Sentences with phrase «analogue sticks for»

«We had been developing the idea of dual analogue sticks for a long time — the PSP used slide pads,» he said.
Controls default to the motion control of the Wii U's Gamepad, used for aiming in conjunction with the analogue sticks for movement.
The Onza controller has a programmable button and anologue sticks that «allow the player to vary the tension required to tilt the analogue stick for maximum comfort and customization».
There is no touch screen or rear touch pad controls which is surprising as 10Tons» Crimsonland previously featured the touch screen as an accurate alternative to pressing R to fire and the right analogue stick for aiming.
There is no touch pad implementation which is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to using R2 or L2 to fire and the right analogue stick for aiming, while there is also no light bar implementation which could have been used to display an alternative HUD as to when your character had earned the chance to perform a particular special move, although there is seemingly no vibration which could have reflected the recoil of your weapon, the force of your character's special move or when your character dies from enemy fire.
The control system to the game is like all racing game, right trigger for acceleration, left trigger for brake, and the analogue stick for steering.
Taito's «Space Invaders Get Even» is the first game to have truly capitalised on the pointer + analogue stick for a new type of game.
When it comes to controls, you can play the game by yourself by controlling each cube by using one analogue stick for each cube.
«It was designed to use one button for attacks — you charge and release at different times — and a d - pad / analogue stick for movement.

Not exact matches

If you're looking to improve your Street Fighter game and get rid of that rubbish analogue stick without shelling out over a hundred bones for a stick, this is definitely the solution.
Like the FightSticks from the same range, the function of the D - Pad can be edited to be the Left or Right analogue stick or the D - Pad itself, allowing you to choose just in case the game you want to use it for uses the stick for menus and the D - Pad for gameplay.
That's likely to be an optional input method as the Vita already has analogue sticks (one for the camera too, then), but we like the sound of touch screen graffiti.
As you progress, the game mixes things up with notes that need to be held, or pressed in conjunction with a direction on the d - pad, and «star notes,» which require a quick flick of an analogue stick in any direction (standing in for the touchscreen used in the Japan - only Vita version).
To address the Vita directly: the dual analogue sticks, improved graphics and networking functionality made the Vita did seem tailor made for the monster hunter franchise, so it is a shame that it got nothing but pre-existing titles in a new format.
When you're breaking a horse, be it for a mission or your own personal amusement, to avoid getting thrown off the horse simply move the left analogue stick left and right repeatedly, ignoring what the game tells you to do.
The controls have been ported over from PSP very well, with the right analogue stick of the Xbox controller now being used for camera control.
1:1 motion controls are more fluid, precise and faster than using an analogue stick, try drawing something with both for example and compare the two.
Thankfully, I have a New3DS, so I opted for controls that are reminiscent of traditional shooters, using the nipply C - stick as a second analogue stick.
The presentation of the game is solid with a great user interface across various menus such as the main menu, character gallery menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad, face buttons and touch pad, although there is no support for navigation via the right analogue stick.
The presentation of the game is solid with a great touch screen based user interface across various menus such as the main menu, options menu, extras menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick and rear touch pad.
It's not a game - breaker and I'll be playing these games on my 3DS all the same, but obviously only one of the directional controllers could take prime position on the console and the D - pad has had to make room for the new analogue stick.
The left - handed control configuration provides three sets of individual options to switch the buttons layout for the weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary attack of L2 to become R2 and the primary attack of R2 to become L2; and the sticks layout for moving your character with the left analogue stick to become the right analogue stick; and for looking around with the left analogue stick to become the right analogue stick.
You can flick the right analogue stick to ram opponents at close range, and there's also a special thermometer style gauge that fills up as you race — this can then be expended to generate a shield to block attacks, or power up your nitros for a temporary boost in speed.
Enter The Gungeon has relatively simple controls with one analogue stick doing all the aiming and the other controlling your movement, which is the standard configuration for almost every game of this genre.
After the PS4 controller debacle of quickly degrading analogue sticks, I took it upon myself to look for alternatives to prevent my controller from meeting an early grave.
The presentation of the game is solid with a great user interface across various menus such as the main menu, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the touch pad.
The DualShock 4 controller only vibrates when the left analogue stick has moved the cursor over an object, although rather strangely it will not vibrate when the touch pad moves the cursor over an object, while there is no light bar implementation which could have produced a separate colour for George and Nico when controlling either character or unique colours for individual inventory items.
Rad Rodgers» presentation is solid with a great user interface across various menus such as the main menu, options menus, help menu, hats menu, bonus menu and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, while using the right analogue stick as an alternative to scrolling through the help menu and tapping the touch pad to move back to the previous menu.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You'll be hitting buttons when prompted, mashing buttons in true Track And Field style, swinging analogue sticks to recreate manoeuvres — the game provides a real work out for you thumbs.
Fans of the series will already know that the nape of the neck is your best chance for a quick kill, however you can flick the analogue stick around to tether yourself to different parts (legs and arms for example) and slicing these appendages off before dispatching your giant enemy will often reward you with rare materials which are needed in order to upgrade and buy better weapons and equipment.
The presentation of the game is solid with a great user interface across various menus such as the main menu, Digivice menus, online battles menus, options menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
Bryce (Cochrane, Executive Producer at Capcom Vancouver) and I have been doing this for such a long time that we remember the very first time that a second analogue stick came out.
I'll admit I was dubious about the Vita's analogue stick being able to provide accurate steering for the precision driving required in WRC3's relentless rallies.
The presentation of the game is solid due to its stylistic TV broadcast inspirations with a mostly great user interface across various menus such as the main menu, off - road masters menus, free race menus, online multiplayer menus, time attack menus, online leaderboards, weekly challenges menus, options menus, add - ons menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
I know DS4 works with it but an analogue stick on Move would have made VR controls so much slicker, e.g. for turning; because turning your head or the whole «aim at the edge of the screen» to turn isn't the same as turning your head independently from your body.
The other two are arrows that point left or right, and can be hit with the shoulder buttons or by sliding an analogue stick in the correct direction (the touch pad can also be configured for this purpose).
The presentation of the game is solid with a great user interface across various menus such as the main menu, World Tour menus, Quick Mode menus, online multiplayer menus, online leaderboards, My Rider menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
The innovative convex right analogue stick is at the very core of the REVOLUTION Pro Controller design.Its amplitude and height are enhanced to allow for an incredibly high degree of accuracy.
You can either stick to the original scheme or swap it out for a more current setup for the analogue stick, complete with a rolling camera that negates the original fixed angles.
I still have a very soft spot for my psp - 2000 — I picked up the God of War red edition from the states in 2008, and I believe that the 2000's design (excluding analogue stick) still holds up to this day and feels like a premium device.
The control scheme consists of changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move the cursor in order to have a tile highlighted for selection; pressing X to select a tile; pressing O to cancel the selection of a tile; pressing triangle to be provided with a hint for the next possible pairing of tiles; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The presentation of the game is solid with a great touch screen based user interface on Vita, despite the touch pad on DualShock 4 not being supported; across various menus such as the main menu, story menus, time attack menus, options menus and gameplay menus with support for navigation via the left and right analogue sticks, directional pad and face buttons.
The presentation of the game is solid with a great user interface across various menus such as the main menu, character customisation menus, inventory menus, clan menus, settings menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, while being able to rotate your character with the right analogue stick, although it does not include support for navigation via the touch pad.
For a handheld console with dual analogue sticks, you'd certainly expect there to be a few more first person shooters on it by now.
This can be done by holding a PS3 pad with just your left hand for the analogue stick.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The Walking Dead: The Telltale Series Collection's presentation is solid with a great user interface across various menus such as the main menu, my choices menus, settings menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and the lack of a touch based user interface via the touch pad is proven as a realistic prospect given the fact of how effective and responsive the touch screen user interface is in The Walking Dead on Vita.
The presentation of the game is solid with a great user interface across various menus such as the main menu, career menu, challenge mode menu, quick race menu, online multiplayer menu, split - screen menu, stats menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
Tasked with finding a cure for your ailing father, you are given control of each brother using only the left and right analogue sticks and the triggers.
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