block opposing punches and kicks to the upper body; holding R2 and L2 simultaneously to block opposing punches and kicks to the lower body; changing the direction of the left analogue stick to manoeuvre your fighter around the cage; changing the direction of the right analogue stick to move your fighter's head; pressing R3 to switch stance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
However, the lack of control optimisation can be forgiven due to the fact that important elements of the control scheme including technical and signature modifiers are mapped to L and R respectively, while the potential of re-mapping anything from the rear touch pad to the touch screen in such a technical fighting game could have possibly been more problematic as the player would need to utilise both analogue sticks at times.
The control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing right on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Motion - assisted aiming, perfect dual - analogue control and oh - my - f ** k visuals showed off just how far ahead of the competition the Vita is.
The game walks you through its full analogue control, where you move the left side of the body with the left stick, and the right side of the body with the right analogue stick, giving surprising depth at times to what on the surface looks like a simple pick - up - and - play game.
It's also one of the most accessible iterations as the controls, compared to the Saturn games at least, used dual analogue inputs.
I know DS4 works with it but an analogue stick on Move would have made VR controls so much slicker, e.g. for turning; because turning your head or the whole «aim at the edge of the screen» to turn isn't the same as turning your head independently from your body.
Controlling the camera can be a bit fiddly if you don't have the benefit of a second analogue control provided by the Circle Pad Pro or New 3DS, and though there's an option to lock the camera to the beast you're currently fighting there can still be times where it feels awkward.
You and a few friends control a squad of kittens, out to free orcas from a Sea World analogue, and sheep from the evil Sheep Puncher robot.
At your side is a trusty companion named Igniculus, a glowing ball of energy that can be controlled using the right analogue stick or keyboard, depending on how you're playing.
In Earthlight, players are transported into the body of an astronaut and interact with the world through a pair of virtual arms controlled through controllers like the Oculus Touch, SteamVR Controllers and PlayStation Move or with gamepads with dual analogue inputs.
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