The unstructured and
animated city environment contrasts with the careful efforts of maintaining individualised and highly intricate hairstyles.
Not exact matches
As Strider is presented in 2.5 D (a game with 3D visuals, but 2D side - scrolling gameplay), background
environments are fleshed out and often feature
animated characters or some form of conflict within the area, adding extra depth and scale to each subsection of Kazakh
City.
Drawing inspiration from her native Morocco, the radically different cultures of Morocco and New York
City are combined with Bennani's invented cast of
animated digital characters, immersing the viewer in an
environment of brightly colored, geometric forms and surfaces.