Sentences with phrase «anime cutscenes»

"Anime cutscenes" refers to short animated sequences or scenes in video games or other media that have a distinct style and aesthetic inspired by Japanese animation. Full definition
Besides the 3D sections, you're also treated to some fantastic anime cutscenes which remain of an incredibly high standard.
Also, as per usual, the actual anime cutscenes tend to fall short in quality.
Like in Tales games they have the fancy anime cutscenes that look different from in game graphics.
it's funny lol they used a picture from the story mode cutscenes because the anime didn't reach that form of Sasuke, they could've just make Studio Pierrot draw some pics for them, they made a lot of anime cutscenes in Revolution and Generation so that's not a problem.
The only shame is that Konami nor Nintendo could be bothered to add english subtitles for the only game in the franchise with anime cutscenes with dialog.
This game is a remake of the 2008 Nintendo DS game, Tales of Hearts, with full voice acting for the main scenario, new playable characters, 3D graphics and over ten new anime cutscenes created by...
The game opens up with a beautiful anime cutscene, and while the opening music is in Japanese it is still very upbeat.
The new stuff is mostly for anime cutscenes which we haven't seen yet and showing the soma build system along with the artes menu.
From its gorgeous anime cutscenes to its smooth, jazzy soundtrack or even little things like the in - game UI and battle menus, Persona 5 is dripping with style.
These work well, and an occasional anime cutscene provides a break whenever the text becomes long winded.
There's so much more that I haven't got into: the text messaging system, the addictive arcade game in the bar, the special items you can pick up on the climbs, the vibrant anime cutscenes, the excellent music from Persona composer Shoji Meguro (the game's loosely tied to the Persona series — look around the Stray Sheep and you might find a familiar, furry friend).
Mega Man 8 was the 32 - bit debut of the character, bringing the blue bomber to both the PlayStation and Sega Saturn, complete with a shiny new aesthetic and well - animated but atrociously voice - acted anime cutscenes.
The opening moments introduce an intriguing mystery presented in a stellar anime cutscene.
The in - game engine uses a 3D cel - shaded approach, which matches up nicely with the two - dimensional anime cutscenes.
The story also features an amazing amount of hand drawn anime cutscenes that are always fun to watch.
The 45 - second video showcases sneak peeks into numerous never - before - seen anime cutscenes of the game.
When it comes to graphics, Cyber Sleuth doesn't exactly look like a current - generation RPG, but the brief anime cutscenes help breathe some life into it.
It takes the story of the anime (and the manga, but the use of actual anime cutscenes dictates the focus is more on the animated version) and presents it chopped up into missions for the game's five characters, including Eren, Mikasa, Armin, Levi, and Sasha.
Tap into your power and unleash incredible «Lethal Blaze» attacks featuring heavily stylised anime cutscene cut - ins for every character's ultimate attack!
Utilizing 3D rendered graphics alongside anime cutscenes and the signature Modest Mouse - style cutouts that the series has become known for, the blend of styles really draws you in instead of pushing you away.
The crisp anime cutscenes are an interesting juxtaposition against characters like Milla, with a gravity - defying wisp of hair or enemies who appear to be seizing at some moments.
Once activated, this initiates a spectacularly gory anime cutscene that transitions into a rhythm - based mini-game.
The latest trailer ups the drama and shows off some of the game's slick anime cutscenes as Milla, Jude and co look to save the world.
Those god - awful CG cinematics from the first game have been replaced with anime cutscenes, which do look better, but just aren't my cup of tea.
Even though these scenes fit within the story being told, it would have been nice if Omega Force could have acquired rights to create new anime cutscenes.
For a first - timer such as me, it gets a bit intimidating: I was originally drawn in by the beautiful anime cutscene that opened the story, but was quickly overwhelmed as the first few levels seemed to be rushing through the roster to make sure everyone was there.
From its gorgeous anime cutscenes to its smooth, jazzy soundtrack or even little things like the in - game UI and battle menus, Persona 5 is dripping with style.
Speaking of animations, Redux adds a number of anime cutscenes to the game, which helps to punctuate dramatic moments.
Also, all anime cutscenes were stripped away, and the graphics and audio quality were compressed, which is the main thing that irked me about this port.
There are a variety of cinematic 3D scenes, dialogue sequences, and anime cutscenes to tell the story which I found made the plot quite layered in its presentation.
The 2nd Runner's anime cutscenes, though patently ridiculous and mind - boggling, are where the new polish shows through the most.
They talk about some of enhancements to the game we have covered here on Anime Games Online, such as the addition of the substiution jutsu bar as well as characters, story mode, and anime cutscenes!
As for the anime cutscenes included, they're clearly very high quality — and actually look better than most cutscenes I've seen on the system.
An anime cutscene opened featuring Palutena of Kid Icarus fame talking about Hyrule.
Amidst all this the art style is gorgeous, voice acting packed with personality, and the anime cutscenes by Studio Madhouse truly sumptuous.
I was willing to push on from the strength of the presentation alone; everything from the user interface to the soundtrack to the anime cutscenes and garish, outlandish character and monster designs were as amazing as you can expect from Atlus.
Fans of Japanese culture will love the anime cutscenes (played in key story moments) and idol songs — even I found them catchy as a non-fan (but now convert).
The new story mode introduces preset characters locked into specific classes, all of whom have their own personalities and voice acting, while beefing up the story with anime cutscenes and narration.
In addition, while you'll get a good 11 - 12 hours through the story mode with the cutscenes included, generally about 3 - 4 hours of that will be watching the in - game and anime cutscenes.
Additionally, we get to see more screenshots of Yami Sukehiro in action, as well as some anime cutscenes.
Improved visuals, new anime cutscenes, tons of new story and voiced dialogue, and much more combine with deep turn ‐ based combat, addicting character and Persona management, and a memorable cast of personalities.
And then there are those anime cutscenes, just in case you needed one more aesthetic to round out the package.
It shows in the quality of the anime cutscenes in particular, which are beautiful to watch.
The anime cutscenes are great as well, although it's a bit of a shame the vocals have been stripped from the opening song.
As noted in the trailer below, there are beautiful anime cutscenes and tactical RPG battles, but most of your time will be witnessing a story unfold via voiceovers, text, and static artwork of anime characters with a few different poses and facial expressions.
Where the protagonist, your character, is primarily silent, he is given a voice in a couple of the anime cutscenes, highlighting a grossly missed opportunity of voicing the character throughout the full game.
Wasn't expected the anime cutscenes.
After missions there are anime cutscenes that are lifted from the Beserk movie trilogy.
Such bonuses include all of the game's Anime cutscenes and music for replaying, live concert performances of the most popular songs from Persona 3 and 4, trailers and commercials for every game in the series, and many more unlockable features including the surprisingly informative classroom lectures about the nature of Persona and Shadows.
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