The analogy is a bit of a stretch, but I think you get it.
Not exact matches
I know that
analogy may
be a
bit of a
stretch, but the goal
of the two
is to manipulate the citizens with fear and desperation, yet mask it all with gladiatorial games like Roman Caesars.
Okay, maybe that
's a
bit of a
stretch,
analogy wise, but it will spawn a single worker script that will process through the queue, one at a time, only if the server isn't overloaded already (like the charts described above), and will process itself as fast as possible so it can take a break until the next batch comes in.
Using physical violence as an
analogy for a console manufacturers policy on used games
is a
bit of a
stretch, but it deffinatley dramatises the situation to something more serious than it
is.