The 2D artwork is a real treat for the eyes due to the characters and environments being highly detailed, but there's a lack of voice overs and character
animation during cutscenes that you would expect from the artwork.
While
the animation during the cutscenes can be a bit silly at times, the in - game visuals are vibrant, fluid, and colorful.
I could be imagining things, here, but the colors seem a little deeper in Goodbye Deponia, and
the animations during cutscenes are considerably smoother than they were in the past two games where they could be a bit jerky.
There were also very poor
animations during cutscenes that didn't match up well and this was very apparent when playing through the story.
Graphically, Forts is set with standard cartoonish 2D graphics with voiceovers and similar
animations during the cutscenes which offer a pleasant parody on some political commentary.
Not exact matches
They just dial up LOD and a few other effects
during cutscenes for extra oomph, plus the motion capture
animation makes it look even better.
The game features some fantastic
animation work as well, particularly in the character of Bayonetta herself — both in - game and
during the game's many
cutscenes, the witch moves with remarkable smoothness and grace, oozing sexiness all the while.
Its CGI
cutscenes are also surprisingly good, so it's a bit of a shame that it doesn't use them a little more, especially
during one cringe - worthy moment between Bryce and Arcadia where the in - game
animations just fails completely.
Character
animation and detail are the highlights, especially the facial
animation which comes into its own
during in - game
cutscenes.
This is a really nice looking game with very cool
animations, nice artwork
during the
cutscenes, and an overall cool feel to the graphics in general.
These little details are what separate Uncharted 4 from other games and lets it stand on its own as a perfect description of what video games can accomplish, as well as featuring some of the best and most realistic acting and motion capture any video game has ever achieved before, character
animations both
during and out of
cutscenes are borderline life - like, and the transitions from gameplay to
cutscene and vice-versa are impressively seamless and barely noticeable.
The artwork
during the
cutscenes is fantastic with a great deal of attention paid to the character models, albeit minimal
animation.
Very occasionally it'll hit 60 fps in environments and
cutscenes but the port seems to be locked at 30
during combat, minus the Paradigm Shift
animations.