We have seen various
games change their mechanics for sequels, Fallout 1 and 2 were isometric top - down RPGs which become 1st person
Action - RPGs, Resident evil went through many stages before becoming first - person in Resident Evil 7, Zelda went from top - down to side - scrolling then back to top - down before hitting 3d... Fear Effect was originally a 3d third - person stealth - action puzzle game yet Fear Effect Sedna has been presented as a fixed - angle top - down isometric twin - stick shooter style which focuses on stealth, action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie game s
Action - RPGs, Resident evil went through many stages before becoming first - person in Resident Evil 7, Zelda went from top - down to
side -
scrolling then back to top - down before hitting 3d... Fear Effect was originally a 3d third - person stealth -
action puzzle game yet Fear Effect Sedna has been presented as a fixed - angle top - down isometric twin - stick shooter style which focuses on stealth, action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie game s
action puzzle
game yet Fear Effect Sedna has been presented as a fixed -
angle top - down isometric twin - stick shooter style which focuses on stealth,
action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie game s
action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie
game studio.