Sentences with phrase «annoying problem behaviors»

Boredom and frustration are the root cause of most annoying problem behaviors - like barking and destructive chewing and driving other pets and family members crazy with pesky demands for attention.

Not exact matches

Is the problem child's behavior simply annoying (bosses your kid around) or downright dangerous (tries to light your kid's hair on fire)?
Whining is an annoying, yet common behavior problem in children.
Classroom Problem Solver: The Whiner Few behaviors are more annoying to teachers than whining.
Problems can go from merely annoying to deadly, from behaviors that any normal person would find irritating to those that would cause a large dog to attack and kill a person.
Lots of dog owners have difficulty with dogs who jump up on them and while it's easy to dismiss it as a common (if not annoying) behavior, jumping is a problem that needs to be addressed.
Learn how to eliminate the most annoying dog and puppy behavior problems.
All shelter dogs were once perfect puppies that were abandoned or surrendered because they developed annoying behavior, training, and temperament problems, simply because their owners did not know how to train them.
Indeed, a simple sit prevents the majority of annoying behavior problems, including jumping - up, dashing through doorways, running away, bothering people, chasing his tail, chasing the cat, etc., etc..
In her third book, Victoria Stilwell provides a comprehensive toolbox designed to help dog owners overcome the most persistent, annoying and dangerous behavior problems in their dogs.
Does your pet have an annoying or possibly a dangerous behavior problem?
They get tired of dealing with annoying, yet easily manageable behavior problems, and dump their chi, who ends up roaming and breeding on the streets.
Jackson is absolutely brilliant at solving the most annoying and perplexing feline behavior problems.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Because dysregulated child behavioral and emotional displays are annoying to us, we used to call these displays «problem behaviors
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