Not exact matches
One thing the DreamWorks / PDI
team has to its advantage is that their
animation continues to improve and
in the swiftly, rapidly changing
world of CG, keeping your stable of successful characters looking better and better is half the battle won.
Finally,
in the
World Documentary category we'll see films about a «chubby, dance - obsessed private - detective» named The Bengali Detective, the fall of U.S. capitalism, through
animation and more
in The Flaw, a 12 year story of bare knuckles fighting
in KNUCKLE, the
team behind Man on Wire reveals a special chimpanzee
in Project Nim and
in Shut Up Little Man!
, while a little gimmicky (Lloyd reprises his librarian character), does manage to provide a good deal of insight into the difficulties of cel
animation as well as the odd priorities of the filmmaking team (animation director Maurice Hunt declares, «Animation is the best art form in the history of the world» — a contention at direct contretemps with The Pagemaster's literar
animation as well as the odd priorities of the filmmaking
team (
animation director Maurice Hunt declares, «Animation is the best art form in the history of the world» — a contention at direct contretemps with The Pagemaster's literar
animation director Maurice Hunt declares, «
Animation is the best art form in the history of the world» — a contention at direct contretemps with The Pagemaster's literar
Animation is the best art form
in the history of the
world» — a contention at direct contretemps with The Pagemaster's literary ethic).
Isle of Dogs Behind the Scenes (
in Virtual Reality) / (Lead Artists: A collaboration between Felix Lajeunesse & Paul Raphael and the Isle of Dogs production
team)-- This virtual reality experience places the viewer inside the miniature
world of Wes Anderson's upcoming stop - motion animated film, face to face with the cast of dogs as they are interviewed on set, while the crew of the film works around you to create the
animation you are seeing.
«We try to do a better job every time, and have brought
in a brand new 3D modelling,
animation and CG
team for the next Two
Worlds game coming out
in 2012,» he said.
The
team behind Kofi consists of people interested
in the
world of
animation, videogames and voice acting.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the
team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the
world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest
in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the
world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit
in combat — Spending time by fires
in the
world passes time — Dynamic weather system
in the game, with the
world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade
in orbs for unknown items — Dedicated
team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character
in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of
animations and feel different — No invincible weapons
in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added
in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things
in the
world
The main
team also helped with art and
animation, a large number of ships, buildings and other props were developed by the studio to help increase the level of realism
in the game
world.
From all new player movement and likeness, to realistic
animations and attributes, the FIFA development
team have authentically recreated 12 of the top - ranked
teams in the
world.