Sentences with phrase «analogue stick makes»

The Vita's second analogue stick makes aiming weapons easy enough at a distance, but the controls get a bit finicky at close range, especially for flying enemies.
Thankfully, the PS Vita is more comfortable to hold and the second analogue stick makes playing games like Uncharted: Golden Abyss that much more bearable.

Not exact matches

To address the Vita directly: the dual analogue sticks, improved graphics and networking functionality made the Vita did seem tailor made for the monster hunter franchise, so it is a shame that it got nothing but pre-existing titles in a new format.
+ Ironically, because MotionPlus can make use of the Nunchuk's analogue stick and the IR pointer, it makes it more suited to traditional games than either of its two competitors.
Vita's analogue sticks and buttons makes all the difference apparently.
The jerky camera movements when you're making slight adjustments with the analogue stick in helmet cam view is also damn annoying and needs to be smoothed out.
It's not a game - breaker and I'll be playing these games on my 3DS all the same, but obviously only one of the directional controllers could take prime position on the console and the D - pad has had to make room for the new analogue stick.
Don't make assumptions — try and see yourself: main controls are analogue stick, touch controls are optional.
If the camera control is proving to be too difficult, then there is the option to make the main movement control of the snake on the left analogue stick instead of using both.
I know DS4 works with it but an analogue stick on Move would have made VR controls so much slicker, e.g. for turning; because turning your head or the whole «aim at the edge of the screen» to turn isn't the same as turning your head independently from your body.
There are a couple more things that I wasn't thinking about, but the last couple of Analogue sticks that nintendo has put out have not had the octogonal shell around them to make inputs in cardinal directions easier!
TIKIPOD decided to alter the way you make your submarine turn, this implemented by pressing the bumper buttons — LB or RB, so the up and down movement is covered by analogue stick or the D - pad.
There are three different control schemes, which includes the classic three click mechanic, as well as the arcade and tour options, with the latter two each making use of the analogue stick in different ways.
I would advise gamers stick to the d - pad as opposed to using the analogue stick though — it can feel a little clumsy when making precise manoeuvres, whilst the d - pad offers a better sense of control.
«The fact that the Wii U has got two [analogue] sticks... I feel it's like... It's a great year for the core coming back and saying, okay, have your touch screens, have your motion control, we'll try to make that work, and if you can pull that off it'll be really good.»
It has twin analogue sticks and physical buttons which make playing console quality games, like Killzone Mercenary, a possibility.
Characters such as with Raiden, who makes fantastic use of the right analogue stick to slice and dice his enemies, just like in Metal Gear Rising.
While it did make me wish the DS had a 2nd analogue stick at the time, I thought the setting / atmosphere was done very well.
What makes it instantly appealing for retro gamers is that you can pair Bluetooth pads for the authentic gaming experience, or purchase Nvidia's own controller, which has a lovely D - Pad, twin analogue sticks and a host of other buttons.
The analogue sticks being placed at the top of the controller, right where your thumbs would naturally rest, also makes this more comfortable than the Classic Controller.
An advantage the Joy - Con has over the Wii Remote is that each has an analogue stick and four face buttons in addition to two shoulder buttons (SL an SR) making it much more versatile.
We tried to make them work but with an analogue stick the game is a lot more enjoyable.
This, on its own, is not necessarily problematic, but in combination with the fact that the right analogue stick simultaneously controls the camera as well as a pointer on the screen, makes for some incredibly clunky moments.
The fact that you can easily switch between control types, such as analogue or D - Pad, makes the Arcade Fight Stick a very versatile piece of kit.
Featuring five party - style mini games, the title was boasted as being a game that «anyone can play», as it literally used the Wiimote's sensor to detect the vibrations from taps made near the controller (no button presses or use of the analogue stick).
By limiting the analogue sticks to just eight directions of movement and making many of the levels more linear it becomes an interesting halfway point between the freedom of a «true» 3D Mario game and the tight, restricted 2D gameplay of a Super Mario Bros title.
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