Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment's titles, shifts in consumer spending
trends, the seasonal and cyclical nature of the interactive game
market, Blizzard Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with
key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the
anticipated benefits and synergies of the transaction to the extent, or in the timeframe,
anticipated.
«Our global
trends survey uncovered two
key issues behind the
anticipated increase in corporate relocation activity: a need for companies to support their planned expansion into emerging
markets, and a need to fill the void in available local talent in those
markets,» says Matt Spinolo, executive vice president of Cartus.